@Trenacker:
The Marine infantry should get an added bonus when conducting amphibious landings.
The Foreign Legion was headquartered in Sidi Bel Abbes, in French Algeria, until 1962. I would say that there ought to be three Legion infantry on the board at the start of play, without the option to build more. These would be in Algeria, Syria, and Indochina.
I’d counsel the Frogmen for Italy because those units made the most iconic contribution to the Italian war effort. The San Marco Marine Regiment, while interesting, is arguably even more obscure than the frogmen.
I think that, generally speaking, the transport plane, airborne infantry, marine infantry, and torpedo boat flotilla deserve to be included in A&A for anybody considering additional units.
France can have 3 starting Legion Infantry. But, it should be possible to built more under certains circumstances. A&A is a what-if WWII simulation. IDK what can be historically sound TTy to allow building up such unit. Maybe something like: can only be mobilized outside European TTy?
If Frogmen is more iconic, so be it.
After reading on this special unit, a small commando division, I would still keep these abilities, especially cruiser and battleship carrying capacity, and little defense @1 because it has less sustaining capability:
ITALIAN FROGMEN MARINES
Attack 2
Defense 1
Move 1
Cost 4
Can travel on Cruiser or Battleship.
Cannot combine arms with Artillery.
About Marines, here is my prefered original idea which can also works for UK Commando units:
@Baron:
From a game perspective, an interesting and very specialized unit would be like this one.
It has low cost but also lower combat values to balance with its carrying capacity on Cruiser and Battleship.
Try to see the game at army group level, Marines combat unit division are certainly smaller than a full fledge army unit. That is why I suggest low offense / defense values except in the one combat situations which gives Marines their reputation: amphibious assault.
Marines as simply Marines and nothing more
Cost 3
Attack 1-2
Defense 1
Move 1
Sea movement bonus:
1 Marines unit can be carried on 1 Battleship or 1 Cruiser.
Transport can load 2 Marines or 1 Marines plus any other 1 ground unit.
Gets +1A on amphibious assault only.
No combined arms with Artillery.
No production limit number.
That way, 2 Marines for 6 IPCs, A4 D2 on amphibious assault will be better cost ratio than regular Infantry paired with Artillery A4 D4 C7.
But, in defense, 2 Marines Defense @2 cannot hold the ground as 2 Infantry Defense @4.
And also 2 Marines being weaker if going inland combat by themselves because of the no pairing bonus with artillery. But they stay on par 1:1 compared to a single Infantry on offense.
Also, in amphibious assault, Marines will be probably taken amongst first casualties compared to regular infantry because it is the same attack factor than Inf with Artillery (but have a lesser defense factor (very low 1), unless you keep them to move on a Cruiser or BB and want to spare TP to turn back home for new supply on next turn. So, such Marines unit will more often die during debarkment and regular Infantry will last longer, in anticipation of next assault going inland.
So, it provides a different kind of tactical combat with 2 Marines on TP and still keeping Inf+Art a competitive combination too.
D1 was to reflect the smaller number of soldiers involved per unit compared to standard Infantry unit.
It is not for lesser morale but for less logistics and support required by this unit.
Lower defense @1, come from the lesser number of individuals being less equiped than regular Infantry unit.
Attack @2 on amphibious assault is balanced by lower defense @1 to allow a more balanced Cruiser and Battleship carrying capacity. This unit have a better attacking factor because of abilities, training and surprise tactics despise their fewer number of soldiers. They can do a lot with less but not for an extended period.
In addition, their lower defense factor would make them amongst the first casualty during counter-attack which can figure for they high risk mission they undertake.