@gamerman01 Interesting, thanks. Spain would be pretty brutal to play with. The only other interesting neutral (in my very novice opinion) seems to be Mongolia?
16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Shensi
1 bomber moved from Volgograd to Suiyuyan
1 fighter moved from Volgograd to Shensi
2 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
2 infantry moved from Tambov to Rostov
1 fighter moved from Volgograd to Rostov
1 submarine moved from 93 Sea Zone to 92 Sea ZoneCombat - Russians
Battle in 92 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Suiyuyan
Russians attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Shensi
retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Rostov to Russia
2 mech_infantrys moved from Volgograd to Russia
2 aaGuns, 7 artilleries and 26 infantry moved from Tambov to Russia
1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Vologda to Nenetsia
1 infantry moved from Samara to Vologda
1 infantry moved from Samara to Russia
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 fighter moved from Shensi to Szechwan
1 bomber moved from Suiyuyan to SzechwanPlace Units - Russians
2 armour, 1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shensi to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Anhwe to Yunnan
5 artilleries moved from Hunan to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
3 infantry moved from French Indo China to Yunnan
3 infantry moved from Malaya to Shan State
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from French Indo China to Borneo
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from French Indo China to 79 Sea Zone
1 bomber moved from French Indo China to Celebes
1 infantry and 1 marine moved from New Guinea to 46 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 4 fighters, 1 infantry, 1 marine, 3 submarines, 2 tactical_bombers and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
4 fighters and 2 tactical_bombers moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 79 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Borneo
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Queensland
Japanese attack with 4 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Japanese win, taking Queensland from ANZAC with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 5 artilleries, 3 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 5 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Sumatra to Java
1 bomber moved from 79 Sea Zone to Sumatra
2 tactical_bombers moved from French Indo China to 54 Sea Zone
4 fighters and 2 tactical_bombers moved from Queensland to 54 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 bomber moved from Celebes to Philippines
1 fighter and 1 tactical_bomber moved from Borneo to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from French Indo China to 19 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from French Indo China to HunanPlace Units - Japanese
2 carriers and 1 destroyer placed in 37 Sea Zone
3 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 107 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to NorwayCombat - Americans
Battle in Norway
Battle in Gibraltar
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 bomber and 1 mech_infantry in Gibraltar, round 3 : 1/2 hits
Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Norway from Germans, taking Gibraltar from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from Gibraltar to French Guiana
1 aaGun, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 5 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from 112 Sea Zone to Norway
1 transport moved from 61 Sea Zone to 63 Sea Zone
1 infantry moved from South Australia to New South Wales
2 infantry and 2 mech_infantrys moved from Line Islands to 29 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 29 Sea Zone to 63 Sea Zone
2 infantry and 2 mech_infantrys moved from 63 Sea Zone to New Zealand
6 bombers moved from Western United States to New ZealandPlace Units - Americans
2 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to KweichowCombat - Chinese
Chinese creates battle in territory Shensi
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Shensi from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
8 infantry moved from Szechwan to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 107 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to NorwayCombat - Americans
Battle in Norway
Battle in Gibraltar
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 bomber and 1 mech_infantry in Gibraltar, round 3 : 1/2 hits
Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Norway from Germans, taking Gibraltar from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from Gibraltar to French Guiana
1 aaGun, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 5 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from 112 Sea Zone to Norway
1 transport moved from 61 Sea Zone to 63 Sea Zone
1 infantry moved from South Australia to New South Wales
2 infantry and 2 mech_infantrys moved from Line Islands to 29 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 29 Sea Zone to 63 Sea Zone
2 infantry and 2 mech_infantrys moved from 63 Sea Zone to New Zealand
6 bombers moved from Western United States to New ZealandPlace Units - Americans
2 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to KweichowCombat - Chinese
Chinese creates battle in territory Shensi
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Shensi from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
8 infantry moved from Szechwan to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs totalPurchase Units - British
British buy 3 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from 98 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
2 artilleries, 2 carriers, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Algeria
2 mech_infantrys moved from India to Shan State
2 fighters moved from India to Shan State
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 submarine moved from 96 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea ZoneCombat - British
British creates battle in territory 125 Sea Zone
Battle in Algeria
British attack with 2 artilleries and 2 infantry
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 2 cruisers in Algeria, round 2 : 0/2 hits
British roll dice for 2 artilleries and 2 infantry in Algeria, round 2 : 3/4 hits
Italians roll dice for 1 armour and 1 mech_infantry in Algeria, round 2 : 1/2 hits
1 mech_infantry owned by the Italians, 1 armour owned by the Italians and 1 infantry owned by the British lost in Algeria
British win, taking Algeria from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Shan State
British attack with 2 fighters and 2 mech_infantrys
Japanese defend with 3 infantry
British roll dice for 2 fighters and 2 mech_infantrys in Shan State, round 2 : 3/4 hits
Japanese roll dice for 3 infantry in Shan State, round 2 : 1/3 hits
3 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 mech_infantry
Casualties for Japanese: 3 infantry
Battle in 97 Sea Zone
British attack with 5 submarines
Italians defend with 1 battleship and 2 cruisers
British roll dice for 5 submarines in 97 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship and 2 cruisers in 97 Sea Zone, round 2 : 3/3 hits
3 submarines owned by the British lost in 97 Sea Zone
British roll dice for 2 submarines in 97 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 battleship and 2 cruisers in 97 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the British lost in 97 Sea Zone
1 submarine owned by the British retreated to 99 Sea Zone
Italians win with 1 battleship and 2 cruisers remaining. Battle score for attacker is -24
Casualties for British: 4 submarinesNon Combat Move - British
1 fighter moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from 98 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Persia to Northwest Persia
6 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from French Equatorial Africa to Egypt
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 aaGuns moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 armour, 1 destroyer, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Norway
2 aaGuns and 1 armour moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
1 bomber moved from United Kingdom to Norway
2 fighters moved from Shan State to India
1 infantry moved from India to Burma
1 infantry moved from West India to IndiaPlace Units - British
3 armour placed in Persia
1 fighter and 2 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,3
British collect 35 PUs (2 lost to blockades); end with 36 PUs totalPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,2,5,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
I assumed no scramble vs Norway.
-
@alexgreat:
I assumed no scramble vs Norway.
You were right.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 unit repaired.
2 fighters moved from Western Germany to 112 Sea Zone
1 fighter moved from Southern Italy to 112 Sea Zone
1 bomber moved from Southern France to 91 Sea Zone
3 armour, 1 artillery and 1 mech_infantry moved from Bryansk to RostovCombat - Italians
Battle in 112 Sea Zone
Italians attack with 3 fighters
French defend with 2 infantry; British defend with 1 destroyer, 2 submarines and 3 transports; Americans defend with 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 5 transports
1 submarine owned by the Americans and 2 submarines owned by the British Submerged
Americans win with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 8 transports remaining. Battle score for attacker is -6
Casualties for Italians: 3 fighters
Casualties for Americans: 3 destroyers
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Rostov
Italians attack with 3 armour, 1 artillery and 1 mech_infantry
Russians defend with 2 infantry
Italians win, taking Rostov from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery
Casualties for Russians: 2 infantryNon Combat Move - Italians
2 aaGuns moved from Bryansk to Rostov
1 bomber moved from 91 Sea Zone to Southern France
6 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from France to Western Germany
1 artillery and 3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 carrier placed in 97 Sea Zone
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2
Italians collect 17 PUs (2 lost to blockades); end with 18 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs -
no complains about Italian dice this time? :-P
-
@alexgreat:
no complains about Italian dice this time? :-P
Yeah Sir, absolutely surprised. My target was one or maybe two hits, but those three were very welcome. :oops:
-
MARTI will deduct those hits from the German attack :P
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 mech_infantry moved from New South Wales to Queensland
1 fighter moved from 63 Sea Zone to QueenslandCombat - ANZAC
Battle in Queensland
ANZAC attack with 1 artillery, 1 fighter and 1 mech_infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
ANZAC win, taking Queensland from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Queensland to 63 Sea Zone
2 fighters moved from New South Wales to New Zealand
1 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
2 armour and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,5,4,3,1,5,3,4,6,3,3,1,5,4,3,4,3,4,4,3,5,1,1,5,5,4,2,3
ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to NorwayTurn Complete - French
-
@alexgreat:
no complains about Italian dice this time? :-P
Yeah Sir, absolutely surprised. My target was one or maybe two hits, but those three were very welcome. :oops:
Oh, I oc also meant the sz97 attack. A riskier one with 70%, on purpose, but also went well for you.
-
-
@alexgreat:
@alexgreat:
no complains about Italian dice this time? :-P
Yeah Sir, absolutely surprised. My target was one or maybe two hits, but those three were very welcome. :oops:
Oh, I oc also meant the sz97 attack. A riskier one with 70%, on purpose, but also went well for you.
Yeah, you are right. I have all my troops in SZ97 that, I’ve left on their fate. I think the Italians have been very lucky in this round.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Bryansk to Smolensk
15 armour and 15 mech_infantrys moved from Bryansk to Volgograd
4 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Ukraine to Volgograd
1 bomber and 1 fighter moved from Novgorod to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 115 Sea Zone to 112 Sea Zone
1 bomber moved from Germany to 112 Sea Zone
2 fighters and 5 tactical_bombers moved from Western Germany to 112 Sea Zone
2 fighters moved from Southern Italy to 112 Sea ZoneCombat - Germans
Battle in Caucasus
Germans attack with 4 mech_infantrys
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 15 armour and 16 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 15 armour and 15 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 5 fighters, 1 submarine and 5 tactical_bombers
British defend with 1 destroyer, 2 submarines and 3 transports; Americans defend with 2 carriers, 1 cruiser, 3 fighters, 1 submarine and 5 transports
Units damaged: 1 carrier owned by the Americans
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 79
Casualties for Germans: 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
Casualties for British: 1 destroyer, 2 submarines and 3 transports
Casualties for Americans: 2 carriers, 1 cruiser, 3 fighters, 1 submarine and 5 transportsNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from 112 Sea Zone to Southern Italy
2 bombers moved from 112 Sea Zone to Southern Italy
2 mech_infantrys moved from Western Germany to Yugoslavia
2 mech_infantrys moved from Yugoslavia to Eastern Poland
1 mech_infantry moved from Romania to Ukraine
1 aaGun moved from Bryansk to Smolensk
1 infantry and 2 mech_infantrys moved from Novgorod to Archangel
1 fighter moved from 112 Sea Zone to Novgorod
1 armour and 1 mech_infantry moved from Western Germany to Poland
2 infantry moved from Germany to Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
7 infantry moved from Finland to Karelia
5 mech_infantrys moved from Western Ukraine to Rostov
7 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns, 4 artilleries and 22 infantry moved from Bryansk to Rostov
1 aaGun and 1 infantry moved from France to Southern France
6 infantry moved from Western Germany to Germany
1 submarine moved from 70 Sea Zone to 82 Sea ZonePlace Units - Germans
3 infantry placed in Ukraine
1 submarine placed in 113 Sea Zone
3 mech_infantrys placed in Novgorod
2 infantry and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
hi, I wont be able to do turns until Saturday!
-
Don’t worry Sir.
Cheers
-
back, turn tomorrow!
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Russia to Bryansk
1 bomber moved from Szechwan to Hopei
1 infantry moved from Suiyuyan to Hopei
2 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to SmolenskCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 aaGun, 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 0/4 hits
Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits
Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 3 : 2/4 hits
Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits
1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 2 artilleries and 1 infantry in Smolensk, round 4 : 1/3 hits
Germans roll dice for 1 artillery in Smolensk, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries remaining. Battle score for attacker is 6
Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Hopei
Russians attack with 1 bomber and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
Russians roll dice for 1 bomber and 1 infantry in Hopei, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits
Russians roll dice for 1 bomber and 1 infantry in Hopei, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 0/1 hits
Russians roll dice for 1 bomber and 1 infantry in Hopei, round 5 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 5 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
1 bomber moved from Hopei to Kansu
1 fighter moved from Bryansk to Tambov
6 infantry moved from Russia to Samara
1 aaGun moved from Russia to Samara
2 aaGuns, 4 armour, 6 artilleries, 55 infantry, 8 mech_infantrys and 1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Szechwan to Russia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 submarine moved from 92 Sea Zone to 105 Sea Zone
2 mech_infantrys moved from Tambov to Russia
1 infantry moved from Tambov to SamaraPlace Units - Russians
8 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs