TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
3 infantry moved from Algeria to Morocco
1 fighter moved from United Kingdom to Gibraltar
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 7 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 armour moved from Romania to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Romania to Western Ukraine
Germans take Western Ukraine from Russians
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 mech_infantry moved from Poland to Baltic States
1 fighter moved from Western Germany to Baltic States
1 tactical_bomber moved from Western Germany to Baltic States
1 bomber moved from Western Germany to Baltic States
2 infantry moved from Poland to Eastern Poland
3 armour moved from Poland to Eastern Poland
1 mech_infantry moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
6 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Yugoslavia to Greece
1 fighter moved from Southern Italy to Greece
1 tactical_bomber moved from Southern Italy to Greece
1 bomber moved from Southern Italy to Greece
1 fighter moved from Western Germany to Greece
Combat - Germans
Germans creates battle in territory 110 Sea Zone
Battle in Archangel
Battle in Greece
Germans attack with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Neutral_Allies defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Neutral_Allies: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 9 armour, 2 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 9 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Poland to Eastern Poland
2 aaGuns, 5 artilleries and 26 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Greece to Western Germany
1 fighter moved from Greece to Western Germany
1 bomber moved from Greece to Western Germany
1 fighter moved from Greece to Southern Italy
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to France
1 artillery moved from Southern France to France
1 artillery moved from Holland Belgium to France
1 aaGun moved from Holland Belgium to France
1 aaGun moved from Western Germany to France
1 bomber moved from Baltic States to Western Germany
1 fighter moved from Baltic States to Romania
1 tactical_bomber moved from Baltic States to Romania
3 armour moved from Yugoslavia to Eastern Poland
3 mech_infantrys moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Bessarabia
4 mech_infantrys moved from Western Germany to Poland
2 infantry moved from Finland to Karelia
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Southern France to France
Place Units - Germans
4 armour and 6 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 7 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 armour moved from Romania to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Romania to Western Ukraine
Germans take Western Ukraine from Russians
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 mech_infantry moved from Poland to Baltic States
1 fighter moved from Western Germany to Baltic States
1 tactical_bomber moved from Western Germany to Baltic States
1 bomber moved from Western Germany to Baltic States
2 infantry moved from Poland to Eastern Poland
3 armour moved from Poland to Eastern Poland
1 mech_infantry moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
6 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Yugoslavia to Greece
1 fighter moved from Southern Italy to Greece
1 tactical_bomber moved from Southern Italy to Greece
1 bomber moved from Southern Italy to Greece
1 fighter moved from Western Germany to Greece
Combat - Germans
Germans creates battle in territory 110 Sea Zone
Battle in Archangel
Battle in Greece
Germans attack with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Neutral_Allies defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Neutral_Allies: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 9 armour, 2 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 9 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Poland to Eastern Poland
2 aaGuns, 5 artilleries and 26 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Greece to Western Germany
1 fighter moved from Greece to Western Germany
1 bomber moved from Greece to Western Germany
1 fighter moved from Greece to Southern Italy
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to France
1 artillery moved from Southern France to France
1 artillery moved from Holland Belgium to France
1 aaGun moved from Holland Belgium to France
1 aaGun moved from Western Germany to France
1 bomber moved from Baltic States to Western Germany
1 fighter moved from Baltic States to Romania
1 tactical_bomber moved from Baltic States to Romania
3 armour moved from Yugoslavia to Eastern Poland
3 mech_infantrys moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Bessarabia
4 mech_infantrys moved from Western Germany to Poland
2 infantry moved from Finland to Karelia
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Southern France to France
Place Units - Germans
4 armour and 6 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 aaGun and 1 artillery
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun and 1 artillery
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 fighter moved from Caucasus to Ukraine
2 armour and 4 mech_infantrys moved from Caucasus to Iraq
1 armour and 1 mech_infantry moved from Szechwan to French Indo China
Combat - Russians
Battle in Iraq
Russians attack with 2 armour and 4 mech_infantrys
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in French Indo China
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking French Indo China from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 fighter moved from Ukraine to Russia
4 aaGuns, 1 artillery and 16 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
7 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 36 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Brutal, first 3/3 against the Germans and now a flawless round for Russia. I had good Italian dice but the Allies are catching up :(
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 factory_minor and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Kweichow
1 infantry moved from Guam to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 bomber, 4 fighters and 4 tactical_bombers moved from Kwangsi to French Indo China
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
2 fighters moved from 37 Sea Zone to Sumatra
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 0/4 hits
ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits
1 aaGun owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery and 3 infantry in Java, round 3 : 0/4 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery and 2 infantry in Java, round 4 : 0/3 hits
ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery and 1 infantry in Java, round 5 : 0/2 hits
ANZAC roll dice for 1 infantry in Java, round 5 : 1/1 hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery in Java, round 6 : 1/1 hits
ANZAC roll dice for 1 infantry in Java, round 6 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win with no units remaining. Battle score for attacker is -5
Casualties for ANZAC: 1 aaGun and 1 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits
1 infantry owned by the British lost in Sumatra
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 3 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Celebes
Battle in French Indo China
Japanese attack with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 4 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 1 infantry and 4 tactical_bombers in French Indo China, round 2 : 6/11 hits
Russians roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 armour owned by the Russians and 1 mech_infantry owned by the Russians lost in French Indo China
Japanese win, taking Celebes from Dutch, taking French Indo China from Russians with 1 artillery, 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
4 fighters moved from French Indo China to Malaya
3 tactical_bombers moved from French Indo China to Malaya
2 fighters moved from Sumatra to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 destroyers moved from 43 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 43 Sea Zone to 42 Sea Zone
1 transport moved from 43 Sea Zone to 20 Sea Zone
1 battleship and 1 cruiser moved from 21 Sea Zone to 20 Sea Zone
1 aaGun and 4 infantry moved from Anhwe to Kweichow
4 infantry moved from Jehol to Anhwe
1 infantry moved from Hopei to Kweichow
1 bomber moved from French Indo China to Philippines
1 tactical_bomber moved from French Indo China to Philippines
1 fighter moved from Japan to Philippines
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Anhwe to Japan
1 tactical_bomber moved from Anhwe to Kweichow
1 mech_infantry moved from Kweichow to Anhwe
1 carrier moved from 43 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 artillery placed in Japan
1 carrier and 2 transports placed in 6 Sea Zone
1 factory_minor placed in Malaya
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Okay…this game is now officially skewed by the dice, probably over.
That Java battle is literally very likely the most ridiculous outcome I ever experience in an battle in my short A&A career.
I lost France G1 once at 99,916% odds. This battle had most likely better odds.
Have fun now!
That is unlucky indeed, and I agree it may be very relevant.
I only remember something more extreme in my dice than this in 3 years, 15/16 hits in defense when I attacked in a game vs MrRoboto 2 leagues ago, I remember this gent gave me a reroll allthough was not previouslly agreed.
The issue is, when players are flawless, these things decide. Should dice decide the winner of a league? Well, to win the league first you have to reach the final, and you cannot do that if you are not one of the best of course, and it is also true that dice also play and have to be accepted, however, for these extreme situations I prefer the games in which 3 LL rerolls per game are agreed.
I like playing all A&A ways, and I play without the rerolls when opponent don´t want them, but honestly I don´t like that someone has to feel like I guess JDOW is feeling right now, and for Zhuk, given his enourmus quality, I am sure he would prefer and is able to achieve greater glory.
Although I tend to complain about the dice, I am against rerolls and take them as they are.
They have brought me before in a position that I liked. 0/11 by French was also an extreme outcome. The J1 Yunnan attack was favorable to me too.
Now with IT1 + that battle I certainly believe the dice favor the Allies so far.
I find it a bit ironic that such a 100% battle which really covers zero risk usually makes the game changer in that game. I would have blamed the dice less if Yunnan wouldn’t have worked J1.
I realized the odds of losing everything were “just” about 1:250 or so. However after 1 ship hit at shorebombardment I was leaning back and could not believe what was happening because after that we were certainly in the 1:1-3000 range to lose everything.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 121 Sea Zone to 106 Sea Zone
1 submarine moved from 61 Sea Zone to 62 Sea Zone
1 destroyer moved from 75 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Queensland to 36 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 36 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 41 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 carrier moved from 30 Sea Zone to 33 Sea Zone
1 bomber moved from Western United States to Scotland
1 bomber moved from 36 Sea Zone to Yunnan
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 mech_infantry moved from Brazil to Suriname
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
4 fighters moved from Eastern United States to Gibraltar
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Western United States to Central United States
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
2 submarines and 1 transport placed in 101 Sea Zone
2 fighters and 1 infantry placed in Eastern United States
Americans undo move 3.
2 fighters placed in Eastern United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 fighter moved from Kansu to Yunnan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 fighter, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 infantry moved from Ontario to Quebec
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to Trans-Jordan
1 bomber and 3 fighters moved from Trans-Jordan to British Somaliland
2 fighters moved from 98 Sea Zone to British Somaliland
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
2 infantry moved from Yunnan to French Indo China
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Northwest Persia to Caucasus
2 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to 111 Sea Zone
1 fighter moved from 111 Sea Zone to Scotland
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Combat - British
Battle in French Indo China
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking French Indo China from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in British Somaliland
British attack with 1 artillery, 1 bomber, 5 fighters and 1 infantry
Italians defend with 1 artillery and 3 infantry
British win, taking British Somaliland from Italians with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - British
1 fighter moved from British Somaliland to 76 Sea Zone
3 fighters moved from British Somaliland to Anglo Egyptian Sudan
1 bomber moved from British Somaliland to Trans-Jordan
1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 carrier moved from 98 Sea Zone to 76 Sea Zone
1 battleship moved from 71 Sea Zone to 83 Sea Zone
3 mech_infantrys moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 aaGuns moved from United Kingdom to Scotland
1 artillery and 4 infantry moved from Egypt to Alexandria
Place Units - British
1 submarine placed in 110 Sea Zone
2 transports placed in 106 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 1 fighter
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 fighter, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 infantry moved from Ontario to Quebec
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to Trans-Jordan
1 bomber and 3 fighters moved from Trans-Jordan to British Somaliland
2 fighters moved from 98 Sea Zone to British Somaliland
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
2 infantry moved from Yunnan to French Indo China
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Northwest Persia to Caucasus
2 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to 111 Sea Zone
1 fighter moved from 111 Sea Zone to Scotland
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Combat - British
Battle in French Indo China
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking French Indo China from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in British Somaliland
British attack with 1 artillery, 1 bomber, 5 fighters and 1 infantry
Italians defend with 1 artillery and 3 infantry
British win, taking British Somaliland from Italians with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - British
1 fighter moved from British Somaliland to 76 Sea Zone
3 fighters moved from British Somaliland to Anglo Egyptian Sudan
1 bomber moved from British Somaliland to Trans-Jordan
1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 carrier moved from 98 Sea Zone to 76 Sea Zone
1 battleship moved from 71 Sea Zone to 83 Sea Zone
3 mech_infantrys moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 aaGuns moved from United Kingdom to Scotland
1 artillery and 4 infantry moved from Egypt to Alexandria
Place Units - British
1 submarine placed in 110 Sea Zone
2 transports placed in 106 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 1 fighter
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 aaGun and 1 infantry
EDIT: Removing units owned by British from Scotland: 1 fighter
EDIT: Adding units owned by British to Scotland: 1 aaGun and 1 infantry
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 76 Sea Zone: 1 fighter
EDIT: Removing units owned by British from British Somaliland: 1 artillery
EDIT: Changing ownership of British Somaliland from British to Italians
EDIT: Changing PUs for British from 36 to 31
EDIT: Turning off Edit Mode
Please note, it rarely matters but is the combat rules: Amphibious assaults have to be rolled first (SBR before amphibious assaults)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bulgaria to Greece
Italians take Greece from Neutral_Allies
1 armour moved from Libya to Tunisia
Italians take Tunisia from French
1 armour moved from Tunisia to Libya
Combat - Italians
Non Combat Move - Italians
1 armour moved from Bulgaria to Bessarabia
1 aaGun moved from Romania to Bessarabia
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from India to Yunnan
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 fighter, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 artillery and 3 infantry moved from South Australia to New South Wales
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from South Australia to New South Wales
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6,4,3,2,6,6,5,5,5,5,5,6,4,1,6,2,2
ANZAC collect 10 PUs (4 lost to blockades); end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
1 cruiser and 2 destroyers moved from 98 Sea Zone to 92 Sea Zone
3 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to Trans-Jordan
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Germany to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Archangel to Belarus
Germans take Belarus from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour, 5 artilleries and 26 infantry moved from Bessarabia to Ukraine
8 armour moved from Eastern Poland to Ukraine
2 armour moved from Romania to Ukraine
2 mech_infantrys moved from Romania to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 11 armour, 5 artilleries, 26 infantry and 2 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 11 armour, 5 artilleries, 25 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Bessarabia to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
4 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Romania to Ukraine
1 mech_infantry moved from Romania to Ukraine
2 infantry moved from Karelia to 127 Sea Zone
1 infantry moved from Karelia to Novgorod
2 infantry moved from 127 Sea Zone to Archangel
4 mech_infantrys moved from Poland to Bessarabia
1 mech_infantry moved from Germany to Romania
4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Romania to Archangel
2 bombers moved from Western Germany to Romania
1 tactical_bomber moved from Romania to Southern Italy
1 mech_infantry moved from Western Germany to Poland
1 artillery moved from Western Germany to France
1 infantry moved from France to Western Germany
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Place Units - Germans
3 bombers and 2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 51 PUs (5 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 10 PUs;
Combat Move - Russians
1 armour and 2 mech_infantrys moved from Iraq to Egypt
1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 fighter moved from Russia to Northwest Persia
1 armour and 1 mech_infantry moved from Kazakhstan to Russia
3 artilleries, 34 infantry and 3 mech_infantrys moved from Bryansk to Russia
2 infantry moved from Volgograd to Samara
1 infantry moved from Timguska to Kansu
5 infantry moved from Timguska to Novosibirsk
12 infantry moved from Yenisey to Timguska
Non Combat Move - Russians
1 submarine moved from 110 Sea Zone to 105 Sea Zone
4 aaGuns moved from Bryansk to Russia
2 aaGuns moved from Yenisey to Timguska
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs