Rolls: 2@1 4@2 5@3 1@4; Total Hits: 72@1: (3, 1)4@2: (1, 2, 6, 4)5@3: (1, 4, 2, 6, 3)1@4: (3)
Posts made by gMonty
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RE: Dice Roller
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RE: ABattlemap P40 module v3.2 is here!
Have managed to get the AAP40 module installed and the map loads fine.
However, with Windows 7 i seem not to be able to scroll to the lower part.
Is anyone else awar eof this problem?
Perhaps i’ve made an installation error somewhere?thanks
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RE: ASL
There’s a fairly big community online, especially using VASSAL which is very good for ASL.
The only way to really learn the game is head first but against an experienced and willing teacher which you should be able to find online. Think there’s a yahoo group for that too.
Depending on where you live might be tricky to find real opponents.
Brilliant game when you get into though far more complex than anything A&A….i’ve the full rule book and beyond valour but didn’t manage to play enough games before being forced to get a life from my girlfriend.
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RE: Few Questions
Thanks.
Just thought of a couple more which we’d assumed during the game which might not be valid.
Do air unit moves include from island/coastal territory to neighbouring sea zone? Or is this a +0 move?
Can land units (with move 1) load onto and off a transport in a single movement phase?
i.e. does loading and unloading count as a move?Thanks
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RE: Accurate Miniature Equivalents for Custom Painting your 1940 E&P
I know you’ve probably got enough things to do….
But i’m thinking of trying to paint my own in a similar but to a cleary inferior standard given a) i’m shit at art b) i’ve only painted giant airfix planes before and c) well i doubt there’s anyone out there that has done a better job.
Well i was hoping you could post a list of shades and equipment needed?
I understand if its trade secrets and all - given you’re going to do other peoples.
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RE: Few Questions
OK…seem to pretty much have the rules sorted in our heads now.
Something i may have missed but which we assumed was that powers have IPCs equal to their starting values at the begnning of the game.
Is this corect, can powers buy units in turn 1?
Also can aircraft destroy unprotected transports?
Thanks.
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RE: Few Questions
i see….so if a capital territory is captured and then liberated by another ally, does the original power then claim the IPCs or the liberating power?
If a power is the last to control a territory but moves all its units out of a territory, it continues to collect the IPCs?
Realted to these two questions, is whether a power may be eliminated by destroying all its units and taking its territories?
Thanks
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RE: Few Questions
Thanks a lot Krieghubd….all makes perfect sense.
One final misunderstanding for now.
The rules state that China keeps its IPCs, meaning Japan does not gain from chinese territories.
Does that mean China keeps IPCs for all it starts with and any more it gains thoughout the game (assuming it controls any territories)?Thanks
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Few Questions
Hi,
New to A&A….decided to bite the bullet with AAP40 and pretty pleased i looked past the errors as its been well worth it.
Only completed the few games and with a few necessary assumptions on the rules so thought i’d better get clarify some points.
1: Is the burma road counted as open if China controls some territories without containing any other Allies units (is China technically an ally?) and the UK controls the remaining ones?
2:a I’m a little confused of naval unit bombardment - is it only possible to do this before (or as part of) an amphibious assualt and not simply to reduce the forces in a coastal territory?
b.Whats the practical/historical basis for this rule?
c.In which case if a nation which to invade a territory from a neighbouring territory and though naval attack it is only through general combat?3:a. In the game, chinese infantry/artillery can be placed in any control territory?
b. For other nations is this true of infantry or must they be created with other land units in industrial complexes?Thanks…looking forward to AAE40!!!