• Lets talk ports


  • naval forces should have unlimted movement if they start next to a freindly territory and end their movement next to a friendly  terriotry and there are no enemies in there way.

    plus whatever rules fro coastal batteries


  • Use the AAP rules plus:

    ports protect against naval combat ( only air can attack)

    AA guns protect the ships

    Ships attacked by air take 2 hits each to sink ( its easy to raise them in shallow water and repair)

    Ports boost movement +1

    Ships in port can transfer from one port to another in NCM

    ports cost 6-8 IP


  • @Imperious:

    Use the AAP rules plus:

    ports protect against naval combat ( only air can attack)

    AA guns protect the ships

    Ships attacked by air take 2 hits each to sink ( its easy to raise them in shallow water and repair)

    Ports boost movement +1

    Ships in port can transfer from one port to another in NCM

    ports cost 6-8 IP

    Nice! :-D


  • @Imperious:

    Ships in port can transfer from one port to another in NCM

    Shouldn’t this have some sort of limitation?  I don’t think it would re realistic if I could move from NY to Pearl Harbor in one turn.


  • Transfer is limited to the production value? so at Hawaii you can only move one ship to it?  three to India?


  • My problem is not the number of ships.  It’s that a port allows you to “teleport”.


  • each turn is four months, so yes ships should be able to teleport.


  • @Emperor_Taiki:

    each turn is four months, so yes ships should be able to teleport.

    I disagree.


  • you dont think a ship can travel  to a friendly port in four months? :?


  • In a war time setting, no, I don’t think that a ship produced in Eus should be able to go to a Phillipines IC / Port in one turn.  Or think, UK ships going from Britain to Australia.  I don’t think so.


  • @Bardoly:

    In a war time setting, no, I don’t think that a ship produced in Eus should be able to go to a Phillipines IC / Port in one turn.  Or think, UK ships going from Britain to Australia.  I don’t think so.

    I dont know what to say to you buddy,

    your wrong?

    do you want examples?


  • At Coral Sea the Yorktown limped to Hawaii after like 2 days, multiply the distance X 120 and see how many times this gets you around the world.

    Ships can get around anywhere on the map, the actual problem is how this effects the game with a bunch of ships from say Germany showing up on the west coast of USA.

    Perhaps if ports are not in play you can move ships only from factory to factory ( the sea zone adjacent)


  • @Emperor_Taiki:

    @Bardoly:

    In a war time setting, no, I don’t think that a ship produced in Eus should be able to go to a Phillipines IC / Port in one turn.  Or think, UK ships going from Britain to Australia.  I don’t think so.

    I dont know what to say to you buddy,

    your wrong?

    do you want examples?

    I definitely not trying to argue for the sake of arguing, and I do understand that in the 1900’s, ships could travel longer distances more quickly than in the 1800’s.  I’m just saying that in a wartime situation, if a whole fleet of ships were moving from America to the Phillipines, for example, then Japan would have had some notice, and would have been able to attack the fleet and/or reposition their fleets in response.  That’s why in the game, ships are limited to a movement value of 2 so that after one country moves their fleet 2 spaces, then the other country has the option to move their ships.

    I believe that having this “teleporting” port rule would totally break the game under the OOB rule set.


  • Personally, I think adding a movement point is good enough.


  • yea just have it like AAP. This is the way to do it. if your in port you move 3 if you leave.


  • That sounds much better.  Maybe even a defense bonus if you’re in port would be okay also.


  • no defense bonus, but to simulate the reduced cost of repairs i think the ships should be able to be replaced at 1/2 cost, if you build a factory in that location.

    Ports protect against naval attacks, thats the bonus

    Also, AA fire occurs, but ships under attack should have reduced defensive capabilities say -1 because they are not mobile and are sitting ducks.


  • @Bardoly:

    I definitely not trying to argue for the sake of arguing, and I do understand that in the 1900’s, ships could travel longer distances more quickly than in the 1800’s.  I’m just saying that in a wartime situation, if a whole fleet of ships were moving from America to the Phillipines, for example, then Japan would have had some notice, and would have been able to attack the fleet and/or reposition their fleets in response.  That’s why in the game, ships are limited to a movement value of 2 so that after one country moves their fleet 2 spaces, then the other country has the option to move their ships.

    that is a very good point, but that is only true in certain situations, certainly youdont think it should take britain the whole came to reiforce india or eygpt with transport, becasue with ships moving two or three spaces a turn that is what happens.

    How about this system, ships can move from any port to another port in one turn if they can trace a path from from the one port to the other that does not go through a a sea zone that contains enemy ships or is adjacent to them.

    THis rule would better simulate the battles in the soloman inlands which if japan controled and had naval forces in would keep US ships from getting to austrailia, just like reality.


  • @Emperor_Taiki:

    @Bardoly:

    I definitely not trying to argue for the sake of arguing, and I do understand that in the 1900’s, ships could travel longer distances more quickly than in the 1800’s.  I’m just saying that in a wartime situation, if a whole fleet of ships were moving from America to the Phillipines, for example, then Japan would have had some notice, and would have been able to attack the fleet and/or reposition their fleets in response.  That’s why in the game, ships are limited to a movement value of 2 so that after one country moves their fleet 2 spaces, then the other country has the option to move their ships.

    that is a very good point, but that is only true in certain situations, certainly youdont think it should take britain the whole came to reiforce india or eygpt with transport, becasue with ships moving two or three spaces a turn that is what happens.

    How about this system, ships can move from any port to another port in one turn if they can trace a path from from the one port to the other that does not go through a a sea zone that contains enemy ships or is adjacent to them.

    THis rule would better simulate the battles in the soloman inlands which if japan controled and had naval forces in would keep US ships from getting to austrailia, just like reality.

    That’s definitely a better way to do it, but I can just imagine a situation where the US has a fleet on the west coast which wants to go to Australia, but the Japs anticipated the move, and have blocked it, but the ships decide to circumnavigate the world by way of the Panama Canal and get to Austalia by going through the Atlantic Ocean -> Indian Ocean -> Australia.

    Perhaps this would work if you put a limit on the number of zones which could be traversed in this way.  Perhaps 6-8?

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