@gamerman01 Lose the Italian plane.
2015 Championship Game: JDOW Axis vs Zhukov44 Allies+40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 fighters, 5 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers and 1 fighter moved from Russia to Novgorod
1 armour moved from Central Mongolia to Chahar
Chinese take Chahar from Japanese
1 armour moved from Chahar to Hopei
1 bomber, 1 fighter and 1 tactical_bomber moved from Central Mongolia to Hopei
1 fighter moved from Soviet Far East to Dzavhan
9 fighters and 1 tactical_bomber moved from Cyprus to Western Ukraine
3 fighters moved from Gibraltar to Egypt
2 transports moved from 83 Sea Zone to 91 Sea Zone
1 carrier moved from 68 Sea Zone to 66 Sea ZoneCombat - Americans
Battle in Hopei
Americans attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking Hopei from Japanese with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novgorod
Americans attack with 2 bombers and 1 fighter
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans win with 2 bombers remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 bomber moved from Novgorod to Belarus
1 bomber moved from Novgorod to Western Ukraine
1 bomber moved from Hopei to Vologda
2 bombers moved from Western United States to United Kingdom
2 infantry moved from 119 Sea Zone to Scotland
2 transports moved from 26 Sea Zone to 9 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 51 Sea Zone
1 artillery and 1 infantry moved from 51 Sea Zone to Samoa
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 10 Sea Zone
1 destroyer and 1 fighter moved from 10 Sea Zone to 13 Sea Zone
1 fighter moved from 13 Sea Zone to Hawaiian Islands
1 battleship, 7 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 13 Sea Zone to 26 Sea Zone
2 transports moved from 9 Sea Zone to 10 Sea Zone
1 infantry moved from British Columbia to Western United States
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
3 fighters moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Hopei to ShensiPlace Units - Americans
3 submarines placed in 10 Sea Zone
4 fighters and 3 infantry placed in Western United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
8 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Germans
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Tsinghai to Shensi
6 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Szechwan
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
15 infantry moved from Kweichow to HopeiPlace Units - Chinese
3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries and 1 submarine; Remaining resources: 19 PUs;Combat Move - British
1 transport moved from 119 Sea Zone to 117 Sea Zone
1 infantry moved from United Kingdom to Scotland
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 71 Sea Zone to 80 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
1 bomber and 1 tactical_bomber moved from Cyprus to Gibraltar
1 fighter moved from Gibraltar to Egypt
8 fighters moved from Cyprus to Egypt
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 4 transports moved from 83 Sea Zone to 91 Sea Zone
2 carriers moved from 68 Sea Zone to 66 Sea ZoneNon Combat Move - British
1 aaGun moved from Kansu to Shensi
1 aaGun moved from Kweichow to Szechwan
1 aaGun moved from Kweichow to Hopei
2 aaGuns moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to ScotlandPlace Units - British
1 submarine placed in 98 Sea Zone
2 artilleries placed in EgyptTurn Complete - British
British collect 27 PUs; end with 46 PUs totalTurn Complete - UK_Pacific
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries and 1 submarine; Remaining resources: 19 PUs;Combat Move - British
1 transport moved from 119 Sea Zone to 117 Sea Zone
1 infantry moved from United Kingdom to Scotland
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 71 Sea Zone to 80 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
1 bomber and 1 tactical_bomber moved from Cyprus to Gibraltar
1 fighter moved from Gibraltar to Egypt
8 fighters moved from Cyprus to Egypt
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 4 transports moved from 83 Sea Zone to 91 Sea Zone
2 carriers moved from 68 Sea Zone to 66 Sea ZoneNon Combat Move - British
1 aaGun moved from Kansu to Shensi
1 aaGun moved from Kweichow to Szechwan
1 aaGun moved from Kweichow to Hopei
2 aaGuns moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to ScotlandPlace Units - British
1 submarine placed in 98 Sea Zone
2 artilleries placed in EgyptTurn Complete - British
British collect 27 PUs; end with 46 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 bomber
EDIT: Adding units owned by British to Egypt: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 fighter
EDIT: Adding units owned by British to Ethiopia: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 5 PUs;Combat Move - Italians
1 mech_infantry moved from Eastern Poland to Ukraine
1 fighter moved from Romania to UkraineCombat - Italians
Battle in Ukraine
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Persia to Iraq
1 fighter moved from Ukraine to Romania
1 infantry moved from Eastern Poland to Poland
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 aaGun and 5 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Romania to Slovakia Hungary
2 mech_infantrys moved from Persia to Iraq
2 armour moved from Persia to Iraq
1 aaGun moved from Iraq to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 fighter moved from Southern Italy to Western GermanyPlace Units - Italians
3 mech_infantrys placed in PersiaTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,4,2,1,3,1,1,5,6,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
Italians collect 5 PUs (10 lost to blockades); end with 10 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
2 infantry moved from Alexandria to Egypt
1 fighter moved from Gibraltar to EgyptNon Combat Move - French
Turn Complete - French
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Sir, I want to be frank. I thought I was in practice mode and suddenly realized real dice were rolled.
I did hit at Hunnan with mech and bomber and did not make the defense roll yet.
but still, the buy behind this test was not thought through.So I assume it is ok for you (as I did hit) if I just ignore that roll and reroll the battle when doing the real turn.
Also I’d like to beg for an edit. Certainly your Anzac plane movement in Europe (which I expected to keep in the Egypt range) did not change any plans. I just tried to play fast and did not think everything through.
The edit I am asking about: Italian Fig to Finland instead of WGR. Please let me know if this is ok. I’d fully understand if not.
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No problem.
Edit is fine, but I’d ask to be allowed a similar edit (ncm edit after an opponent move that doesn’t effect the strategic context of the intended ncm) in the future.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 10 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 1 fighter
EDIT: Adding units owned by Italians to Finland: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 1 infantry
EDIT: Adding units owned by Italians to Western Germany: 1 infantry
EDIT: Turning off Edit Mode
1 mech_infantry moved from Anhwe to Hunan
1 bomber moved from Philippines to Hunan
1 mech_infantry moved from Caucasus to Kazakhstan
2 mech_infantrys moved from Caucasus to Volgograd
2 bombers moved from Bessarabia to Volgograd
1 bomber moved from Eastern Poland to Volgograd
2 fighters moved from Persia to Kazakhstan
1 mech_infantry moved from Caucasus to Rostov
4 bombers moved from Eastern Poland to RostovCombat - Germans
Battle in Hunan
Germans attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Germans win, taking Hunan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Volgograd
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans win, taking Volgograd from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Rostov
Germans attack with 4 bombers and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Germans win with 3 bombers remaining. Battle score for attacker is -9
Casualties for Germans: 1 bomber and 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Kazakhstan
Germans attack with 2 fighters and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
2 bombers moved from Volgograd to Iraq
1 bomber moved from Volgograd to Northwest Persia
1 fighter moved from Kazakhstan to Northwest Persia
1 fighter moved from Persia to Iraq
1 fighter moved from Kazakhstan to Persia
1 aaGun, 1 artillery, 1 fighter and 2 infantry moved from Iraq to Trans-Jordan
7 armour and 17 mech_infantrys moved from Caucasus to Iraq
1 bomber moved from Hunan to India
1 artillery, 1 infantry and 1 mech_infantry moved from Vyborg to Finland
1 fighter moved from Eastern Poland to Finland
1 fighter moved from Western Germany to Finland
1 aaGun moved from Romania to Slovakia Hungary
1 tactical_bomber moved from Bessarabia to Southern Italy
1 tactical_bomber moved from Eastern Poland to Southern Italy
1 aaGun, 8 artilleries and 13 infantry moved from Bessarabia to Romania
1 aaGun moved from Eastern Poland to Poland
4 artilleries moved from Germany to Poland
3 infantry moved from Germany to Poland
1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
2 artilleries and 1 infantry moved from Germany to Poland
1 fighter moved from Holland Belgium to Southern Italy
1 infantry moved from Bessarabia to Romania
2 mech_infantrys moved from Eastern Poland to Romania
1 mech_infantry moved from Eastern Poland to Romania
3 mech_infantrys moved from Eastern Poland to Poland
3 armour moved from Eastern Poland to Poland
1 artillery moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 mech_infantry moved from Holland Belgium to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
10 infantry moved from Western Germany to Germany
4 bombers moved from Holland Belgium to Western Germany
1 fighter moved from Trans-Jordan to Iraq
3 bombers moved from Rostov to Slovakia Hungary
1 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Eastern Poland to Poland
1 mech_infantry moved from Romania to Slovakia Hungary
3 armour moved from Trans-Jordan to Iraq
1 mech_infantry moved from Trans-Jordan to Northwest PersiaPlace Units - Germans
3 mech_infantrys placed in Iraq
2 bombers placed in Western Germany
4 mech_infantrys placed in Western Germany
8 infantry placed in Germany
1 infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,6,5,1,2,5,4,6,4,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 47 PUs (13 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
No problem.
Edit is fine, but I’d ask to be allowed a similar edit (ncm edit after an opponent move that doesn’t effect the strategic context of the intended ncm) in the future.
Thanks. I added one more inf to WGR. Any you can do such edits any time, not just in return. Among experienced players both know when such moves had nothing to do with the previous turns.
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No problem.
Edit is fine, but I’d ask to be allowed a similar edit (ncm edit after an opponent move that doesn’t effect the strategic context of the intended ncm) in the future.
Thanks. I added one more inf to WGR. Any you can do such edits any time, not just in return. Among experienced players both know when such moves had nothing to do with the previous turns.
Elitism :wink:.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 43 PUs;
Russians buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Central Mongolia to Dzavhan
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Eastern Poland
Russians take Eastern Poland from Germans
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
5 artilleries and 39 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 armour, 5 artilleries, 29 infantry and 4 mech_infantrys moved from Belarus to Eastern Poland
1 armour moved from Russia to Smolensk
1 armour and 1 mech_infantry moved from Vologda to Smolensk
1 mech_infantry moved from Archangel to Eastern Poland
2 mech_infantrys moved from Russia to Volgograd
1 mech_infantry moved from Russia to Smolensk
3 fighters moved from Russia to Volgograd
1 fighter moved from Russia to Ukraine
1 armour and 1 mech_infantry moved from Egypt to Tobruk
1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian SudanCombat - Russians
Battle in Volgograd
Russians attack with 3 fighters and 2 mech_infantrys
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians win, taking Volgograd from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Ukraine to Smolensk
3 fighters moved from Volgograd to Bryansk
1 aaGun moved from Belarus to Eastern Poland
3 aaGuns moved from Vologda to Smolensk
2 aaGuns moved from Russia to Bryansk
1 artillery and 3 infantry moved from Russia to Samara
2 infantry moved from Russia to Smolensk
2 artilleries and 10 infantry moved from Russia to BryanskPlace Units - Russians
1 armour, 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 3 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
1 armour, 2 infantry and 3 mech_infantrys moved from Amur to Buryatia
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 armour moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kweichow to Anhwe
2 infantry moved from Burma to Yunnan
2 fighters moved from Anhwe to Yunnan
2 tactical_bombers moved from Anhwe to Yunnan
1 bomber moved from Anhwe to YunnanCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Buryatia
Japanese attack with 2 armour, 2 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking 6 Sea Zone from Americans, taking Buryatia from Russians with 2 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Amur to Buryatia
1 artillery and 5 infantry moved from Shan State to French Indo China
1 infantry moved from Malaya to Shan State
1 infantry moved from Burma to Shan State
3 infantry moved from India to Burma
2 fighters moved from Yunnan to India
1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsu to Hunan
2 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
10 fighters moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Philippines to Caroline Islands
2 fighters moved from Philippines to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Philippines to Caroline Islands
1 fighter moved from Philippines to Caroline Islands
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 transport moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 4 submarines and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Yunnan to Anhwe
1 tactical_bomber moved from Yunnan to Hunan
1 bomber moved from Yunnan to AnhwePlace Units - Japanese
1 carrier and 2 destroyers placed in 37 Sea Zone
1 destroyer placed in 39 Sea Zone
1 infantry placed in India
2 infantry and 1 mech_infantry placed in Kiangsu
1 bomber and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kiangsu: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 bomber
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Adding units owned by Japanese to India: 1 infantry
EDIT: Turning off Edit Mode -
I slight changed the buy: Bomber+Mech to Fig+2 inf.
As there were not critical dice I assume you don’t mind.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 3 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
1 armour, 2 infantry and 3 mech_infantrys moved from Amur to Buryatia
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 armour moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kweichow to Anhwe
2 infantry moved from Burma to Yunnan
2 fighters moved from Anhwe to Yunnan
2 tactical_bombers moved from Anhwe to Yunnan
1 bomber moved from Anhwe to YunnanCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Buryatia
Japanese attack with 2 armour, 2 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking 6 Sea Zone from Americans, taking Buryatia from Russians with 2 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Amur to Buryatia
1 artillery and 5 infantry moved from Shan State to French Indo China
1 infantry moved from Malaya to Shan State
1 infantry moved from Burma to Shan State
3 infantry moved from India to Burma
2 fighters moved from Yunnan to India
1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsu to Hunan
2 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
10 fighters moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Philippines to Caroline Islands
2 fighters moved from Philippines to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Philippines to Caroline Islands
1 fighter moved from Philippines to Caroline Islands
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 transport moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 4 submarines and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Yunnan to Anhwe
1 tactical_bomber moved from Yunnan to Hunan
1 bomber moved from Yunnan to AnhwePlace Units - Japanese
1 carrier and 2 destroyers placed in 37 Sea Zone
1 destroyer placed in 39 Sea Zone
1 infantry placed in India
2 infantry and 1 mech_infantry placed in Kiangsu
1 bomber and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kiangsu: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 bomber
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Adding units owned by Japanese to India: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Philippines: 1 fighter
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 3 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
1 armour, 2 infantry and 3 mech_infantrys moved from Amur to Buryatia
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 armour moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kweichow to Anhwe
2 infantry moved from Burma to Yunnan
2 fighters moved from Anhwe to Yunnan
2 tactical_bombers moved from Anhwe to Yunnan
1 bomber moved from Anhwe to YunnanCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Buryatia
Japanese attack with 2 armour, 2 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking 6 Sea Zone from Americans, taking Buryatia from Russians with 2 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Amur to Buryatia
1 artillery and 5 infantry moved from Shan State to French Indo China
1 infantry moved from Malaya to Shan State
1 infantry moved from Burma to Shan State
3 infantry moved from India to Burma
2 fighters moved from Yunnan to India
1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsu to Hunan
2 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
10 fighters moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Philippines to Caroline Islands
2 fighters moved from Philippines to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Philippines to Caroline Islands
1 fighter moved from Philippines to Caroline Islands
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 transport moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 4 submarines and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Yunnan to Anhwe
1 tactical_bomber moved from Yunnan to Hunan
1 bomber moved from Yunnan to AnhwePlace Units - Japanese
1 carrier and 2 destroyers placed in 37 Sea Zone
1 destroyer placed in 39 Sea Zone
1 infantry placed in India
2 infantry and 1 mech_infantry placed in Kiangsu
1 bomber and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kiangsu: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 bomber
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Adding units owned by Japanese to India: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Philippines: 1 fighter
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Philippines: 1 fighter
EDIT: Turning off Edit Mode -
I slight changed the buy: Bomber+Mech to Fig+2 inf.
As there were not critical dice I assume you don’t mind.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 3 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
1 armour, 2 infantry and 3 mech_infantrys moved from Amur to Buryatia
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 armour moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kweichow to Anhwe
2 infantry moved from Burma to Yunnan
2 fighters moved from Anhwe to Yunnan
2 tactical_bombers moved from Anhwe to Yunnan
1 bomber moved from Anhwe to YunnanCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Buryatia
Japanese attack with 2 armour, 2 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking 6 Sea Zone from Americans, taking Buryatia from Russians with 2 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Amur to Buryatia
1 artillery and 5 infantry moved from Shan State to French Indo China
1 infantry moved from Malaya to Shan State
1 infantry moved from Burma to Shan State
3 infantry moved from India to Burma
2 fighters moved from Yunnan to India
1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsu to Hunan
2 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
10 fighters moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Philippines to Caroline Islands
2 fighters moved from Philippines to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Philippines to Caroline Islands
1 fighter moved from Philippines to Caroline Islands
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 transport moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 4 submarines and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Yunnan to Anhwe
1 tactical_bomber moved from Yunnan to Hunan
1 bomber moved from Yunnan to AnhwePlace Units - Japanese
1 carrier and 2 destroyers placed in 37 Sea Zone
1 destroyer placed in 39 Sea Zone
1 infantry placed in India
2 infantry and 1 mech_infantry placed in Kiangsu
1 bomber and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kiangsu: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 bomber
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Adding units owned by Japanese to India: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Philippines: 1 fighter
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Philippines: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 2 infantry
EDIT: Adding units owned by Japanese to Shan State: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
I know edits are going to happen….just be mindful that when using TripleA, (my experience is that) the more edits a file has, the longer the file takes to load. Since the Mongolia neutral turn, the file lags hard on my computer, which detracts from the playing experience and makes the process take longer. The more we can avoid edits by doing practice runs, the better.
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Yes, you are right and I agree. Luckily, since 1809 the filesize-problem was handled quite well.
However, I can also redo the turn and edit the dice results if they differ and post the map without those edits.
Please let me know if you’d prefer this.
Best,
Tobias