Air Transports
We use the bombers from the original AA Game
cost 8 IPC’s 0,1,6 (Does not benifit from Long Range Aircraft) carries 2 Inf./or Paras.
May not move in the Combat move phase unless dropping Paras, may deploy 2 Paras.
Para troopers and Transport planes must begin their combat move in the same space.
Non combat move may move 2 Inf, or 2 Paras. Air Trans may fly out and “pick” up troops during Non combat move
Combat is normal with this exception,
As soon as trans ports deploy their Paras, they are removed from combat. this is to prevent them from being used as fodder. How ever you may choose to not deploy Paras, In this instance you may use Air Trains as Fodder but remember you have to have at least 1 Para aboard. (8IPCs for Trans and 4 or 8 IPCS for Para(s) =12[16] IPC loss)
Air trans May not Partially deploy, it’s all or None.
Para Troopers
cost 4 IPC’s 2,2,1 can be supported by Arty on Attack or on Def. In each case the increase is to 3. Must have Matching Arty for each para trying to use this Ability.
Paratroopers may only make a combat move from a Air Trans.
(They may not “walk” into combat)
Paratroopers and Airtrains are a Technology Advance and go hand in hand as one.
this set up seems to work pretty good for our group.