It’s rare to see dice that bad, wow 🤯
Regularkid (Axis) vs. Black_Elk (Allies) - G40 Balance Mod 3
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 marine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Romania to Western Ukraine
1 armour moved from Northern Italy to Romania
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Bulgaria to RomaniaCombat - Italians
Non Combat Move - Italians
1 aaGun, 2 artilleries and 2 infantry moved from Romania to BessarabiaPlace Units - Italians
1 fighter and 1 marine placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs -
hey. landing the US bombers in Russia is illegal because Russia is not at war with Japan (see game notes under “RUSSIA”)
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Bummer, I guess I am too used to Russia just declaring immediately, which I didn’t do this time on account of the revised NO’s for supply. Too bad, thought I had a shot there at flipping the scripts on the Japanese haha. Plan was to airblitz, take the money and run. Oh well, it’s probably lame to retcon now, since I used them in an attack, that required the Amur landing.
I will concede defeat, on the rules violation. Apologies for the unfamiliarity and not studying it more carefully man.
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oh heck no! just redo ur american move. its fine.
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You sure? OK cool.
Give me a couple minutes and a I’ll fire off amother save
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Or am I just a complete dunce lol. I could have landed at midway huh?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - British
British buy 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from Gibraltar to Tobruk
1 armour and 1 artillery moved from Alexandria to Tobruk
1 infantry moved from Egypt to 81 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Persia to Trans-Jordan
2 infantry moved from Persia to Iraq
2 infantry moved from Belgian Congo to Kenya
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 transport
Italians defend with 1 transport
British win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tobruk
British attack with 1 armour, 1 artillery, 3 fighters and 1 infantry
Italians defend with 1 artillery, 2 fighters and 1 infantry
British win, taking Tobruk from Italians with 1 armour and 3 fighters remaining. Battle score for attacker is 20
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery, 2 fighters and 1 infantry
Battle in Kenya
British attack with 2 infantry
Italians defend with 1 artillery
British win, taking Kenya from Italians with 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - British
3 fighters moved from Tobruk to Alexandria
1 aaGun moved from Egypt to Alexandria
1 battleship moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
2 fighters and 1 tactical_bomber moved from Burma to IndiaPlace Units - British
2 fighters and 2 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry -
Instant replay.
:-DI reran the same combat moves so it wouldn’t be too lame. Alas, the sz6 didn’t go nearly as clean this time haha.
Anyhow, back to you man
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - British
British buy 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from Gibraltar to Tobruk
1 armour and 1 artillery moved from Alexandria to Tobruk
1 infantry moved from Egypt to 81 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Persia to Trans-Jordan
2 infantry moved from Persia to Iraq
2 infantry moved from Belgian Congo to Kenya
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 transport
Italians defend with 1 transport
British win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tobruk
British attack with 1 armour, 1 artillery, 3 fighters and 1 infantry
Italians defend with 1 artillery, 2 fighters and 1 infantry
British win, taking Tobruk from Italians with 1 armour and 3 fighters remaining. Battle score for attacker is 20
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery, 2 fighters and 1 infantry
Battle in Kenya
British attack with 2 infantry
Italians defend with 1 artillery
British win, taking Kenya from Italians with 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - British
3 fighters moved from Tobruk to Alexandria
1 aaGun moved from Egypt to Alexandria
1 battleship moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
2 fighters and 1 tactical_bomber moved from Burma to IndiaPlace Units - British
2 fighters and 2 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 armour and 5 infantry
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 armour and 5 infantry
EDIT: Turning off Edit Mode -
Tried to get off a quick on there before. Predictably forgot to transport the ground units into position on non com, so did an edit manual. Seem alright?
Sorry for the stall
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 marine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Romania to Western UkraineCombat - Italians
Non Combat Move - Italians
1 armour moved from Northern Italy to Romania
1 aaGun, 2 artilleries and 2 infantry moved from Romania to Bessarabia
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Bulgaria to RomaniaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter and 1 marine placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 6 Sea Zone
ANZAC take 6 Sea Zone from Japanese
2 fighters moved from Queensland to Wake Island
1 fighter moved from India to Suiyuyan
1 infantry moved from Egypt to AlexandriaCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Combat Move - French
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 fighter moved from United Kingdom to GibraltarNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by Americans from Amur: 2 bombers
EDIT: Adding units owned by Americans to Midway: 2 bombers
EDIT: Turning off Edit ModeCombat Move - French
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 81 Sea Zone to 96 Sea ZoneNon Combat Move - French
Turn Complete - French
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Or if you prefer to play out the first scenario with the bombers edited to a legal spot? This would be the retcon
Whatever is cool, I will play on.
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Or if you prefer a retcon, with the bombers edited to the legal spot?
Whatever seems best. If its casual, I will play on. Just kind of hoping I get the chance to buy a bunch of marines here, if things go in the Americans favor lol.Thanks for the heads up man.
Best -
I got a few hour to play in the lobby tonight if you’re up late/early and not busy. I have tomorrow is off work, so I can catch a couple hours in the afternoon if you want to shoot for that.
I dig the mod so far. One thing I like is how Vichy opens up west Africa as a potential grab for the Allies, but things seemed so breakneck in the Pacific, I haven’t been able to think about yet. Russians are afraid they’re about to get rolled, just praying for snow. Feel like I’m still in damage control on the Europe side of the map lol
:-DCatch you in a few man
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by Americans from Amur: 2 bombers
EDIT: Adding units owned by Americans to Midway: 2 bombers
EDIT: Turning off Edit ModeCombat Move - French
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 81 Sea Zone to 96 Sea ZoneNon Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode -
sure, i’d be free like 11 on. maybe 10:30
want to intercept in moscow?
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Right on. Just got back from a mission to grab some tacos. Which was my only 15 minute mission put the house. Keeping is extra lazy today
:-DHmmm something tells me I should save the fighters for final combat, with Axis bringing this much heat. I’ll stay on the ground and just let my aaa guns deal with fallout.