Hey i just had surgery. It went well but I’m on all kinds of pain meds so my move will be delayed a couple of days until i can think clearly. Sorry for the inconvenience.

Posts made by WindowWasher
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RE: L24 BM4 WindowWasher X vs Avner L+21
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RE: L24 BM4 GeneralDisarray X vs WindowWasher L+21
Hey i just had surgery. It went well but I’m on all kinds of pain meds so my move will be delayed a couple of days until i can think clearly. Sorry for the inconvenience.
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RE: L24 BM4 WindowWasher X vs fasthard L+21
Hey i just had surgery. It went well but I’m on all kinds of pain meds so my move will be delayed a couple of days until i can think clearly. Sorry for the inconvenience.
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RE: L24 BM4 Cwglee51 X vs WindowWasher L+18
@cwglee51 sure, i have surgery tomorrow so ill be out for a couple of days but ill let you know when im back
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RE: L24 BM4 Cwglee51 X vs WindowWasher L+18
@cwglee51 good game, I went for the hail marry because of the income disparity. I’m down to start another one
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RE: L24 BM4 Cwglee51 X vs WindowWasher L+18
TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - Americans Americans buy 8 fighters and 6 infantry; Remaining resources: 1 PUs; Combat Move - Americans 17 fighters and 4 tactical_bombers moved from 20 Sea Zone to Japan 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from Norway to Finland 1 fighter moved from Normandy Bordeaux to Finland 3 fighters moved from Normandy Bordeaux to Holland Belgium Combat - Americans Battle in 6 Sea Zone Americans attack with 5 submarines; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 4 submarines remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/5 hits, 2.17 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium 1 infantry owned by the Germans lost in Holland Belgium 3 fighters owned by the Americans retreated Germans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Finland Americans attack with 1 fighter and 2 infantry Germans defend with 2 mech_infantrys Americans roll dice for 1 fighter and 2 infantry in Finland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 mech_infantrys in Finland, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Finland Americans roll dice for 1 fighter and 2 infantry in Finland, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 2 infantry in Finland, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Finland, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Japan Americans attack with 17 fighters and 4 tactical_bombers Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 16 infantry and 4 tactical_bombers Japanese roll AA dice in Japan : 1/9 hits, 1.50 expected hits 1 fighter owned by the Americans lost in Japan Americans roll dice for 16 fighters and 4 tactical_bombers in Japan, round 2 : 11/20 hits, 10.67 expected hits Japanese roll dice for 3 aaGuns, 2 fighters, 16 infantry and 4 tactical_bombers in Japan, round 2 : 9/22 hits, 8.67 expected hits 9 fighters owned by the Americans lost in Japan 8 infantry owned by the Japanese and 3 aaGuns owned by the Japanese lost in Japan Americans roll dice for 7 fighters and 4 tactical_bombers in Japan, round 3 : 5/11 hits, 6.17 expected hits Japanese roll dice for 2 fighters, 8 infantry and 4 tactical_bombers in Japan, round 3 : 6/14 hits, 6.00 expected hits 6 fighters owned by the Americans lost in Japan 5 infantry owned by the Japanese lost in Japan Americans roll dice for 1 fighter and 4 tactical_bombers in Japan, round 4 : 1/5 hits, 2.67 expected hits Japanese roll dice for 2 fighters, 3 infantry and 4 tactical_bombers in Japan, round 4 : 7/9 hits, 4.33 expected hits 4 tactical_bombers owned by the Americans and 1 fighter owned by the Americans lost in Japan 1 infantry owned by the Japanese lost in Japan Japanese win with 2 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is -157 Casualties for Americans: 17 fighters and 4 tactical_bombers Casualties for Japanese: 3 aaGuns and 14 infantry Non Combat Move - Americans
Combat Hit Differential Summary :
Americans regular : -3.83 Japanese regular : 3.67 Japanese AA : -0.50 Germans regular : 0.00
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RE: L24 BM4 Cwglee51 X vs WindowWasher L+18
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Combat Move - Russians 1 infantry moved from Smolensk to Vologda Russians take Vologda from Germans 1 artillery and 1 infantry moved from Smolensk to Russia 2 fighters and 1 tactical_bomber moved from Smolensk to Russia 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Smolensk to Bryansk Russians take Bryansk from Germans Combat - Russians Battle in Russia Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Russia, round 2 : 4/5 hits, 2.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Russia, round 2 : 2/3 hits, 1.17 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Russia 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 armour and 2 mech_infantrys Non Combat Move - Russians 6 aaGuns, 22 artilleries and 84 infantry moved from Smolensk to Belarus 2 fighters and 1 tactical_bomber moved from Russia to Smolensk Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.83 Russians regular : 1.67
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RE: L24 BM4 Cwglee51 X vs WindowWasher L+18
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 4 PUs; Combat Move - ANZAC 1 submarine moved from 63 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 artillery, 2 carriers, 1 cruiser, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 3 mech_infantrys moved from New South Wales to South Australia Combat - ANZAC Battle in Kwangtung Non Combat Move - ANZAC 1 fighter moved from Queensland to Caroline Islands Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,4 ANZAC collect 15 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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RE: L24 BM4 Cwglee51 X vs WindowWasher L+18
TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 4 PUs; Combat Move - ANZAC 1 submarine moved from 63 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 artillery, 2 carriers, 1 cruiser, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 3 mech_infantrys moved from New South Wales to South Australia Combat - ANZAC Battle in Kwangtung Non Combat Move - ANZAC 1 fighter moved from Queensland to Caroline Islands Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,4 ANZAC collect 15 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
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RE: L24 BM4 Cwglee51 X vs WindowWasher L+18
@cwglee51 i cant tell how badly im loosing this game. I haven’t played a game this late in years. I’ve only ever played against my dad and we play short games
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RE: L24 BM4 Cwglee51 X vs WindowWasher L+18
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Americans Americans buy 1 aaGun, 3 artilleries, 1 carrier, 2 fighters, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 2 carriers, 1 destroyer, 2 fighters and 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery, 2 battleships, 11 carriers, 3 cruisers, 10 destroyers, 14 fighters, 1 infantry, 7 submarines and 1 transport moved from 6 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese 1 artillery and 1 infantry moved from 20 Sea Zone to Formosa 1 submarine moved from 6 Sea Zone to 19 Sea Zone 2 submarines moved from 6 Sea Zone to 20 Sea Zone 3 submarines moved from 26 Sea Zone to 6 Sea Zone 1 carrier, 2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 5 fighters moved from 20 Sea Zone to 35 Sea Zone 5 fighters moved from 20 Sea Zone to 35 Sea Zone 4 fighters moved from 20 Sea Zone to 35 Sea Zone Combat - Americans Battle in Formosa Battle in 6 Sea Zone ANZAC loiter and taunt; Americans attack with 4 fighters, 4 submarines and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Formosa from Japanese with 4 fighters, 4 submarines and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 14 fighters Japanese defend with 1 destroyer Americans roll dice for 14 fighters in 35 Sea Zone, round 2 : 8/14 hits, 7.00 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in 35 Sea Zone 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 13 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 1 artillery, 4 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 4 fighters moved from Holland Belgium to Normandy Bordeaux 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone 13 fighters moved from 35 Sea Zone to 20 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Western United States 1 artillery and 2 infantry placed in Normandy Bordeaux 1 aaGun and 2 infantry placed in Norway Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1 Americans collect 59 PUs (1 lost to blockades); end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 2 destroyers and 9 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Anglo Egyptian Sudan to Kenya British take Kenya from Japanese 2 infantry and 5 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo 1 mech_infantry moved from Egypt to Ethiopia British take Ethiopia from Italians 1 mech_infantry moved from Egypt to Belgian Congo 3 infantry moved from Iraq to Persia 1 fighter moved from Iraq to Persia 1 fighter moved from Russia to Persia 3 infantry moved from Egypt to Trans-Jordan 1 fighter moved from 91 Sea Zone to 92 Sea Zone 4 fighters moved from 110 Sea Zone to Finland 1 fighter moved from United Kingdom to Finland 2 fighters moved from Russia to Finland 4 infantry moved from United Kingdom to 110 Sea Zone 2 battleships, 2 carriers, 3 cruisers, 2 destroyers, 4 infantry, 1 submarine and 2 transports moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 4 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Northwest Persia to Caucasus Combat - British Battle in 92 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Belgian Congo British attack with 2 infantry and 6 mech_infantrys Japanese defend with 1 infantry British roll dice for 2 infantry and 6 mech_infantrys in Belgian Congo, round 2 : 1/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Belgian Congo British win, taking Belgian Congo from Japanese with 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Rhodesia British attack with 3 infantry Japanese defend with 1 artillery British roll dice for 3 infantry in Rhodesia, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 infantry in Rhodesia, round 3 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Rhodesia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Rhodesia British win, taking Rhodesia from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Gibraltar British attack with 2 fighters and 4 infantry Italians defend with 1 harbour and 2 infantry British roll dice for 2 battleships and 2 cruisers in Gibraltar, round 2 : 1/4 hits, 2.33 expected hits British roll dice for 2 fighters and 4 infantry in Gibraltar, round 2 : 3/6 hits, 1.67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Gibraltar 2 infantry owned by the Italians lost in Gibraltar British win, taking Gibraltar from Italians with 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in Persia British attack with 2 fighters and 3 infantry Japanese defend with 3 infantry British roll dice for 2 fighters and 3 infantry in Persia, round 2 : 3/5 hits, 1.50 expected hits Japanese roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Persia 3 infantry owned by the Japanese lost in Persia British win, taking Persia from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Japanese: 3 infantry Battle in Finland British attack with 7 fighters Germans defend with 3 mech_infantrys British roll dice for 7 fighters in Finland, round 2 : 4/7 hits, 3.50 expected hits Germans roll dice for 3 mech_infantrys in Finland, round 2 : 0/3 hits, 1.00 expected hits 3 mech_infantrys owned by the Germans lost in Finland British win with 7 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 3 mech_infantrys Battle in Caucasus British attack with 1 artillery and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus British roll dice for 1 artillery in Caucasus, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Caucasus Germans win with 1 infantry remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - British 7 fighters moved from Finland to Norway 2 fighters moved from Persia to Iraq 2 fighters moved from Gibraltar to 91 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone Place Units - British 3 infantry placed in Egypt 3 infantry placed in Iraq 3 infantry placed in Union of South Africa British undo move 3. 2 destroyers placed in 71 Sea Zone 1 infantry placed in Union of South Africa 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,5,3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,6 British collect 31 PUs (8 lost to blockades); end with 31 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 1.00 Italians regular : 0.33 Japanese regular : -0.67 Germans regular : 0.67 British regular : 1.00
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RE: L24 BM4 Cwglee51 X vs WindowWasher L+18
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Americans Americans buy 1 aaGun, 3 artilleries, 1 carrier, 2 fighters, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 2 carriers, 1 destroyer, 2 fighters and 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery, 2 battleships, 11 carriers, 3 cruisers, 10 destroyers, 14 fighters, 1 infantry, 7 submarines and 1 transport moved from 6 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese 1 artillery and 1 infantry moved from 20 Sea Zone to Formosa 1 submarine moved from 6 Sea Zone to 19 Sea Zone 2 submarines moved from 6 Sea Zone to 20 Sea Zone 3 submarines moved from 26 Sea Zone to 6 Sea Zone 1 carrier, 2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 5 fighters moved from 20 Sea Zone to 35 Sea Zone 5 fighters moved from 20 Sea Zone to 35 Sea Zone 4 fighters moved from 20 Sea Zone to 35 Sea Zone Combat - Americans Battle in Formosa Battle in 6 Sea Zone ANZAC loiter and taunt; Americans attack with 4 fighters, 4 submarines and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Formosa from Japanese with 4 fighters, 4 submarines and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 14 fighters Japanese defend with 1 destroyer Americans roll dice for 14 fighters in 35 Sea Zone, round 2 : 8/14 hits, 7.00 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in 35 Sea Zone 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 13 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 1 artillery, 4 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 4 fighters moved from Holland Belgium to Normandy Bordeaux 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone 13 fighters moved from 35 Sea Zone to 20 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Western United States 1 artillery and 2 infantry placed in Normandy Bordeaux 1 aaGun and 2 infantry placed in Norway Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1 Americans collect 59 PUs (1 lost to blockades); end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : 0.33 Germans regular : 0.67
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RE: L24 BM4 GeneralDisarray X vs WindowWasher L+21
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam Combat - Americans Battle in Guam Non Combat Move - Americans 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone 2 carriers and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 3 fighters moved from Hawaiian Islands to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 mech_infantry moved from Western United States to Central United States 1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 bomber moved from Belarus to Egypt Place Units - Americans 2 infantry placed in Central United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Kweichow 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Szechwan to Suiyuyan Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Shensi 11 infantry moved from Szechwan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 carrier, 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from United Kingdom to Western Germany 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 3 infantry moved from Persia to Iraq 1 artillery moved from British Somaliland to Italian Somaliland British take Italian Somaliland from Italians 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter moved from Ethiopia to West India 1 mech_infantry moved from Egypt to Syria 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Syria 1 fighter and 1 tactical_bomber moved from Egypt to Syria 1 tactical_bomber moved from Trans-Jordan to 99 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from India to Shan State 1 fighter moved from India to Shan State 1 mech_infantry moved from Eire to United Kingdom 2 fighters moved from United Kingdom to 91 Sea Zone 2 fighters moved from United Kingdom to Morocco Combat - British Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Western Germany causes 7 damage total. Battle in 99 Sea Zone British attack with 1 tactical_bomber Italians defend with 2 transports 2 transports owned by the Italians lost in 99 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in Syria British attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 aaGun, 1 artillery and 2 infantry Italians roll AA dice in Syria : 0/2 hits, 0.33 expected hits British roll dice for 1 cruiser in Syria, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 2/5 hits, 2.00 expected hits Italians roll dice for 1 aaGun, 1 artillery and 2 infantry in Syria, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the Italians and 2 infantry owned by the Italians lost in Syria British roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Syria, round 3 : 3/5 hits, 2.00 expected hits Italians roll dice for 1 artillery in Syria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Syria 1 artillery owned by the Italians lost in Syria British win, taking Syria from Italians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Italians: 1 aaGun, 1 artillery and 2 infantry Casualties for British: 1 infantry Battle in Iraq British attack with 3 infantry Neutral_Axis defend with 1 infantry British roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 infantry in Iraq, round 3 : 1/3 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 3 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Shan State British attack with 1 fighter and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 mech_infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 mech_infantry in Shan State, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 mech_infantry in Shan State, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 mech_infantry in Shan State, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 6 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Shan State 1 fighter owned by the British retreated Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for British: 1 mech_infantry Non Combat Move - British 1 fighter moved from Shan State to India 1 fighter and 1 tactical_bomber moved from Syria to 98 Sea Zone 1 tactical_bomber moved from 99 Sea Zone to Egypt 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Western Germany to United Kingdom Place Units - British 2 infantry placed in Egypt 1 factory_minor placed in Persia 1 carrier placed in 98 Sea Zone 1 submarine placed in 109 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3,3,5 UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17 Italians regular : -0.33 Japanese regular : -2.00 Germans AA : -0.17 Neutral_Axis regular : -0.67 British regular : -1.83 Italians AA : -0.33
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RE: L24 BM4 GeneralDisarray X vs WindowWasher L+21
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Kweichow 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Szechwan to Suiyuyan Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Shensi 11 infantry moved from Szechwan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17 Japanese regular : -1.33
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RE: L24 BM4 GeneralDisarray X vs WindowWasher L+21
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam Combat - Americans Battle in Guam Non Combat Move - Americans 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone 2 carriers and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 3 fighters moved from Hawaiian Islands to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 mech_infantry moved from Western United States to Central United States 1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 bomber moved from Belarus to Egypt Place Units - Americans 2 infantry placed in Central United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
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RE: L24 BM4 WindowWasher X vs fasthard L+21
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour and 11 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Germans takes Political Action: Political Action Germans To War With Americans Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 mech_infantry moved from Germany to Baltic States Germans take Baltic States from Russians 1 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 6 infantry moved from Finland to Karelia Germans take Karelia from Russians 6 artilleries and 3 infantry moved from Slovakia Hungary to Eastern Poland 5 artilleries and 26 infantry moved from Romania to Eastern Poland 3 armour moved from Poland to Eastern Poland 1 armour and 8 mech_infantrys moved from Germany to Eastern Poland 6 armour and 3 mech_infantrys moved from Yugoslavia to Eastern Poland 7 mech_infantrys moved from Western Germany to Poland 1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 bomber moved from Western Germany to 114 Sea Zone 2 tactical_bombers moved from Western Germany to Southern Italy Combat - Germans Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 cruiser, 1 submarine and 1 transport Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 transport in 114 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 1 bomber, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Non Combat Move - Germans 3 aaGuns moved from Romania to Eastern Poland 1 bomber moved from 114 Sea Zone to Western Germany Place Units - Germans 10 mech_infantrys placed in Germany 1 armour and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Russians regular : 0.50 Germans regular : 0.83
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RE: L24 BM4 WindowWasher X vs Avner L+21
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 12 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Germans takes Political Action: Political Action Germans To War With Americans Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 6 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 mech_infantry moved from Yugoslavia to 97 Sea Zone 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 5 artilleries and 24 infantry moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 1 armour moved from Slovakia Hungary to Eastern Poland 1 bomber moved from Western Germany to Baltic States 1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 112 Sea Zone to 114 Sea Zone 2 infantry moved from Poland to Baltic States 1 bomber moved from Southern Italy to Baltic States Combat - Germans Battle in 114 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 submarine and 1 transport Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Baltic States Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Baltic States to Western Germany 1 bomber moved from Baltic States to Germany 10 mech_infantrys moved from Germany to Eastern Poland 2 armour, 6 artilleries and 2 infantry moved from Poland to Eastern Poland 6 armour and 3 mech_infantrys moved from Yugoslavia to Eastern Poland 3 aaGuns moved from Romania to Eastern Poland 7 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Western Germany to France Place Units - Germans 10 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2 Germans collect 40 PUs (2 lost to blockades); end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 1.00
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RE: L24 BM4 Cwglee51 X vs WindowWasher L+18
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Russians Russians buy 2 aaGuns and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 6 aaGuns, 23 artilleries, 2 fighters, 88 infantry and 1 tactical_bomber moved from Russia to Smolensk Place Units - Russians 2 aaGuns and 1 infantry placed in Russia Turn Complete - Russians Russians collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
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RE: L24 BM4 Cwglee51 X vs WindowWasher L+18
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 3 mech_infantrys; Remaining resources: 6 PUs; Combat Move - ANZAC 1 artillery, 2 carriers, 1 cruiser, 4 fighters, 1 infantry, 3 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from Caroline Islands to Queensland 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 63 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 3 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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RE: L24 BM4 Cwglee51 X vs WindowWasher L+18
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 3 mech_infantrys; Remaining resources: 6 PUs; Combat Move - ANZAC 1 artillery, 2 carriers, 1 cruiser, 4 fighters, 1 infantry, 3 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from Caroline Islands to Queensland 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 63 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 3 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :