Adam514 (Allies) Pherman1215 (Axis) BM3 game 1
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 marine moved from West India to 79 Sea Zone
1 bomber and 2 fighters moved from West India to Burma
1 armour and 3 mech_infantrys moved from West India to Burma
1 cruiser and 1 marine moved from 79 Sea Zone to 39 Sea Zone
UK_Pacific take 39 Sea Zone from Japanese
1 marine moved from 39 Sea Zone to Ceylon
2 artilleries and 3 infantry moved from Greece to Albania
2 infantry moved from Greece to Bulgaria
2 fighters moved from Greece to Bulgaria
1 marine moved from West India to 79 Sea Zone
1 cruiser and 1 marine moved from 79 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to SumatraCombat - British
Battle in Ceylon
Battle in Sumatra
Battle in Bulgaria
British attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
British win, taking Ceylon from Japanese, taking Sumatra from Japanese, taking Bulgaria from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Albania
British attack with 2 artilleries and 3 infantry
Italians defend with 1 infantry
British win, taking Albania from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 armour, 1 bomber, 2 fighters and 3 mech_infantrys
Japanese defend with 5 infantry
1 armour owned by the British retreated to India
Japanese win with 3 infantry remaining. Battle score for attacker is -6
Casualties for British: 3 mech_infantrys
Casualties for Japanese: 2 infantryNon Combat Move - British
2 fighters moved from Burma to India
1 bomber moved from Burma to India
2 transports moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
3 infantry moved from Persia to 80 Sea Zone
4 infantry and 2 transports moved from 80 Sea Zone to 79 Sea Zone
4 infantry moved from 79 Sea Zone to West India
1 aaGun, 2 artilleries, 4 infantry and 1 marine moved from West India to India
1 battleship, 1 carrier, 1 destroyer and 1 fighter moved from 79 Sea Zone to 39 Sea Zone
2 mech_infantrys moved from Eastern Persia to India
2 artilleries and 4 infantry moved from Eastern Persia to West India
3 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
4 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Tunisia to Tobruk
2 fighters moved from Bulgaria to Greece
2 fighters moved from 112 Sea Zone to Gibraltar
1 artillery, 1 infantry and 2 marines moved from Denmark to 112 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 1 infantry, 2 marines and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
3 fighters moved from Denmark to 110 Sea ZonePlace Units - British
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
2 infantry placed in Greece
1 submarine placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 infantry placed in Persia
1 armour and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs -
Hi, letting all of my opponents know that my work has picked up again and I will need a bit longer than the normal 3 days between posts again. Sorry for the inconvenience.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Romania to Bulgaria
2 bombers moved from Southern Italy to Bulgaria
1 mech_infantry moved from Eastern Poland to BulgariaCombat - Italians
Battle in Bulgaria
Italians attack with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry
British defend with 2 infantry
Italians win, taking Bulgaria from British with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Italians
2 bombers moved from Bulgaria to Southern Italy
2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Romania to Yugoslavia
3 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,1,2,4
Italians collect 5 PUs (6 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Eastern Persia to West IndiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Denmark
2 infantry moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
1 fighter and 1 tactical_bomber moved from Norway to Denmark
1 artillery moved from Norway to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Denmark
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Eastern Poland to Bessarabia
4 tactical_bombers moved from Western Germany to Bessarabia
1 fighter moved from Norway to Denmark
1 bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to BessarabiaCombat - Germans
Battle in Denmark
Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 aaGun and 2 infantry
Germans win, taking Denmark from Americans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 2 infantry
Battle in Baltic States
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber, 2 infantry and 4 tactical_bombers
Russians defend with 2 infantry
Germans win with 1 bomber and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
4 tactical_bombers moved from Bessarabia to Eastern Poland
1 bomber moved from Bessarabia to Eastern Poland
2 fighters and 2 tactical_bombers moved from Baltic States to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Holland Belgium to Western Germany
2 fighters and 1 tactical_bomber moved from Denmark to Western Germany
1 mech_infantry moved from Germany to Eastern Poland
4 armour moved from Eastern Poland to Bulgaria
4 mech_infantrys moved from Eastern Poland to Bulgaria
2 armour moved from Eastern Poland to Bulgaria
4 infantry moved from Germany to Poland
6 infantry moved from Germany to Poland
2 infantry moved from Germany to Western GermanyPlace Units - Germans
8 infantry placed in Western Germany
6 infantry placed in Germany
Germans undo move 1.
3 infantry placed in Norway
5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,1,5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 40 PUs (5 lost to blockades); end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Russians
Russians buy 14 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
12 infantry moved from Amur to Manchuria
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
2 fighters, 2 infantry and 1 tactical_bomber moved from Belarus to Baltic StatesCombat - Russians
Battle in Manchuria
Russians attack with 12 infantry
Japanese defend with 2 aaGuns and 2 infantry
Russians win, taking Manchuria from Japanese with 11 infantry remaining. Battle score for attacker is 13
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 aaGuns and 2 infantry
Battle in Baltic States
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Baltic States to Belarus
2 artilleries and 9 infantry moved from Bryansk to Belarus
1 infantry moved from Ukraine to Bessarabia
9 infantry moved from Russia to Bryansk
1 armour moved from Russia to Belarus
1 mech_infantry moved from Volgograd to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Ukraine to Bryansk
2 aaGuns moved from Amur to ManchuriaPlace Units - Russians
3 infantry placed in Ukraine
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 4 fighters, 10 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 destroyer and 1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from French Indo China to 41 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
1 tactical_bomber moved from French Indo China to Chahar
1 fighter and 1 tactical_bomber moved from Yunnan to Chahar
4 fighters and 2 tactical_bombers moved from Japan to Chahar
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Hunan to Chahar
1 infantry moved from Hunan to Kweichow
1 infantry and 9 mech_infantrys moved from Yunnan to Kweichow
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 artillery moved from 49 Sea Zone to Solomon IslandsCombat - Japanese
Battle in Kweichow
Japanese attack with 2 infantry and 9 mech_infantrys
Chinese defend with 3 infantry
Japanese win, taking Kweichow from Chinese with 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
British defend with 1 cruiser
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Chahar
Japanese attack with 5 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 7 infantry
Japanese win, taking Chahar from Chinese with 5 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Chinese: 7 infantry
Casualties for Japanese: 1 infantry
Battle in Solomon IslandsNon Combat Move - Japanese
2 transports moved from 26 Sea Zone to 6 Sea Zone
2 aaGuns and 1 infantry moved from Korea to 6 Sea Zone
2 aaGuns and 1 infantry moved from 6 Sea Zone to Japan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Burma to Yunnan
5 fighters moved from Chahar to Anhwe
4 tactical_bombers moved from Chahar to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 fighter moved from 42 Sea Zone to Shan State
1 fighter moved from 41 Sea Zone to Shan State
3 infantry moved from French Indo China to Shan State
2 infantry moved from Burma to Shan State
1 destroyer moved from 26 Sea Zone to 11 Sea Zone
1 destroyer moved from 26 Sea Zone to 12 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 cruiser moved from 26 Sea Zone to 1 Sea Zone
1 destroyer moved from 26 Sea Zone to 9 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 49 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 battleship moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
6 submarines moved from 26 Sea Zone to 49 Sea Zone
1 carrier moved from 26 Sea Zone to 49 Sea Zone
3 carriers moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 26 Sea Zone to 49 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
7 transports moved from 26 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 artillery, 4 fighters, 4 infantry and 1 tactical_bomber placed in Japan
3 infantry placed in French Indo China
3 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 9 Sea Zone
1 submarine moved from 10 Sea Zone to 11 Sea Zone
1 submarine moved from 10 Sea Zone to 12 Sea Zone
2 fighters moved from Western United States to 11 Sea Zone
1 fighter moved from Western United States to 12 Sea Zone
1 fighter moved from 10 Sea Zone to 12 Sea Zone
3 fighters moved from 10 Sea Zone to 1 Sea Zone
2 fighters moved from 10 Sea Zone to 9 Sea Zone
1 fighter moved from 10 Sea Zone to 12 Sea Zone
1 bomber moved from West India to SzechwanCombat - Americans
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in 9 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 12 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 1 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans win, taking 1 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 11 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 11 Sea Zone to 26 Sea Zone
3 fighters moved from 12 Sea Zone to 26 Sea Zone
3 fighters moved from 1 Sea Zone to 26 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 battleship and 1 marine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 9 Sea Zone to 26 Sea Zone
5 carriers, 8 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Mexico to Western United States
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 fighter moved from 39 Sea Zone to India
1 transport moved from 79 Sea Zone to 39 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - British
British buy 1 fighter, 4 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from United Kingdom to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from 110 Sea Zone to Holland Belgium
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 bomber and 2 fighters moved from India to 41 Sea ZoneCombat - British
Battle in Holland Belgium
British attack with 5 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 41 Sea Zone
British attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
Units damaged: 1 battleship owned by the British
British win, taking 41 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - British
1 carrier and 1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 bomber and 1 fighter moved from 41 Sea Zone to India
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 marine moved from Ceylon to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry, 1 marine and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
2 artilleries and 8 infantry moved from West India to India
1 mech_infantry moved from Eastern Persia to India
3 infantry moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern Persia
4 mech_infantrys moved from Iraq to Eastern Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Tobruk to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from Greece to Eastern Persia
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United KingdomPlace Units - British
3 submarines placed in 97 Sea Zone
3 infantry placed in Persia
2 mech_infantrys placed in Egypt
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUsPlace Units - UK_Pacific
3 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 artilleries -
Alright, you got me. GG WP I bid 1 PU for Axis for game 2.
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OK, I will set it up either later tonight or tomorrow.