No worries. I always do a practice run before I do my turn for real. Not sure if you do that already but for me it works very well.
Eqqman (CP) Vs. Guderian (Entente) AA1914 OOB + RR
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@Eqqman I accidentally killed my own plane in Belgium. its fair since I did it to you the last time. Bbut I remembered to not do bombardment in mesopotamia
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@Guderian1
Game HistoryRound: 6 Puchase Units - Ottomans Ottomans buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Ottomans Turning on Edit Mode EDIT: Adding units owned by Neutral_True to Mesopotamia: 1 infantry EDIT: Removing units owned by Ottomans from Mesopotamia: 1 infantry EDIT: Turning off Edit Mode 1 artillery and 7 infantry moved from Smyrna to Syrian Desert 1 artillery and 13 infantry moved from Constantinople to Ankara Combat Move - Ottomans Place Units - Ottomans 3 artilleries and 2 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War I 1914
Game History
Round: 6 Puchase Units - Americans Americans buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from United States of America to SZ 1 1 infantry moved from United States of America to SZ 1 1 artillery, 1 infantry and 1 transport moved from SZ 1 to SZ 7 2 infantry and 1 transport moved from SZ 14 to SZ 8 2 infantry moved from SZ 8 to Picardy 4 transports moved from SZ 8 to SZ 2 7 artilleries and 7 infantry moved from United States of America to Canada 4 infantry moved from Picardy to Belgium 4 artilleries moved from Picardy to Belgium Combat Move - Americans Place Units - Americans 1 transport placed in SZ 1 2 artilleries and 2 infantry placed in United States of America Turn Complete - Americans Americans collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
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@Guderian1
Game HistoryRound: 7 Puchase Units - AustroHungarians AustroHungarians buy 1 artillery, 1 fighter, 6 infantry and 1 tank; Remaining resources: 0 PUs; Combat Move - AustroHungarians 6 artilleries, 2 fighters, 52 infantry and 1 tank moved from Trieste to Venice AustroHungarians take Venice from Italians 4 infantry moved from Albania to Serbia 1 fighter moved from Vienna to Venice 1 artillery, 7 infantry and 1 tank moved from Vienna to Trieste 3 infantry moved from Galicia to Romania Combat - AustroHungarians Combat Move - AustroHungarians Place Units - AustroHungarians 1 artillery, 1 fighter, 6 infantry and 1 tank placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
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@Guderian1
Game HistoryRound: 7 Puchase Units - Germans Germans buy 1 fighter, 10 infantry and 1 tank; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Alsace to Lorraine Germans take Lorraine from French 1 infantry moved from Alsace to Lorraine 14 artilleries, 2 fighters and 22 infantry moved from Alsace to Ruhr 11 infantry and 1 tank moved from Kiel to Ruhr 1 fighter moved from Berlin to Ruhr 10 infantry and 1 tank moved from Berlin to Kiel 2 infantry moved from Tyrolia to Munich 1 artillery and 6 infantry moved from Constantinople to Smyrna 2 artilleries and 12 infantry moved from Constantinople to Ankara Combat - Germans Combat Move - Germans Place Units - Germans 1 fighter, 10 infantry and 1 tank placed in Berlin Turn Complete - Germans Germans collect 42 PUs; end with 44 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War I 1914
Game History
Round: 7 Puchase Units - French French buy 2 fighters, 2 infantry and 2 tanks; Remaining resources: 0 PUs; Combat Move - French 1 unit repaired. 18 artilleries, 2 fighters and 17 infantry moved from Belgium to Lorraine 1 fighter moved from Paris to Lorraine 10 infantry moved from Picardy to Lorraine 1 tank moved from Paris to Picardy 6 infantry moved from Paris to Picardy 2 infantry moved from Kamerun to SZ 24 2 infantry and 1 transport moved from SZ 24 to SZ 22 Combat - French Battle in Lorraine French attack with 18 artilleries, 3 fighters and 27 infantry Germans defend with 2 infantry French roll dice for 18 artilleries, 3 fighters and 27 infantry in Lorraine, round 2 : 23/48 hits, 25.00 expected hits Germans roll dice for 2 infantry in Lorraine, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the French lost in Lorraine 2 infantry owned by the Germans lost in Lorraine French win, taking Lorraine from Germans with 18 artilleries, 3 fighters and 26 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Casualties for Germans: 2 infantry Combat Move - French Place Units - French 2 fighters, 2 infantry and 2 tanks placed in Paris Turn Complete - French French collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
French regular : -2.00 Germans regular : 0.00
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War I 1914
Game History
Round: 7 Puchase Units - British British buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 8 infantry moved from Persia to Mesopotamia 2 artilleries and 2 infantry moved from India to SZ 29 2 artilleries and 2 infantry moved from SZ 29 to Mesopotamia 1 artillery and 6 infantry moved from India to Persia 1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Portuguese East Africa to German East Africa British take German East Africa from Germans 4 infantry and 2 transports moved from SZ 2 to SZ 16 2 artilleries and 2 infantry moved from Belgium to SZ 9 2 artilleries, 2 infantry and 2 transports moved from SZ 9 to SZ 7 3 artilleries, 1 fighter and 12 infantry moved from Belgium to Lorraine 1 battleship moved from SZ 9 to SZ 7 1 cruiser moved from SZ 14 to SZ 16 Combat - British Battle in Mesopotamia British attack with 5 artilleries, 2 fighters and 14 infantry British roll dice for 5 artilleries, 2 fighters and 14 infantry in Mesopotamia, round 2 : 13/21 hits, 9.50 expected hits Ottomans roll dice for 1 infantry in Mesopotamia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Mesopotamia 1 infantry owned by the Neutral_True lost in Mesopotamia British win, taking Mesopotamia from Ottomans with 5 artilleries, 2 fighters and 13 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Casualties for Neutral_True: 1 infantry Combat Move - British Place Units - British 4 artilleries and 7 infantry placed in India Turn Complete - British British collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Ottomans regular : 0.50 British regular : 3.50
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@Guderian1
Game HistoryRound: 7 Puchase Units - Ottomans Ottomans buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Ottomans 1 artillery and 13 infantry moved from Ankara to Mesopotamia 2 artilleries and 12 infantry moved from Syrian Desert to Mesopotamia 3 artilleries and 2 infantry moved from Constantinople to Ankara Combat - Ottomans Battle in Mesopotamia Ottomans attack with 3 artilleries and 25 infantry British defend with 5 artilleries, 2 fighters and 13 infantry Ottomans roll dice for 3 artilleries and 25 infantry in Mesopotamia, round 2 : 11/28 hits, 10.33 expected hits British roll dice for 5 artilleries, 2 fighters and 13 infantry in Mesopotamia, round 2 : 10/20 hits, 10.50 expected hits 10 infantry owned by the Ottomans lost in Mesopotamia 11 infantry owned by the British lost in Mesopotamia British and Ottomans reach a stalemate . Battle score for attacker is 3 Casualties for Ottomans: 10 infantry Casualties for British: 11 infantry Combat Move - Ottomans Place Units - Ottomans 5 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
Ottomans regular : 0.67 British regular : -0.50
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War I 1914
Game History
Round: 7 Puchase Units - Italians Italians buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Tuscany to Piedmont 14 artilleries, 2 fighters and 29 infantry moved from Tuscany to Rome Combat Move - Italians Place Units - Italians 5 infantry placed in Rome Turn Complete - Italians Italians collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War I 1914
Game History
Round: 7 Puchase Units - Americans Americans buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from SZ 7 to SZ 8 1 infantry moved from SZ 8 to Picardy 1 artillery moved from SZ 8 to Picardy 4 artilleries and 4 infantry moved from Canada to SZ 2 4 artilleries, 4 infantry and 4 transports moved from SZ 2 to SZ 8 1 transport moved from SZ 8 to SZ 2 4 infantry moved from SZ 8 to Picardy 4 artilleries moved from SZ 8 to Picardy 4 artilleries and 4 infantry moved from Belgium to Picardy 2 artilleries and 2 infantry moved from United States of America to Canada 1 transport moved from SZ 1 to SZ 2 1 artillery and 1 infantry moved from Canada to SZ 2 1 artillery, 1 infantry and 1 transport moved from SZ 2 to SZ 7 Combat Move - Americans Place Units - Americans 2 artilleries and 4 infantry placed in United States of America Turn Complete - Americans Americans collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
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@Guderian1
Game HistoryRound: 8 Puchase Units - AustroHungarians AustroHungarians buy 1 artillery, 8 infantry and 1 tank; Remaining resources: 2 PUs; Combat Move - AustroHungarians 3 infantry moved from Romania to Bulgaria 4 infantry moved from Trieste to Albania 4 infantry moved from Serbia to Bulgaria 1 tank moved from Venice to Piedmont 1 infantry moved from Venice to Piedmont 1 fighter moved from Venice to Piedmont 1 artillery moved from Venice to Piedmont 1 infantry moved from Venice to Piedmont 5 artilleries, 2 fighters and 50 infantry moved from Venice to Tuscany AustroHungarians take Tuscany from Italians 1 artillery, 3 infantry and 1 tank moved from Trieste to Venice 1 artillery, 1 fighter, 6 infantry and 1 tank moved from Vienna to Trieste 1 fighter moved from Trieste to Venice Combat - AustroHungarians Battle in Piedmont AustroHungarians attack with 1 artillery, 1 fighter, 2 infantry and 1 tank Italians defend with 1 infantry AustroHungarians win, taking Piedmont from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tank remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 1 artillery, 8 infantry and 1 tank placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 41 PUs; end with 43 PUs
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@Guderian1
Game HistoryRound: 8 Puchase Units - Germans Germans buy 1 fighter, 10 infantry and 1 tank; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Alsace to Belgium Germans take Belgium from French 1 infantry moved from Alsace to Belgium 14 artilleries, 4 fighters, 44 infantry and 3 tanks moved from Ruhr to Alsace 1 infantry moved from Munich to Alsace 1 infantry moved from Munich to Alsace 10 infantry and 1 tank moved from Kiel to Ruhr 1 fighter moved from Berlin to Ruhr 10 infantry and 1 tank moved from Berlin to Kiel 1 artillery and 6 infantry moved from Smyrna to Trans-Jordan 2 artilleries and 12 infantry moved from Ankara to Mesopotamia Combat - Germans Battle in Mesopotamia Germans attack with 2 artilleries and 12 infantry; Ottomans loiter and taunt British defend with 5 artilleries, 2 fighters and 2 infantry Germans roll dice for 2 artilleries and 12 infantry in Mesopotamia, round 2 : 7/14 hits, 5.33 expected hits British roll dice for 5 artilleries, 2 fighters and 2 infantry in Mesopotamia, round 2 : 6/9 hits, 5.00 expected hits 6 infantry owned by the Germans lost in Mesopotamia 5 artilleries owned by the British, 1 infantry owned by the British and 1 fighter owned by the British lost in Mesopotamia British and Germans reach a stalemate . Battle score for attacker is 11 Casualties for Germans: 6 infantry Casualties for British: 5 artilleries, 1 fighter and 1 infantry Combat Move - Germans Place Units - Germans 1 fighter, 10 infantry and 1 tank placed in Berlin Turn Complete - Germans Germans collect 41 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : 1.67 British regular : 1.00
Swap a surviving Fighter in Mesopotamia for Artillery as you like. Be very careful if you attack an area defended with Tanks, because the game engine can’t block their powers on defense. If you’re just accepting the casualty picker choices without looking at it then the hits are going to be incorrectly assigned to the Tanks. Safest practice is to make sure all defending Tanks have their damage set to maximum before you roll the battle.
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TripleA Manual Gamesave Post: British round 8
TripleA Manual Gamesave Post for game: World War I 1914
Game History
Round: 8 Puchase Units - British British buy 5 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 4 artilleries moved from India to SZ 29 4 artilleries, 1 battleship, 1 cruiser and 2 transports moved from SZ 29 to SZ 28 4 artilleries moved from SZ 28 to Trans-Jordan 5 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 cruiser, 2 infantry and 1 transport moved from SZ 16 to SZ 19 2 infantry moved from SZ 19 to Trans-Jordan 2 infantry and 1 transport moved from SZ 16 to SZ 19 2 infantry moved from SZ 19 to Trans-Jordan 1 infantry moved from German East Africa to British East Africa 1 fighter moved from Mesopotamia to India 1 artillery and 6 infantry moved from Persia to India 1 battleship, 2 infantry and 1 transport moved from SZ 7 to SZ 16 2 artilleries and 1 transport moved from SZ 7 to SZ 16 3 artilleries, 1 fighter and 12 infantry moved from Lorraine to Burgundy Combat - British British creates battle in territory Mesopotamia Turning on Edit Mode EDIT: Adding units owned by Germans to Coastal Barrage 1: 1 infantry EDIT: Battle in Trans-Jordan EDIT: British attack with 5 artilleries and 9 infantry EDIT: Germans defend with 1 artillery and 6 infantry; Ottomans defend with 2 infantry EDIT: 1/1 hits, 0.67 expected hits EDIT: 7/14 hits, 6.33 expected hits EDIT: 3/9 hits, 4.50 expected hits EDIT: 9 infantry owned by the British lost in Trans-Jordan EDIT: 6 infantry owned by the Germans lost in Trans-Jordan EDIT: Ottomans and British reach a stalemate EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -9 EDIT: Battle in Mesopotamia EDIT: British attack with 1 infantry EDIT: Germans defend with 2 artilleries and 6 infantry; Ottomans defend with 3 artilleries and 15 infantry EDIT: 0/1 hits, 0.33 expected hits EDIT: 14/26 hits, 13.00 expected hits EDIT: 1 infantry owned by the Germans lost in Mesopotamia EDIT: Ottomans and British reach a stalemate EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3 EDIT: Recording Battle Statistics Combat Move - British
Combat Hit Differential Summary :
EDIT: : 0.17
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@Guderian1 I screwed up the amphibious assault on Turkey. which guy am I supposed to put on the 1 arty in the corner?
when I have 1 guy and one plane in mesopotamia, can I withdraw both or only the plane?
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@Guderian1
The player making the amphibious attack needs to put one of their own “coastal attacker” units in the box holding the matching number of defending Artillery. This will spawn a battle that has to be resolved before the main attack so you can remove any hits scored by the Artillery in the box from the attacker’s forces (these hits are limited to only affecting the units shipped in by sea). The German Artillery cannot be left on its own w/o matching German Infantry in Trans-Jordan, Infantry from troops on the same side do not count. So the correct final CP state for TJ should be 1 Ottoman infantry, 1 German Infantry + Artillery.The British Fighter can go anywhere subject to the Infantry rule. The Infantry in Mesopotamia can remain and not fight, or make a move into a space that was controlled by the UK (NOT the Entente as a whole) at the start of the UK turn, move into an Entente space that has UK units in it, or get on a boat to move into one of the types of spaces listed above (or stay on the boat).
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@Guderian1
Just a reminder you posted a turn for the UK that is not finished.