1940 Global 2nd edition, 1942 scenario


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Kansu to Suiyuyan
                1 fighter moved from Yunnan to Suiyuyan

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Shensi
                1 infantry moved from Yunnan to Hunan

    Place Units - Chinese
                1 infantry placed in Shensi
                2 artilleries and 1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    triplea_38674_Chi5.tsvg

  • '19 '18 '17 '16 '15

    Just a quick note…I made an edit in Japan that I moved a J-infantry into central Mongolia area so the Chinese troop wouldn’t be able to kill it…but for some reason the loaded game didn’t reflect this.


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Kansu to Suiyuyan
                1 fighter moved from Yunnan to Suiyuyan

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Shensi
                1 infantry moved from Yunnan to Hunan

    Place Units - Chinese
                1 infantry placed in Shensi
                2 artilleries and 1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry
                EDIT: Adding units owned by Japanese to Central Mongolia: 1 infantry
                EDIT: Changing ownership of Central Mongolia from Russians to Japanese
                EDIT: Changing ownership of Suiyuyan from Japanese to Chinese
                EDIT: Changing PUs for Chinese from 16 to 17
                EDIT: Removing units owned by Chinese from Shensi: 1 fighter
                EDIT: Adding units owned by Chinese to Yunnan: 1 fighter
                EDIT: Turning off Edit Mode

    triplea_38674_Chi5.tsvg


  • @innohub:

    Just a quick note…I made an edit in Japan that I moved a J-infantry into central Mongolia area so the Chinese troop wouldn’t be able to kill it…but for some reason the loaded game didn’t reflect this.

    Shall I make the edit for you? It wouldn’t influence other battles, but I’ll place the fighter of china on Yunnan as it wouldn’t have flown out in that case and I’ll add the Chinese infantry one step ahead in Suiyuyan and flip territory ownership of Central Mongolia and Suiyuyan. Edit is reflected in the save above. Let me know if I missed something.

  • '19 '18 '17 '16 '15

    Thanks–That would be fine.

    Japan is under some pressure  :-o


  • You invoked the wrath of America by attacking Pearl Harbor. I got the feeling I need to shift a bit of attention to Germany though ;)


  • help me obi-wan hansworsti, you’re my only hope…


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Germans
                Germans buy 3 armour and 4 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Western Germany to Holland Belgium
                2 mech_infantrys moved from Western Germany to Southern France
                1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
                1 tactical_bomber moved from Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                2 infantry moved from Novgorod to Archangel
                1 infantry moved from Belarus to Smolensk
                1 fighter moved from Novgorod to Archangel
                1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Western Ukraine to Ukraine
                      Germans take Ukraine from Russians
                11 armour, 3 artilleries, 8 infantry and 2 mech_infantrys moved from Belarus to Bryansk
                9 mech_infantrys moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Western Germany to Holland Belgium
                2 mech_infantrys moved from Germany to Romania
                1 armour moved from Germany to Romania
                1 fighter moved from Eastern Poland to Romania
                1 armour moved from Germany to Romania

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 artillery and 1 infantry
                    Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Bryansk
                    Germans attack with 11 armour, 3 artilleries, 8 infantry and 11 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 11 armour, 3 artilleries, 8 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Romania
                    Germans attack with 2 armour, 1 fighter and 2 mech_infantrys
                    Russians defend with 1 armour
                    Germans win, taking Romania from Russians with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Smolensk
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    retreated to Smolensk
                    Russians win with 1 infantry remaining. Battle score for attacker is -13
                    Casualties for Germans: 1 fighter and 1 infantry
                Battle in Southern France
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 harbour and 1 infantry
                    Germans win, taking Southern France from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                2 aaGuns moved from Belarus to Bryansk
                3 artilleries and 2 infantry moved from Novgorod to Belarus
                2 infantry moved from Karelia to Novgorod
                1 fighter moved from Archangel to Novgorod
                1 fighter moved from Novgorod to Belarus
                1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
                1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
                1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
                1 mech_infantry moved from Poland to Belarus
                1 tactical_bomber moved from Smolensk to Belarus
                1 aaGun, 10 artilleries and 3 infantry moved from Eastern Poland to Belarus
                1 fighter moved from Romania to Belarus

    Place Units - Germans
                3 armour placed in Novgorod
                4 tactical_bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

    triplea_38674_Ger5.tsvg


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 destroyer, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Malta to Ukraine
                1 armour moved from Rostov to Ukraine
                1 mech_infantry moved from Yunnan to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                2 infantry moved from Burma to Shan State
                1 infantry moved from Yunnan to Shan State
                2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 submarine moved from 95 Sea Zone to 97 Sea Zone

    Combat - British
                Battle in Ukraine
                    British attack with 1 armour and 1 bomber
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    British win, taking Ukraine from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Shan State
                    British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                    British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
                1 mech_infantry moved from India to Yunnan
                2 infantry moved from India to Burma
                1 submarine moved from 81 Sea Zone to 99 Sea Zone
                2 armour moved from Tobruk to Alexandria
                2 armour and 2 infantry moved from Alexandria to Egypt
                1 armour, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
                1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
                1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
                1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
                1 artillery moved from Caucasus to Volgograd
                1 bomber moved from Ukraine to Russia
                1 battleship and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Morocco

    Place Units - British
                1 fighter and 5 infantry placed in United Kingdom
                1 destroyer placed in 81 Sea Zone
                2 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 3 infantry

    triplea_38674_UK_5.tsvg


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 destroyer and 2 submarines moved from 95 Sea Zone to 97 Sea Zone
                3 fighters moved from Southern Italy to 97 Sea Zone
                1 bomber moved from Southern Italy to Smolensk
                1 artillery moved from Belarus to Smolensk
                1 mech_infantry moved from Belarus to Vologda
                      Italians take Vologda from Russians

    Combat - Italians
                Battle in Smolensk
                    Italians attack with 1 artillery and 1 bomber
                    Russians defend with 1 infantry
                    retreated to Smolensk
                    Russians win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 artillery
                Battle in 97 Sea Zone
                    Italians attack with 1 destroyer, 3 fighters and 2 submarines
                    British defend with 1 submarine
                    Italians win, taking 97 Sea Zone from Neutral with 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine

    Non Combat Move - Italians
                3 fighters moved from 97 Sea Zone to Southern Italy
                1 bomber moved from Smolensk to Bryansk
                1 aaGun, 2 armour and 2 infantry moved from Belarus to Bryansk
                1 tactical_bomber moved from Western Germany to Bryansk
                1 infantry moved from Normandy Bordeaux to France
                1 infantry moved from Northern Italy to France
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 destroyer and 1 submarine placed in 97 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 97 Sea Zone: 2 submarines
                EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine
                EDIT: Changing PUs for Italians from 2 to 0
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
                Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    triplea_38674_Ita5.tsvg


  • Haha, I never really thought about it but you can have a surprise attack against another submarine :-D Nice.


  • Hey Magic,

    I’m not so happy about you editing your buy after you’ve started rolling dice.

    I could see the outcome of the battles were not surprising (SZ97) or not of any influence on the situation in the Med (Russian attacks). But please be careful, because this type of editing is a slippery slope.

    Ozy


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone

    Non Combat Move - ANZAC
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                2 fighters moved from Queensland to 42 Sea Zone
                1 aaGun and 1 infantry moved from Queensland to Northern Territory

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total

    triplea_38674_ANZ5.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians

    triplea_38674_Rus6.tsvg


  • Again forgot to post French turn using the Post Turn button… So the post above is a manual post of the situation after France.


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Archangel
                1 infantry moved from Urals to Vologda
                1 infantry moved from Russia to Vologda
                2 fighters moved from Russia to Archangel
                2 fighters and 1 tactical_bomber moved from Russia to Vologda

    Combat - Russians
                Battle in Archangel
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vologda
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 mech_infantry
                    Russians win, taking Vologda from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Vologda to Russia
                1 fighter moved from Vologda to Russia
                1 fighter moved from Vologda to Russia
                2 fighters moved from Archangel to Russia
                1 infantry moved from Russia to Smolensk
                2 aaGuns and 1 artillery moved from Rostov to Volgograd
                1 infantry moved from Russia to Tambov
                4 infantry moved from Yunnan to Shan State
                1 mech_infantry moved from Russia to Urals

    Place Units - Russians
                2 artilleries and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total

    triplea_38674_Rus6.tsvg


  • @Ozymandiac:

    Hey Magic,

    I’m not so happy about you editing your buy after you’ve started rolling dice.

    I could see the outcome of the battles were not surprising (SZ97) or not of any influence on the situation in the Med (Russian attacks). But please be careful, because this type of editing is a slippery slope.

    Ozy

    Sorry about that. I should have asked before edit. I presumed you would not mind.

  • '19 '18 '17 '16 '15

    Please let me know the OOL.

    test.png


  • @Magic:

    It’s alright! It’s just that when you play over the internet, it’s hard to understand what the other players are doing and why they’re doing it. In a physical game you can just discuss everything and proceed but here you have to go ahead to keep the pace. So no worries :-)


  • @innohub:

    Please let me know the OOL.

    Hi Innohub, big move. Honestly I assumed you would need the fighters and tacs elsewhere ;)

    My OOL is damage AC 1 and 2, than subs first, AC, AC, Tac, Fighter Anzac 1 and 2 and then fighter usa.

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