I posted a method of a simple calculation of the requirements for industrial chips or paper money (bucks), for each version of the Axis and Allies game. I think the results are somewhat revisionist compared to the existing sets in use. It is a good basis for everyone to configure the set that suits them, knowing the real requirements of each game. This is shown in the link below:
https://www.axisandallies.org/forums/post/1635056
Posts made by Always Wanderer
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RE: Industrial Production Chips BACK IN STOCK
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RE: A&A 1940 Global National Objective Card Deck
I also found another way to print these cards individually directly on a card printing website, in Bridge card size. Presented at the link:
https://www.axisandallies.org/forums/post/1635724 -
RE: National Objective Cards for Anniversary
There is another way I found to print these cards individually in Poker card size, directly on a card printing website and I present it in the post below:
https://www.axisandallies.org/forums/post/1635724 -
Axis & Allies - Cards for everything - National Objectives, Advantages and Technology
The various versions of Axis & Allies optionally require some sets of cards that more practically represent some features of the game mentioned in the rulebooks. They cover the regular versions but also some improvised adaptations.
The sets presented here consist of separate photos for each card, and some of them are from edits of single decks posted by other members. Also featured are some new back covers.
The following cards can be printed on any website that prints and sends cards such as e.g. the MPC (makeplayingcards.com).A) National Objectives and Bonus Income
They are normally available in versions: Anniversary, and 1940 SE (Europe etc).
i) Anniversary 50th - National Objectives and Bonus Income Cards
The following set of cards is printable in Poker size 2.5"×3.5" (63.5×89mm):
https://www.dropbox.com/s/efgi7nl2075zxq9/AA50 National Objectives Cards (Poker size).rar?dl=0
Derived from an edit of the deck designed and posted in 2019 by member Corporal Glegg at the link:
https://www.axisandallies.org/forums/topic/33849/national-objective-cards-for-anniversaryii) Global, Europe, Pacific, 1940 SE - National Objectives and Bonus Income Cards
The following card set is printable in Bridge card size 2.25"×3.5" (57×89mm):
https://www.dropbox.com/s/0hzs3bnm9li290s/AA1940 SE National Objectives Cards (Bridge size).rar?dl=0
With the addition of a few extra cards to the Global set this can be used for both the separate AA Europe 1940 SE as well as the Pacific 1940 SE versions. These have the corresponding symbol “E” for Europe and “P” for the Pacific at the top right and replace the corresponding card from the Global set.
Derived from an edit of the deck originally designed and posted by member Young Grasshopper in 2015 at the link:
https://www.axisandallies.org/forums/topic/25587/a-a-1940-global-national-objective-card-deck
However, this set has been improved by the designer in 2020
https://www.axisandallies.org/forums/topic/35289/grasshopper-s-dice-cards-a-a-gaming-accessories/4
and is available along with other sets on the website:
https://www.makeplayingcards.com/sell/young-grasshopperB) National Advantages and Technologies:
i) The National Advantages feature is normally only present in the Revised (2004) version but they were also introduced in the customized Anniversary Upgraded Version designed and posted in 2018 by member Dagon81 at the link:
https://www.axisandallies.org/forums/post/352353
I supplemented this presentation in 2022 with sets of similar cards for the Revised (2004) and adapted it for the Spring 1942 and 1942 SE, omitting the 1940 SE versions.ii) The Technologies feature is normally available in: Revised (2004), Anniversary and Global 1940 SE. I created card sets for these and adapted them for the Spring 1942 and 1942 SE versions as well.
They are printable in Poker card size 2.5"×3.5" (63.5×89mm), presented in the links:
https://www.axisandallies.org/forums/post/1618116
and
https://www.axisandallies.org/forums/post/1618056
It should be noted that in some sets a slight deviation from the border of the red dashed line was preferred in order to keep the original size and quality of the subject unchanged but also not to have too large margins around the main subject of the cards, which would look something like this:
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Axis & Allies - IPC Calculation for Industrial Chips or Paper Certificates (Bucks)
Considering that it is good to use as few chips or bucks as possible to fill each player’s amount, more high-value coins and fewer low-value coins should be used.
Looking at the needs for the Anniversary edition we cover all the others except the Global edition which has higher requirements and taking into account that the Anniversary, Europe, Pacific and Global editions also require extra amounts from the National Objectives Income.
It should also be taken into account that it is impossible to achieve all National Objectives at the same time because on the one hand some overlap between rival powers and also it is impossible for both sides or for all powers to excel at the same time. However, here the calculation takes into account the theoretically maximum amount that can exist.
Below I also list the quantities required in editions as well, including the revenues from the National Objectives, where they exist:
Starting IPC’s for Axis & Allies games:
1941: 55
Pacific 1940: 81 (157)
Spring 1942: 166
Anniversary: 171 (246)
Europe 1940: 149 (249)
Global 1940: 241 (373)
A&A IPC Calculation.pdf
For the Anniversary edition:
IPC Chips with a value of 1:
It is possible that 6 quads with a value of 1 are needed at the same time. For example if all powers have income ending in 4 or 9 (eg 4, 14, 9, 19 etc). This means that 24 chips with a value of 1 may be needed.
IPC Chips with a value of 5:
Also if all powers have income ending in 5 to 9 at the same time (eg 5, 6, 7, 8, 9, 15, 16 etc) they may need 6 tokens with a value of 5 at the same time. This does not change if there are chips with a value of 25 in the set because then, they complete the five after 25 to make a ten up to 30 for the amounts that follow (e.g. 31, 32, 33, 34, 41, 42 etc.).
IPC Chips with a value of 10:
If there are no chips of 25 then 20 chips with a value of 10 may be needed at the same time since the maximum total income reaches 246 IPC.
Having chips worth 25 greatly reduces the requirement for chips worth 10 used to complete tens between 10 and 25 or between 25 and 50 (eg 35, 45 etc). Therefore, the highest requirement for chips with a value of 10 occurs if all powers need two chips with a value of 10 at the same time, so 6 pairs, i.e. 12 chips with a value of 10.
So the perfect sets for the Anniversary Edition are:- Simple required set: 24x1 + 6x5 + 20x10 = 256 IPC with 50 chips
- Simple configured set: 25x1 + 5x5 + 20x10 = 250 IPC with 50 chips
- Full required set: 24x1 + 6x5 + 12x10 + 3x25 = 249 IPC with 45 chips
- Full configured set: 25x1 + 10x5 + 10x10 + 3x25 = 250 IPC with 48 chips
Likewise for the Global version:
IPC Chips with a value of 1:
If all powers have income ending in 4 or 9 (e.g. 4, 9, 14, 19 etc), 10 quads with a value of 1 may be needed at the same time, meaning 40 tokens with a value of 1.
IPC Chips with a value of 5:
Also, 10 chips with a value of 5 may be needed at the same time if the powers’ incomes end in 5 to 9 (eg 5, 6, 7, 8, 9, 15, 16 etc). This does not change if there are chips with a value of 25 in the set because then, they complete the five after 25 to make a ten up to 30 for the amounts that follow (e.g. 31, 32, 33, 34, 41, 42 etc.).
IPC Chips with a value of 10:
If there are no chips of 25 then 29 chips with a value of 10 may be needed at the same time since the maximum total income reaches 373 IPC.
If there are chips with a value of 25 it greatly reduces the requirement for chips with a value of 10 which are used to complete tens between 10 and 25 or between 25 and 50 etc. Therefore, the highest requirement for chips with a value of 10 occurs if all powers need two chips with a value of 10 at the same time, so 10 pairs, i.e. 20 chips with a value of 10.
Therefore the perfect sets for the Global version are:- Simple required set: 40x1 + 10x5 + 29x10 = 380 IPC with 79 chips
- Simple configured set: 40x1 + 10x5 + 30x10 = 390 IPC with 80 chips
- Full required set: 40x1 + 10x5 + 20x10 + 4x25 = 390 IPC with 74 chips
- Full configured set: 40x1 + 10x5 + 20x10 + 5x25 = 415 IPC with 75 chips
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Axis & Allies Global 1940 2nd - Basic Rules and Setup Charts
Notes on the Global 1940 2nd rules, mainly highlights of the most important rules as they appear in rulebooks along with some additional comments and explanations and some helpful tables:
Global 1940 2nd - Setup Charts:
https://www.dropbox.com/s/ccw97pjjrx45768/Setup Charts for A%26A G40 SE.pdf?dl=0
Global 1940 2nd - Basic Rules Guide:
https://www.dropbox.com/s/m83pt7a1o2f2iru/Important Notes for A%26A G40 SE.pdf?dl=0
Some pages as a sample of these Notes below:
See also the posts for Europe and Pacific 1940 SE versions:
https://www.axisandallies.org/forums/post/1622770
and
https://www.axisandallies.org/forums/post/1623789 -
Axis & Allies Pacific 1940 2nd - Basic Rules and Setup Charts
Notes on the Pacific 1940 2nd rules, mainly highlights of the most important rules as they appear in the rulebook along with some additional comments and explanations and some helpful tables:
Pacific 1940 2nd - Setup Charts:
https://www.dropbox.com/s/hkhe3it1gkhkwse/Setup Charts for A%26A P40 SE.pdf?dl=0
Pacific 1940 2nd - Basic Rules Guide:
https://www.dropbox.com/s/0y4rogsbnri9rcr/Important Notes for A%26A P40 SE.pdf?dl=0
Some pages as a sample of these Notes below:
See also the posts for Europe and Global 1940 SE versions:
https://www.axisandallies.org/forums/post/1622770
and
https://www.axisandallies.org/forums/post/1630786 -
Axis & Allies Europe 1940 2nd - Basic Rules and Setup Charts
Notes on the Europe 1940 2nd rules, mainly highlights of the most important rules as they appear in the rulebook along with some additional comments and explanations and some helpful tables:
Europe 1940 2nd - Setup Charts:
https://www.dropbox.com/s/m8t34moclkiy0ai/Setup Charts for A%26A E40 SE.pdf?dl=0
Europe 1940 2nd - Basic Rules Guide:
https://www.dropbox.com/s/nkmtfl3tblfhyd5/Important Notes for A%26A E40 SE.pdf?dl=0
Some pages as a sample of these Notes below:
See also the posts for Pacific and Global 1940 SE versions:
https://www.axisandallies.org/forums/post/1623789
and
https://www.axisandallies.org/forums/post/1630786 -
Axis & Allies - Dice options: “Low Luck” and “No Luck”
The dice rules for both “Low Luck” and “No Luck” (that means “No Dice”) ways to play, in pdf file:
https://www.dropbox.com/s/x4j29q8euk5u8hv/A%26A Dice options.pdf?dl=0
(The texts are not entirely mine, but I do not remember the sources. However, it is from the time when we played on “Game Table Online”)“Low Luck” Rules for Axis & Allies:
The common way to play with Low Luck is like this…
For every combat round you add the values of the attacking and defending units.
For instance if you are attacking with 4 inf and 1 fighter and the defender has 2 inf, then the attacker has 7 attack points while the defender has 4.
Every 6 points means that you’ll get a hit, and you roll a dice for the leftovers.
On this case the attacker would have 1 automatic hit, while rolling a die and hitting with a 1, while the defender would roll a die to hit on a 4 or less.
Imagine both the attacker and defender had 1 hit each. On the next combat round the attacker doesn’t have to roll (it has 6) while the defender rolls for 2 or less. And it goes on until one or both sides are destroyed or the attacker retreats.
The same applies for ships doing land bombardment during amphibious assaults.
Example: For two Battleships you have 8 firepower points in bombardment, so you get one automatic hit and you roll the dice for 2 or less to get a second bombardment hit.
For the Antiaircraft guns if the attacking airplanes are six you get one automatic AA hit. If they are less than six you roll the dice and if you get the number of planes or less you get one AA hit.
Example: For nine attacking airplanes you get one automatic AA hit (for the first 6 planes) and you roll the dice for 3 or less to get a second AA hit (for the remaining 3 planes).
Alternative rules (for AA guns):
With AA shots you can either roll individually for each plane, or you can roll for each type of plane.
Or just add up all the attacking planes and divide that number by 6. 11 Fighters, 11 Tactical Bombers and 2 Strategic Bombers = 24 Planes, 4 planes are lost.
The thing with that approach is that it allows for very effective strategic bombing campaigns. You send 6 bombers against an IC on a territory worth 8 IPC or more (on Global 40 against a Major IC): 1 bomber gets shot automatically by the AA, resulting in a loss of 12 IPCs but the other 5 bombers deal an average of 3.5 damage to the targeted IC. You keep buying one bomber to replace the lost one and the other guy has to either pay a lot to build units or abandon the IC.
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…“No Luck” (that means “No Dice”) Rules for Axis & Allies:
The total firepower points of the fighting units divided by 6 and rounded gives the number of hits. That means if the firepower points are 3, 4, 5 or 6 you get a hit and if they are 1 or 2 you don’t get hit. For example:
Three attacking tanks (firepower 9) causing two hits to the defender (one for the first 6 points and one for the remaining 3 points of the total firepower).
If the opposing fighting units have low firepower (less than 3 points) and no one can do a hit to each other, you must keep the leftovers between battle rounds until there is at least a 3 firepower hit. For example:
Two attacking infantries (firepower 2) eliminate one defending infantry (firepower 2) in two battle rounds.
Antiaircraft guns (AA):
The total number of attacking airplanes divided by 6 and rounded gives the number of AA hits. That means if the number of airplanes is 3, 4, 5 or 6 you get an AA hit and if it is 1 or 2 you don’t get hit. For example:
If the attacking airplanes are nine the AA gun causes 2 hits (one for the first 6 planes and one for the remaining 3 planes).
Alternative rules:
Whenever you have a battle, you add up each of the different types of attacks, just like low luck. The difference is, you keep the leftovers between battles.
No hits are inflicted until a total of 6 is reached.
Example: I attack with 10 infantry against 3 tanks.
Round 1: I have total attack value of 10 (10 infantry attacking at 1). Total defense value is 9 (3 tanks defending at 3). So I get 1 hit, and the defender gets 1 hit. However, the remainder is NOT rolled, but saved for the next round.
Round 2: I now have 9 infantry attacking 2 tanks. My total attack is 9; the total defense is 6. HOWEVER, we add the leftovers from the last round, so my total attack becomes 9 + 4, while the total defense becomes 6 + 3. That makes for 13 and 9 respectively. I get 2 hits, the defender still gets 1 hit. Now I have 8 infantry, the defender has nothing.
Obviously antiaircraft guns become totally useless because you can attack with up to 5 planes, and nothing will ever get shot down (the AA gun total never reaches 6 or more since it only fires once).So the solution is to keep a running total for AA guns not just between combats, but for the WHOLE GAME, and knock off a fighter (or a bomber) whenever the total hits 3.Same thing for battleships. -
Axis & Allies - Custom Setups and bids for Revised and Spring 1942 (1st)
From the time we played online at the legendary “Game Table Online (GTO)”, I have kept some file documents of the bids we made at the beginning of the matches. These are actually Custom Setups. Here is the pdf files: https://www.dropbox.com/s/80ejfkvzh7f57fv/A%26A Custom setups.pdf?dl=0
Axis & Allies Custom Setup:
WHAT: As an alternative to the traditional beginning set-up for the game, bidding allows you an optional supplement to a country’s normal starting position. This supplement can be units and/or IPC’s. Bidding is done before play begins. In multi-player games you are also bidding to select a side with the winning bidder generally selecting his partner from those remaining [see recommendations below].REVISED AXIS & ALLIES: You are bidding to play the AXIS side. Players may start with any bid from the list that follows. Subsequent bids can be made by any other player for any amount that is of less advantage to the axis [further below on the list] than the the current bid. Bidding ends when no one is willing to take a bid of less advantage than the current bid. That winning bidder is an Axis player. If you make an Allied bid, you are still bidding to be Axis, but you are giving those extra units or IPCs to your opponents.
AXIS & ALLIES 1942: You are bidding to be the ALLIED side. Players may start with any bid from the list that follows. Subsequent bids can be made by any other player for any amount that is of less advantage to the allies [further above on the list] than the the current bid. Bidding ends when no one is willing to take a bid of less advantage than the current bid. That winning bidder is an Allied player. If you make an Axis bid, you are still bidding to be Allies, but you are giving those extra units or IPCs to your opponents.
Here is a list of the custom setups you can select in the table:
REVISED EXAMPLE: One player starts the bidding with the number of extra IPCs worth of units he will accept to play the Axis. Then if another players thinks he can do better with less, he’ll bid lower. The players continue alternating bids until no one wishes to go lower. Unless agreed otherwise a Japanese bid is lower than a German bid for the same amount.
For example in REVISED Axis & Allied bidding if Erwin and Winston are playing bidding might go like:
Erwin: “I’ll play Germany +9”. That means he’s willing to take the Axis countries with 9 extra IPCs worth of gear to start the game with.
Winston then says: “I’ll play Japan +9.”
Erwin then counters with: “Germany +8.”
Winston says, “fine… you play Axis.”So now Erwin gets to start with 8 extra IPCs worth of troops for Germany. Per the list this would mean: an extra tank and infantry in Africa at the beginning of the game.
Note in Axis & Allies 1942 bidding procedes in the opposite direction.
RECOMMENDATION: If players are NOT at similar experience levels - DON’T let bidding decide teams. Especially in 2 vs 2 team games it is recommended that you select partners FIRST and THEN bid. This will avoid the situation where 2 very experienced players are paired against 2 less experienced players and make for more competitive game play.Custom setup in Axis & Allies Revised & Spring 1942 Custom setup in Axis & Allies Revised & Spring 1942
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Axis & Allies All Versions - Cards for National Advantages and Technology - Charts for National Objectives & Policy
Expanding on the amazing set of Custom National Advantages Cards that “Dagon81” created along with an “Anniversary Upgraded version”, at the:
https://www.axisandallies.org/forums/post/1235815
I’ve created a few extra sets for all editions, by editing these cards in my computer. These extra cards as well as many initials, are based mainly on the Axis & Allies Revised Rulebook but also of the other editions, and include in addition to their National Advantages and Technologies. They appear in my related comment archives:
The Cards Book (pdf):
https://www.axisandallies.org/forums/post/1618056
The Extra Cards Sets (jpg):
https://www.axisandallies.org/forums/post/1618116
A sample of them is shown below:
For more card sets for National Objectives and how to print, see the post below:
https://www.axisandallies.org/forums/post/1635724 -
RE: Axis & Allies Europe, Pacific, Global 1940 2nd - National Objectives & Policy Charts
@superbattleshipyamato Thanks! I have also uploaded something similar for Anniversary as well:
https://www.axisandallies.org/forums/post/1618708 -
RE: Axis & Allies Anniversary - National Objectives Chart
@pizzapete I’m glad you like it. Thanks for the applause too! I have also uploaded something similar for Global as well:
https://www.axisandallies.org/forums/post/1618714 -
RE: A&A 1940 Global National Objective Card Deck
@ampdrive Ok, I fixed it. Not so bad news. Thank you!
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RE: Lets talk about chips
If changes happen every five:
For easier identification of the quantity and to avoid large estimation errors, I think that the best guarantee is given if the distinction is made every five with the characteristics of the change for each fives as obvious as possible. That is, to change the top or two top chips of the stack in each new five of subsequent value. It is also good to use mainly gray chips from below and to complete a stack of up to four gray chips, so that the level of the quantity is indicated by the height of the level. A relevant table that I made in pdf format at the link:
https://www.dropbox.com/s/7utsvihpqec86r6/AA Chips.pdf?dl=0
You can see my whole post about this “pentadic counting”:
https://www.axisandallies.org/forums/post/1618878
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Axis & Allies - Ways to count chips
Considering that:
- In the measurement what is mainly seen is the height of the stack and
- The color of the top chip and maybe although less of the second,
- As well as that a possible misidentification of the quantity should not result in large error deviations.
I think that: - The best guarantee is given if the distinction is made by fives of increasing quantity with the characteristics of the change for each fives as obvious as possible.
- The chip with the highest value should be placed on top, followed by the others in descending order, which should preferably only be gray and up to four, so that the height of the stack represents a corresponding quantity.
I tentatively named it the “pentadic system” from the Greek word “pente” meaning “five”. Τhe relevant table in pdf format at the link: https://www.dropbox.com/s/7utsvihpqec86r6/AA Chips.pdf?dl=0
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RE: National Objective Cards for Anniversary
Perhaps the following back covers are also suitable for these cards:
https://www.dropbox.com/s/7m3e5pru6ocjl0t/AA50 NO Small Cards Cover.png?dl=0
Also, I have made a Chart with the National Objectives & Bonus Income for the 50th Anniversary version: https://www.axisandallies.org/forums/post/1618708 -
Axis & Allies Europe, Pacific, Global 1940 2nd - National Objectives & Policy Charts
I have made some tables with the National Objectives and Policy for the Europe, Pacific and Global versions. Territories are written in their original national colors regardless of whether they are the objective of another national power. They are also listed with the original national colors the various data on the Political Situation Chart of each national power, depending on which other powers they concern:
https://www.dropbox.com/s/rhjt7lvpoysv91b/National Objectives Bonus %26 Politics - A%26A 1940 2nd.pdf?dl=0 -
Axis & Allies Anniversary - National Objectives Chart
I have made a Chart with the National Objectives & Bonus Income for the 50th Anniversary version. Territories are written in their original national colors regardless of whether they are the objective of another national power:
https://www.dropbox.com/s/kcscf9sjz26ha8f/National Objectives Bonus - Anniversary 50th.pdf?dl=0 -
RE: A&A 1940 Global National Objective Card Deck
Custom Extra Cards for Europe and Pacific National objectives:
With the addition of a few extra cards to the Global set this can be used for both the separate AA Europe 1940 SE as well as the Pacific 1940 SE versions. I made these extra cards by simply editing the originals on my computer. These have the corresponding symbol “E” for Europe and “P” for the Pacific at the top right and replace the corresponding card from the Global set. They can be seen at the link below along with an additional suggestion for the back cover:
https://www.dropbox.com/s/4lu6j8g5v3roya7/A%26A NO Deck Printing Sheet 3 Custome.jpg?dl=0
I have also made some tables with the National Objectives and Policy for the Europe, Pacific and Global versions. Territories are written in their original national colors regardless of whether they are the objective of another national power. They are also listed with the original national colors the various data on the Political Situation Chart of each national power, depending on which other powers they concern:
https://www.dropbox.com/s/rhjt7lvpoysv91b/National Objectives Bonus %26 Politics - A%26A 1940 2nd.pdf?dl=0