@generalhandgrenade Thanks GHG. Useful info for my ongoing game.
Bad luck the Spring Offensive. Had my money on you. Better luck next time.
Posts made by Dran Black
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RE: Soviet Surprise Attack Clarification
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Soviet Surprise Attack Clarification
This may have been answered before but a couple of quick queries.
Does the German player have to use the “Soviet Suprise Attack” special rule on the turn that they declare war?
It says “Once per game…” “if the Germans declare war on the soviets…”
It doesnt say anything about doing it on the turn they declare war.
Could it be used several turns into the war?Additionally, the Motorised Inf upgrade rule says that Regular Inf can be upgraded if they are in supply path.
Can the Inf move the turn they are upgraded?
Can they be in a newly captured territory?Thanks.
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RE: What happens to Vichy when Allies Liberate Paris?
@Chris_Henry
Thanks guys, I was wondering if there was anything specific about Paris being liberated.
But what you guys said seems to make sense. -
What happens to Vichy when Allies Liberate Paris?
Recent game I played, the Allies liberated paris but I couldnt find anything in the rules that said what happened to the Vichy… anyone know what happens?
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RE: French response to Japanese Aggression?
@GeneralHandGrenade
Oh I appreciate the “Historical” aspect of it. Though I think your argument is much more grounded in the world or World War 1. I think that by the 30’s France and Britain were very much seeing eye to eye on maintaining the status quo.The rush for Empire as the Europeans saw it, was over and the maintenance of said Empires after WW1 was a large concern. This is why, amongst other things the Imperial powers cooperated in the Chinese concessions at the turn of the 20th century.
I also disagree on the value of the Asian-African colonies as you put it. India was still the jewel in the crown of the British Empire, French indo-china was the second most invested in colony of the French after Algeria (which was seen as essentially part of France) and given the difference in size and distance between the African and Asian holdings for France it’s quite a considerable investment.
But the Historical aspects aside, I think that if the Japanese had invade India before the war in Europe began, the French would have had a significant response given the threat they would have felt from such Japanese aggression. And in Game purposes I think it might just be either an oversight or ill conceived. I think that the French should have something more akin to a D-6 IPP increase.
As always I appreciate your input GHG. You’re always a good man to get a word from and your insight is always welcome.
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RE: French response to Japanese Aggression?
@Chris_Henry
Also it’s interesting to note that there are no income increases whatsoever if one or more of the Axis/Commintern declares war on the US. Which again is quite possible given the scope and scale of the game.I’m not surprised by this particularly on a “Historical” perspective, but from a gameplay perspective an adjustment might be needed.
I mean what if a concerted Axis effort is made to invade the US in July '38/Jan '39?
It might be a viable strategy but it also might be a game breaker from a classical standpoint. The remaining Allied powers would have little comeback. -
RE: French response to Japanese Aggression?
@Chris_Henry
Well the UK was technically “neutral” in terms of War/Peace, however I dont think that any of the major powers fall under the Neutral Category when determining income increases.But I would expect there to be a seperate category for if this event were to take place. Given the scope of the game it’s quite possible, even if unlikely, that the Japanese might declare war on the UK or France before the European Axis do.
As this is the case I think there should be a seperate allowance for this, even if it isnt that the “other” doesn’t go to Wartime income (which kind of makes sense as why would the French fight for India or Hong Kong, or the British for French indochina). -
French response to Japanese Aggression?
In a recent game my opponent and I discovered after an early (Jan '38) Japanese attack and capture of Calcutta that the French have no income increases from such an action. The US gained its 5 x D12 increase and obviously the Commonwealth went to full mobilization, but I was surprised to see that the Fremch have no response whatsoever.
Is this an oversight or by design? I can see why it might not be a good idea for the French to go to a war footing (especially as the European Axis hadnt attacked anyone yet), but I would expect at least the same sort of IPP increase as they get for Japan attacking China, if not more.
Thoughts?
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RE: India in Global War 1936 v3
@Larrie
That is correct, you cannot build Factory upgrades or shipyards etc.However you can build minor ICs and any other facilities that dont require home territory.
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RE: Japan wartime bonus question V3
@MAX1313
Yes is the answer.You get 2 IPP for each territory regardless of how many you control. You dont need all of them.
So if you only held the Philippines then you would only get +2 IPP. If you held Java, Borneo, and the Philippines, you would receive +6 IPPs.The same is the case for the +1 Territories in China and the +1 For Wake, Midway, and Solomons.
If you hold a listed territory, and are at war with a major power (barring Eveolved China), then you will get the IPP bonus for that territory .
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RE: V3 Building New Railways?
@NinjaEskimo012
Global War rulebook 12.11 tells you how much rail costs. 2IPP for normal terrain 4 IPP for anything else.Rail is a great investment for the British along with most other infrastructure.
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RE: KMT evolves to Major power as soon as Japan attacks!?
@mrgoatcheese
That is a really really good point. -
RE: KMT evolves to Major power as soon as Japan attacks!?
@GeneralHandGrenade
Thanks General. I had thought of it the same way, but the wording the rules led my colleagues and opponents to rule against me when determining how the KMT should be played out.
I cant blame them for the decision as the wording in the rules uses the term “immediately”. Probably something that needs clarifying by Doug and the gang when they go back through it.Thanks for the reply.
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KMT evolves to Major power as soon as Japan attacks!?
So I played my first game of G’36 V3 yesterday with some fine folks.
In July 1937 when Japan attacked China, the Warlords all aligned to KMT as expected. However, for a fraction of a turn, the KMT reached its 13 ipp requirement to evolve to a major power, the rules stated that this happens “immediately” upon on reaching 13 IPP.Is this the case? Do the rules need tightening up with better language? Or is KMT a major power pretty much as soon as it is attacked?
@GeneralHandGrenade have you covered this in your rules break down?
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RE: New Special Unit Ideas?
@SS-GEN
Why only kill Inf etc? Other units dont suffer the same limitation?
What is 1-2 series? -
RE: New Special Unit Ideas?
@RellHaiser
That was the same trouble I was having but after they introduced Cav moving 2 in mountains and brought Desert terrain in, it seemed like the appropriate way to go. -
RE: New Special Unit Ideas?
@SS-GEN
I’ve been using the Stats for TDs, Artillery, and SPAs in the Global 36 v3 rules.
They do have separate SPA and TD units available for most nations. I like the Hummels and Stugs myself.
I think that the AT artillery would be formidable enough with just A:2 D:4 M:1 C:4 Target Select Vehicle 1-3 on defence. Hell, 1-2 TS would be decent enough.
I think if you give the TDs and ATA the +1 inf support then you’ll squeeze the regular Artillery and SPA out of the game a bit. Otherwise I reckon it’s a fairly decent defensive unit.
What do you guys think about Armoured Cars/Recon Units?
I’m working on using ACs in the game.
They will have the stat profile of Cavalry but will move 2 in Desert terrain (instead of mountain), cost 4 IPP, can pair with other vehicles to allow them to move 2 in desert, and pair with Armoured units to blitz in the desert.
Also, if they havent/wont use either of these abilities, they may give a +1 to the opening strike of Artillery and SPAs. -
RE: New Special Unit Ideas?
I like the Target select only on defence.
It simulates the hidden/fortified positions that AT guns work best from. -
RE: New Special Unit Ideas?
@SS-GEN
Well the current Tank Destroyer is A:3 D:4 M:2 $:5
Target select 1-3 Vehicle Class. Which I think is fair enough. Especially as it doesnt come with Blitz. (I did think it was A&D 5).An Anti-Tank (Artillery) unit should have similar stats. But obviously M:1, it should also cost 4, and be towable.
I think then it would be a pretty solid defensive unit. -
RE: New Special Unit Ideas?
I’m definitely using the sword fish rules. I quite like them. What are the JU87-U rules?
I like your Anti tank unit. I would make them weak on the Attack though. Like A:2 D:5 M:1 $:4 with the target select. Got to make them worse than Artillery on the attack. But other than that I quite like the idea.
Your Flak tower idea seems solid too. Maybe 2 turns to build and cost 6 or maybe 8? But only make them Available in like July '41 or Jan '42 to stop them being spammed out.