@ncscswitch:
Example:
USA has 2 loaded AC’s off Wake and controls Wake Island.
USA in the previous turn bought 4 FIGs and placed them in Western US.
Didn’t realize you were talking about starting here at San Diego. Simply trying to agree with you that fighters from WUS can reach deep into the Pacific to land on ACs that are there, perhaps stationed at Wake like you said and hit in and around the home Japanese islands.
If you go from WUS on turn 1 to take Wake, turn 2 to take Oki, then 3 to hit the fleet you get additional naval forces that were placed at WUS on turn 1 and fighters begin arriving too for the fleet attack and for xday. 1 extra turn while you are chewing up additional ipcs along with UK farther south and Japan not gaining ground on Moscow may be a way some want to go.
Non-IPC islands are like one’s views of armor v artillery, they may work better for one situation than another, but they are in the game, so you can way to use them, but they don’t have to be used for everything. Maybe in one situation they work better than another, that’s the beauty of it. Maybe it’s 6 one way, half a dozen the other. Like DarthMaximus said, given the right strat, the islands hold strategic purposes.
You could exchange fighters with ACs in SZ 60 too, and land fighters in Buryatia, then hit Japan too, skip the southern islands all together. (turn 1 to HI, turn to attack fleet in SZ 60, turn 3 to attack Japan)