@Guderian1
Just a reminder you posted a turn for the UK that is not finished.

Posts made by Eqqman
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RE: Eqqman (CP) Vs. Guderian (Entente) AA1914 OOB + RR
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RE: Eqqman (CP) Vs. Guderian (Entente) AA1914 OOB + RR
@Guderian1
The player making the amphibious attack needs to put one of their own “coastal attacker” units in the box holding the matching number of defending Artillery. This will spawn a battle that has to be resolved before the main attack so you can remove any hits scored by the Artillery in the box from the attacker’s forces (these hits are limited to only affecting the units shipped in by sea). The German Artillery cannot be left on its own w/o matching German Infantry in Trans-Jordan, Infantry from troops on the same side do not count. So the correct final CP state for TJ should be 1 Ottoman infantry, 1 German Infantry + Artillery.The British Fighter can go anywhere subject to the Infantry rule. The Infantry in Mesopotamia can remain and not fight, or make a move into a space that was controlled by the UK (NOT the Entente as a whole) at the start of the UK turn, move into an Entente space that has UK units in it, or get on a boat to move into one of the types of spaces listed above (or stay on the boat).
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RE: Russia
@WILD-BILL They will likely confirm it again but yes, RR is still possible if Moscow is liberated. The only thing that removes RR permanently is if the CPs decline accepting it the first turn the conditions are met.
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RE: Eqqman (CP) Vs. Guderian (Entente) AA1914 OOB + RR
@Guderian1
Game HistoryRound: 8 Puchase Units - Germans Germans buy 1 fighter, 10 infantry and 1 tank; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Alsace to Belgium Germans take Belgium from French 1 infantry moved from Alsace to Belgium 14 artilleries, 4 fighters, 44 infantry and 3 tanks moved from Ruhr to Alsace 1 infantry moved from Munich to Alsace 1 infantry moved from Munich to Alsace 10 infantry and 1 tank moved from Kiel to Ruhr 1 fighter moved from Berlin to Ruhr 10 infantry and 1 tank moved from Berlin to Kiel 1 artillery and 6 infantry moved from Smyrna to Trans-Jordan 2 artilleries and 12 infantry moved from Ankara to Mesopotamia Combat - Germans Battle in Mesopotamia Germans attack with 2 artilleries and 12 infantry; Ottomans loiter and taunt British defend with 5 artilleries, 2 fighters and 2 infantry Germans roll dice for 2 artilleries and 12 infantry in Mesopotamia, round 2 : 7/14 hits, 5.33 expected hits British roll dice for 5 artilleries, 2 fighters and 2 infantry in Mesopotamia, round 2 : 6/9 hits, 5.00 expected hits 6 infantry owned by the Germans lost in Mesopotamia 5 artilleries owned by the British, 1 infantry owned by the British and 1 fighter owned by the British lost in Mesopotamia British and Germans reach a stalemate . Battle score for attacker is 11 Casualties for Germans: 6 infantry Casualties for British: 5 artilleries, 1 fighter and 1 infantry Combat Move - Germans Place Units - Germans 1 fighter, 10 infantry and 1 tank placed in Berlin Turn Complete - Germans Germans collect 41 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : 1.67 British regular : 1.00
Swap a surviving Fighter in Mesopotamia for Artillery as you like. Be very careful if you attack an area defended with Tanks, because the game engine can’t block their powers on defense. If you’re just accepting the casualty picker choices without looking at it then the hits are going to be incorrectly assigned to the Tanks. Safest practice is to make sure all defending Tanks have their damage set to maximum before you roll the battle.
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RE: Eqqman (CP) Vs. Guderian (Entente) AA1914 OOB + RR
@Guderian1
Game HistoryRound: 8 Puchase Units - AustroHungarians AustroHungarians buy 1 artillery, 8 infantry and 1 tank; Remaining resources: 2 PUs; Combat Move - AustroHungarians 3 infantry moved from Romania to Bulgaria 4 infantry moved from Trieste to Albania 4 infantry moved from Serbia to Bulgaria 1 tank moved from Venice to Piedmont 1 infantry moved from Venice to Piedmont 1 fighter moved from Venice to Piedmont 1 artillery moved from Venice to Piedmont 1 infantry moved from Venice to Piedmont 5 artilleries, 2 fighters and 50 infantry moved from Venice to Tuscany AustroHungarians take Tuscany from Italians 1 artillery, 3 infantry and 1 tank moved from Trieste to Venice 1 artillery, 1 fighter, 6 infantry and 1 tank moved from Vienna to Trieste 1 fighter moved from Trieste to Venice Combat - AustroHungarians Battle in Piedmont AustroHungarians attack with 1 artillery, 1 fighter, 2 infantry and 1 tank Italians defend with 1 infantry AustroHungarians win, taking Piedmont from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tank remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 1 artillery, 8 infantry and 1 tank placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 41 PUs; end with 43 PUs
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RE: Eqqman (CP) Vs. Guderian (Entente) AA1914 OOB + RR
@Guderian1
Game HistoryRound: 7 Puchase Units - Ottomans Ottomans buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Ottomans 1 artillery and 13 infantry moved from Ankara to Mesopotamia 2 artilleries and 12 infantry moved from Syrian Desert to Mesopotamia 3 artilleries and 2 infantry moved from Constantinople to Ankara Combat - Ottomans Battle in Mesopotamia Ottomans attack with 3 artilleries and 25 infantry British defend with 5 artilleries, 2 fighters and 13 infantry Ottomans roll dice for 3 artilleries and 25 infantry in Mesopotamia, round 2 : 11/28 hits, 10.33 expected hits British roll dice for 5 artilleries, 2 fighters and 13 infantry in Mesopotamia, round 2 : 10/20 hits, 10.50 expected hits 10 infantry owned by the Ottomans lost in Mesopotamia 11 infantry owned by the British lost in Mesopotamia British and Ottomans reach a stalemate . Battle score for attacker is 3 Casualties for Ottomans: 10 infantry Casualties for British: 11 infantry Combat Move - Ottomans Place Units - Ottomans 5 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
Ottomans regular : 0.67 British regular : -0.50
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RE: Eqqman (CP) Vs. Guderian (Entente) AA1914 OOB + RR
@Guderian1
Game HistoryRound: 7 Puchase Units - Germans Germans buy 1 fighter, 10 infantry and 1 tank; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Alsace to Lorraine Germans take Lorraine from French 1 infantry moved from Alsace to Lorraine 14 artilleries, 2 fighters and 22 infantry moved from Alsace to Ruhr 11 infantry and 1 tank moved from Kiel to Ruhr 1 fighter moved from Berlin to Ruhr 10 infantry and 1 tank moved from Berlin to Kiel 2 infantry moved from Tyrolia to Munich 1 artillery and 6 infantry moved from Constantinople to Smyrna 2 artilleries and 12 infantry moved from Constantinople to Ankara Combat - Germans Combat Move - Germans Place Units - Germans 1 fighter, 10 infantry and 1 tank placed in Berlin Turn Complete - Germans Germans collect 42 PUs; end with 44 PUs
Combat Hit Differential Summary :
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RE: Eqqman (CP) Vs. Guderian (Entente) AA1914 OOB + RR
@Guderian1
Game HistoryRound: 7 Puchase Units - AustroHungarians AustroHungarians buy 1 artillery, 1 fighter, 6 infantry and 1 tank; Remaining resources: 0 PUs; Combat Move - AustroHungarians 6 artilleries, 2 fighters, 52 infantry and 1 tank moved from Trieste to Venice AustroHungarians take Venice from Italians 4 infantry moved from Albania to Serbia 1 fighter moved from Vienna to Venice 1 artillery, 7 infantry and 1 tank moved from Vienna to Trieste 3 infantry moved from Galicia to Romania Combat - AustroHungarians Combat Move - AustroHungarians Place Units - AustroHungarians 1 artillery, 1 fighter, 6 infantry and 1 tank placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
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RE: Eqqman (CP) Vs. Guderian (Entente) AA1914 OOB + RR
@Guderian1
Game HistoryRound: 6 Puchase Units - Ottomans Ottomans buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Ottomans Turning on Edit Mode EDIT: Adding units owned by Neutral_True to Mesopotamia: 1 infantry EDIT: Removing units owned by Ottomans from Mesopotamia: 1 infantry EDIT: Turning off Edit Mode 1 artillery and 7 infantry moved from Smyrna to Syrian Desert 1 artillery and 13 infantry moved from Constantinople to Ankara Combat Move - Ottomans Place Units - Ottomans 3 artilleries and 2 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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RE: Eqqman (CP) Vs. Guderian (Entente) AA1914 OOB + RR
@Guderian1
Game HistoryRound: 6 Puchase Units - Germans Germans buy 1 fighter, 10 infantry and 1 tank; Remaining resources: 2 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Neutral_True to German East Africa: 1 infantry EDIT: Removing units owned by Germans from German East Africa: 1 infantry EDIT: Turning off Edit Mode 14 artilleries, 2 fighters and 27 infantry moved from Ruhr to Alsace 11 infantry and 2 tanks moved from Hanover to Ruhr 1 fighter moved from Berlin to Ruhr 11 infantry and 1 tank moved from Berlin to Kiel 3 artilleries and 18 infantry moved from Bulgaria to Constantinople Combat - Germans Battle in Alsace Germans attack with 14 artilleries, 2 fighters and 27 infantry French defend with 1 infantry Germans roll dice for 14 artilleries, 2 fighters and 27 infantry in Alsace, round 2 : 21/43 hits, 21.33 expected hits French roll dice for 1 infantry in Alsace, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Alsace 1 infantry owned by the French lost in Alsace Germans win, taking Alsace from French with 14 artilleries, 2 fighters and 26 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Combat Move - Germans Place Units - Germans 1 fighter, 10 infantry and 1 tank placed in Berlin Turn Complete - Germans Germans collect 42 PUs; end with 44 PUs
Combat Hit Differential Summary :
French regular : 0.50 Germans regular : -0.33
Combat declined in Africa.
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RE: Eqqman (CP) Vs. Guderian (Entente) AA1914 OOB + RR
@Guderian1
Game HistoryRound: 6 Puchase Units - AustroHungarians AustroHungarians buy 1 artillery, 1 fighter, 6 infantry and 1 tank; Remaining resources: 0 PUs; Combat Move - AustroHungarians 1 artillery, 8 infantry and 1 tank moved from Vienna to Trieste 4 infantry moved from Serbia to Trieste 4 artilleries moved from Albania to Trieste 2 infantry moved from Ukraine to Galicia 1 infantry moved from Galicia to Vienna 1 infantry moved from Poland to Galicia Combat Move - AustroHungarians Place Units - AustroHungarians 1 artillery, 1 fighter, 6 infantry and 1 tank placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
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RE: Britain Conquest of Persia?
@AdmirlScuttlebut said in Britain Conquest of Persia?:
My only other pet peeve is the fact that Mesopotamia is such a large space. I think it would play better if it was divided into two spaces, Caucuses and leave the lower one Mesopotamia. That was an idea introduced on Boardgamegeek.
“Play better” by what metric? Now the Ottomans have to cover 2 spaces against a UK stack in Persia rather than one.
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RE: Detailed analysis of game meant to discuss 1914 tactics and strategy
You mentioned you had 6 infantry and 2 artillery in Burgundy on France first turn (alongside your total stack in Picardy). Then why did you move to the Paris stack there? Unless I’m just reading it wrong?
The only thing I see in my notes that lines up with this is discussing a line of play that I didn’t elect to do. The move I did make was to stack everything possible in Picardy.
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RE: Eqqman (CP) Vs. Guderian (Entente) AA1914 OOB + RR
@Guderian1
The only avoidance you get is that if you move troops by sea into a territory that was contested at the start of your turn, it is an amphibious reinforcement and not an amphibious attack, so you don’t keep facing the free Artillery rolls over and over and your BBs also don’t bombard again. -
RE: Detailed analysis of game meant to discuss 1914 tactics and strategy
Why did you not move the Burgundy stack?
The part you quote is part of my first turn discussion, and during that turn I moved Burgundy-> Picardy, so it’s not clear what the genesis of this comment is. I need more context to answer this.
Yes if Alsace is completely empty then move a guy in. I prefer the French to initially clump in Picardy rather than Lorraine to get the Germans out of Belgium nearly immediately. A Lorraine stack doesn’t always do that since your troops are split. Even later I’d still keep going along the coast since that is the shortest route to putting direct pressure on Ruhr. If Ruhr is seriously threatened then that opens up the possibility for Alsace to be weakened and maybe I can get it without having to commit an entire stack. It’s true that this approach means I’m not moving into Switzerland. I’m not convinced as to what the ideal time is to blow this territory open is, since it’s a double-edged sword.
I don’t think Italy should get the German African territories… I disagree with buying the fighter…
Italy should absolutely at least try to get one of the named “East Africa” territories, or let them be the ones to take Morocco if it seems reasonable** (**note again, ALL conversations past the first turn are always context-dependent on an actual board state). Since they start with 14 IPC getting them at least 1 more nets you a 5x Infantry buy every turn. I totally get the argument saying to just stop there. For me there’s no harm in seeing what else I can do with the Somaliland guy as it’s unlikely to help me turn the tide of the war someplace else. In this particular game, I could have moved into Kamerun round 3 as UK, but TGC already has his men clumped up so I don’t want to take a chance that he’s willing to hit 2i/1a with 3i/1a to block a move into some other German territory (given how cautious he is, the answer is “no”, but it’s dangerous to assume an opponent will or won’t do something.). In that case it works out a bit that I have an Italian ready to walk over there. Of course this obviously works a lot better if the Italian Transport is still around.
I don’t agree that the Italians and Ottomans should avoid buying a Fighter just since they’re poor. In my view every player should have at least 1, otherwise you’re throwing away an opportunity for advantage when you make an attack of opportunity, plus you’re essentially letting your opponent get an Artillery advantage on you for free. Even if you don’t have lots of Artillery, maybe the enemy does, so why just let them get a power-up for free? If somebody walks in with 2 Fighters to kill your 1, you gave up 2i in value for that battle but they gave up 4i. But as I said, with the really poor countries, just have the one, as obviously by definition you can’t afford an arms race or to constantly replace them. BTW- somebody either here or in the Board Game Geek forum claims it is “easy” to sack Constantinople on round 2 but didn’t back this up with anything. So maybe the Ottomans can wait until round 2 to buy the Fighter since the UK will likely still be busy with Persia at that time. just to make sure the capital isn’t too light on Infantry until the Bulgarians can come down (if needed).
Part of your justification for not buying the Fighter is that Italy doesn’t have “enough” Artillery (whatever that actually means in any particular game). If Italy isn’t rounding out its leftover IPCs to buy an Artillery here or there it feels likely you’re deliberately throwing away a chance to make a good attack of opportunity someplace (same goes for Ottomans). Even if you don’t want to attack, you won’t effectively dead-zone a place with a pile of just Infantry. I know TGC likes to recommend never rounding off your spending to the last IPC (even though I’m fairly sure I’ve seen him violate this guideline on occasion) since this maximizes total unit count. Unless you’re planning on a game going over 20 rounds though I find it doubtful that the reason you lost was going to be that a particular territory someplace had 1 or 2 less units in it. I would absolutely round off the last IPC to buy Artillery until I have “enough” (again, whatever that means…) unless I have 2 left over to spend, as a 2x Artillery buy could be too much. After you’ve had your first major battle and taken a big hit in the Infantry supply, then stick more with the Infantry-only buys.
For a while in solo games, I struggled to find the right balance of transports for the US outside of The Good Captain’s Spain shuck
Yes it’s very easy to make a mistake here and in the WWII variants, especially when you want to bring everything you have in one big punch up-front rather than distribute them evenly over time. It should be noted that the cheapest non-Spain shuck only needs 6 Transports but you have to get a chain going with a walk up to Canada first but you can still make a delivery on round 5. Round 4, deliver 6 units to Ireland direct from USA while 6 units walk to Canada. Round 5, the Ireland troops get dropped off on the Continent and you make your first run of continuous Canada-> Ireland deliveries. Note that this method is also cheap enough to set up that the USA could buy an extra warship if desired.
I was going to respond to the thread specifically asking about landings in Norway/Sweden but thought that post was a bit too old to bump it. As mentioned in my notes this feels more viable in a situation where RR is not going to block this move. But having the Entente hold extra income while the Germans are forced to siphon men off into a dead-end area of the board to defend Russia seems like a very workable plan. It’s mainly a question of which CP do you need to harass more, the Germans or AH/Ottomans in the Med?
On the BB stack, yes, I’m not sure it’s worth sacrificing 4i every round to get BB bombards if you’re doing it in the face of a territory with a large Artillery stack. Feels more workable in a situation where you expect to be trading territories or if you’re opponent can’t afford to split their Artillery too much to cover multiple landing sites. Anyways I just found it interesting that this option gives the best first punch attack on Spain over all the other options involving weakening the follow-on waves to try and get as much ground attack in as possible. I don’t see it being hugely popular unless you have games like this one where the Entente is just totally thrashed at sea.
“The Allies have such an advantage in this game that there’s no need to have a large battle on the Western Front with close odds, in case something goes wrong. It’s an unnecessary risk.”
I totally agree with this sentiment, if your priority is the win and nothing else. I’d rather win a 10-round game and lose a 10-round game than win a 20-round game in the same time. Not taking risks lead to boring play (for me, YMMV) and just constantly moving men into a stack and watching my opponent move men into their stack is total anathema for me. Hopefully I made this fairly clear in my notes that I acknowledge some of my moves involve risk since I’m banking on at least getting average dice. As the Entente player, since that’s the only side that can really afford some light losses in the early game, why not take a few? As the CP player though I would be far more circumspect with this and you can see that TGC rarely made any moves that caught me by surprise since he basically always takes the least-risky path. Nobody needs to convince me that the less-risky path is safer (as it is by definition) but it ain’t my style and I’m happy to lose some games because of it. If nothing else if you play me, you shouldn’t be bored ;).
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RE: Eqqman (CP) Vs. Guderian (Entente) AA1914 OOB + RR
@Guderian1
Game HistoryRound: 5 Puchase Units - Ottomans Ottomans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Ottomans 1 artillery and 3 infantry moved from Syrian Desert to Mesopotamia 1 infantry moved from Arabia to Mesopotamia 1 artillery and 5 infantry moved from Smyrna to Syrian Desert 1 artillery and 7 infantry moved from Constantinople to Smyrna 1 artillery and 6 infantry moved from Bulgaria to Constantinople Combat - Ottomans Ottomans creates battle in territory Coastal Barrage 5 Battle in Coastal Barrage 5 Ottomans attack with 1 coastal_attacker Contested defend with 5 coastal_artillerys Ottomans roll dice for 1 coastal_attacker in Coastal Barrage 5, round 2 : 0/0 hits, 0.00 expected hits Contested roll dice for 5 coastal_artillerys in Coastal Barrage 5, round 2 : 1/5 hits, 2.50 expected hits 1 coastal_attacker owned by the Ottomans lost in Coastal Barrage 5 Contested win with 5 coastal_artillerys remaining. Battle score for attacker is 0 Casualties for Ottomans: 1 coastal_attacker Turning on Edit Mode EDIT: Removing units owned by British from Mesopotamia: 1 artillery EDIT: Turning off Edit Mode Battle in Mesopotamia Ottomans attack with 6 artilleries and 9 infantry British defend with 9 artilleries, 2 fighters and 1 infantry Ottomans roll dice for 6 artilleries and 9 infantry in Mesopotamia, round 2 : 7/15 hits, 7.00 expected hits British roll dice for 9 artilleries, 2 fighters and 1 infantry in Mesopotamia, round 2 : 8/12 hits, 7.17 expected hits 8 infantry owned by the Ottomans lost in Mesopotamia 7 artilleries owned by the British lost in Mesopotamia British and Ottomans reach a stalemate . Battle score for attacker is 4 Casualties for Ottomans: 8 infantry Casualties for British: 7 artilleries Combat Move - Ottomans Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Contested regular : -1.50 Ottomans regular : 0.00 British regular : 0.83
The attack on Mesopotamia was not handled correctly. Since you shipped in units by sea, ALL the Ottoman Artillery get a pre-battle fire, with the casualties limited to only those units that were delivered by sea. I used Edit Mode to give myself this roll that I should have had on the British turn, but knowing you could have lost 4 units before the battle even started may have changed your calculus on even doing that attack to begin with.
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RE: Eqqman (CP) Vs. Guderian (Entente) AA1914 OOB + RR
@Guderian1
Game HistoryRound: 5 Puchase Units - Germans EDIT: Germans buy 1 fighter, 11 infantry and 1 tank; Remaining resources: 1 PUs; Combat Move - Germans EDIT: Germans takes German East Africa from British EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Neutral_True to French Equatorial Africa: 1 infantry EDIT: Removing units owned by Germans from French Equatorial Africa: 1 infantry EDIT: Adding units owned by Neutral_True to Belgium: 1 infantry EDIT: Removing units owned by Germans from Belgium: 1 infantry EDIT: Turning off Edit Mode EDIT: 1 infantry moved from Poland to Livonia EDIT: Germans undo move 1. EDIT: 5 infantry moved from Poland to Livonia EDIT: 3 artilleries and 18 infantry moved from Romania to Bulgaria EDIT: 1 infantry moved from Portuguese East Africa to German East Africa 13 artilleries and 1 infantry moved from Belgium to Ruhr 1 infantry moved from Alsace to Lorraine Germans take Lorraine from French 1 artillery and 13 infantry moved from Kiel to Ruhr 11 infantry and 2 tanks moved from Berlin to Kiel 11 infantry and 2 tanks moved from Berlin to Hanover Combat - Germans Combat Move - Germans Place Units - Germans 1 fighter, 11 infantry and 1 tank placed in Berlin Turn Complete - Germans Germans collect 43 PUs; end with 44 PUs
Combat Hit Differential Summary :
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RE: Eqqman (CP) Vs. Guderian (Entente) AA1914 OOB + RR
@Guderian1
Game HistoryRound: 5 Puchase Units - AustroHungarians EDIT: AustroHungarians buy 1 artillery, 8 infantry and 1 tank; Remaining resources: 0 PUs; EDIT: Game Loaded Combat Move - AustroHungarians EDIT: 4 infantry moved from Romania to Serbia EDIT: 2 artilleries and 4 infantry moved from Trieste to Albania EDIT: AustroHungarians undo move 2. EDIT: 2 artilleries and 2 infantry moved from Trieste to Albania EDIT: 1 infantry moved from Ukraine to Galicia EDIT: 2 infantry moved from Tatarstan to Ukraine EDIT: 1 infantry moved from Livonia to Poland EDIT: 1 artillery and 11 infantry moved from Vienna to Trieste Combat Move - AustroHungarians EDIT: Cleaning up during movement phase Place Units - AustroHungarians EDIT: 1 artillery, 8 infantry and 1 tank placed in Vienna Turn Complete - AustroHungarians EDIT: AustroHungarians collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
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RE: Detailed analysis of game meant to discuss 1914 tactics and strategy
@SuperbattleshipYamato I’d prefer to stick to discussing content of the message rather than it’s delivery. I did mention up front that I’m sure the quality of the writing itself could be improved but that isn’t my top concern ;).
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Detailed analysis of game meant to discuss 1914 tactics and strategy
Hello all-
In a recent game I took the trouble to write down all my thoughts (such as they are) as I played every round. The goal behind this is to inspire more discussion on 1914 strategy as this community could really use some. My notes are considered a “first draft” so are not as polished as they might be if I re-read them and did more editing, so it’s basically what I thought at the time. I have started this thread with my notes and the saved game file posted and look forward to any and all criticism regarding my moves (I would assume that a broken clock is at least correct twice a day and I did something right here or there). Hope you find it enjoyable reading.