One day, we’ll have:
Collect money at start of turn (no silly double pay-outs) –- Why? I don’t see the point in collecting at the beginning of the turn. I hate defensive games, and providing IPCs for territories you capture during your turn makes the game a more offensive oriented game. I don’t agree
Ships in port preventing early naval wipeouts — Ships in port should be easier to destroy. Pearl Harbor anyone? Ships gathered in port can not move well, can not evade bombs, clog with other ships, create traffic jams, and when sunk, create huge obstacles in the port that prevent the port from being used by other ships. Not to mention that you have a ton of ships all gathered in one nice easy small place to hit with your torpedo bombers and dive bombers. I think ports should have a free AA gun, but that the ships in the port should roll their defense at 1 less than normal (and they should cost 10% discount to rebuild after they are sunk). so I disagree again.
No use of captured factories — I think factories should have the option to be destroyed by your own forces. Give them 2 hit points, and allow friendly forces to target them during battle or as an attack. I disagree again.
Unlimited rail movement in non-combat — unlimited is a lot. I think all units should get 1 extra move during non-combat within friendly territories that are connected by railroads.
Capitals treated as any other territory — There should be some advantage to taking a capital, but the current advantage is far to big. Perhaps something like this: Instead of capturing all their IPCs, you instead destroy half their IPCs (and the other half remain with the player who just lost their capital), and you can continue to build units but you can not collect income until liberated.
Soviet-Japanese Neutrality Pact — This isn’t diplomacy, this is Axis and Allies played on the entire globe. Totally disagree
Correct roundels for each country — don’t really care, as long as they are similar enough i’m fine with it
RE: IL, since they are firing at 2 out of 6, they should cost double what an AA gun costs since AA guns fire at 1 out of 6 and cost 6 ipcs, therefore blockhouses should cost 12. I also think that when they are captured they should be destroyed, unlike AA guns that are still useful against the enemy, blockhouses will be pointed the wrong way and are immobile concrete structures after they are set in place. (how silly it would be if Germany capture the maginot line and then moves it to Normandy, or the Allies capture Normandy and move it with their front all the way into germany…)