I created an 8v8 monster map that is a tournament map, not historical at all, not even planet earth actually. I have tested it quite a bit, hopefully no connection errors, but it is a very large map. The game play is fairly typical of classic axis and allies with several adds and tweaks. It is likely to play this scenario to decide who is the winner might take several weeks. I have hosted games through the triplea software and it works fine. I would prefer to play in the evenings, central time zone, USA, and use some kind of voice chat like Raidcall, mumble or teamspeak, teamspeaks works great and is totally free, so I use that, thanks, signed an old school player since 1987!!
Latest posts made by soundwave45
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Looking for a diehard player for huge 8v8 scenario
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RE: Kansas City players
Hello, I would prefer to use the Triple A Axis and Allies software and play online, instead of the boardgame. I have built a huge 10 vs 10 player map for a diehard like me. I would also prefer to use Teamspeak or Mumble and some kind of headset setup so can talk while playing. Not really interested in playing the board game and I live in south KC area, go chiefs!!
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RE: Looking for Kansas City area players
Hello, I would prefer to use the Triple A Axis and Allies software and play online, instead of the boardgame. I have built a huge 10 vs 10 player map for a diehard like me. I would also prefer to use Teamspeak or Mumble and some kind of headset setup so can talk while playing. Not really interested in playing the board game and I live in south KC area, go chiefs!!
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RE: Looking for Players in Kansas City
Hello, I would prefer to use the Triple A Axis and Allies software and play online, instead of the boardgame. I have built a huge 10 vs 10 player map for a diehard like me. I would also prefer to use Teamspeak or Mumble and some kind of headset setup so can talk while playing. Not really interested in playing the board game and I live in south KC area, go chiefs!!
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Kansas City Area, Triple A software Axis and Allies players
Hello, I have built some custom large boards. The best one is for Axis and Allies diehards. It is a 10 versus 10 player game. Using the Triple A software, I would like to find a few diehard players to try out my huge map. I have played Axis and Allies since around 1987. I spent lots of time creating 20 colors and 20 sets of units and a giant 20 player map. Only looking to play online and would rather use TeamSpeak or Mumble. You would need to download and install the 1.8.0.9 version of the Triple AAA Axis and Allies software and I would need to email the map file, so it would appear correctly on your screen. This is the rules setup within the Triple AAA software. Once again, this is a very large map and each players starts with 3 provinces and lots of neutral territories to fight over. The is symmetrical and totally even starting points for both sides. For anyone who hasn’t used the software, it runs quick and clean, movement is that way also, dice rolling is very fast and online play is built it, so we can play anytime from the house. Once again, only looking to play online software version, not board game, thanks.
10 v 10 is a huge map that is symmetrical and uses a 12 sided die
The AI has no idea how to play this one, so real people only
This is a tournament map that could be made for a 20 person free for all by fixing the alliances
This game uses 3 kinds of money. PUs, which is the standard money and used for land units
AUs is used for aircraft and ships, IUs is used for infrastructure
Unit/Attack/Defense/Move/Cost/type
Infantry/-2-/-4-/-1-/-3-/Land
Armour/-6-/-4-/-2-/-5-/Land
Infantry and Armour are purchased individually with PUs money
Fighter/-6-/-10-/-4-/-*-/Air
Bomber/-2,6’s-/-2-/-6-/-*-/Air
The only way to purchase aircraft is to buy the airforce group for 39 AUs
which consists of 2 Fighters and 1 Bomber and uses AUs money
The Bomber hits at a rate of 1 kill per bomber, so it hits on a 6 but rolls 2 dice per bomber
Battleship/-2,6’s-/-2,6’s-/-4-/-*-/Sea- 2 attacks and 2 defense rolls per battleship
Carrier/-3-/-7-/-2-/-*-/Sea- can carry 2 fighters, much better on defense, (close in anti aircraft support)
Cruiser/-6-/-7-/-2-/-*-/Sea- Slightly better on defense, (close in anti aircraft support)
Destroyer/-4-/-4-/-2-/*/Sea
The only way to purchase Fleet is to buy the Fleet Group for 70 AUs
This is 1 battleship, 1 carrier, 1 cruiser and 2 destroyers
Battleship can bombard and the unit per battleship rule is in place
Transport/-1-/-1-/-2-/-8-/Sea- Can carry 2 infantry, 1 HQ or 1 tank, they attack and defend at a 1 and bought indivdually
Factory/-0-/-6-/-0-/-100-/Infrastructure, this is the standard factory, it defends as a regular unit, but will not be destroyed
The factory is also an AA gun which hits on a 1, which can’t move, the factory costs 100 IUs and also builds 2 infantry per turn, 1 per province only
HQ/-0-/-6-/-1-/-50-/Infrastructure-HQ acts as a normal unit, but defends only, it is also 2 hit, costs 50 IUs to build, can move 1 space
HQ also creates 1 PUs per HQ per turn, can be Transported and takes 1 transport per HQ
All of the carrier rules are in place, produce fighters on carriers, new fighters/old carriers, existing fighters to new
carriers, battleships are 2 hits, bombard with per ground restricted, bombarded casualties return fire first round
Neutral flyover is in place and so is Attacker retreat planes on amphibious assault
The stuff in the Buy Window for 9999 is stuff you can’t purchase, but must be in the Production list, so the Edit Mode will
allow you to add/subtract this unit from the game
Turn off pastel coloring so the colors will be more obvious and distinguishable
Axis are the darker provinces with light colored units, the units face to the right, and have the regular factory graphic
Allies are the lighter provinces with darker colored units, the units face to the left, and have the advanced factory graphic
The costs, movements, attacks and defense of most of the units is per the old school game. Subs, bomber raids and rockets have
been removed
Tech is removed except War Bonds, which everyone has and rolls a 12 sided die for PUs (conscription)
Worked hard on those flags, colors and units to help tell everyone apart