Being axis is easier in these newer versions than the previous classic versions. The three steps it takes America to get to Europe is a HUGE help to the Axis. But here is my Germany and i can win 5/10 games doing this. turn 1 buy all infantry YES all infantry then take out the allied navy with German navy and fighters/bomber. Consolidate all Eastern German forces in one territory. Turn 2 buy again ALL INFANTRY again. Move the Infantry you bought turn 1 west so you can defend against Normandy invasion also move your fighters with the infantry in the west. All the forces you consolidated retreat west closer to Germany don’t worry the German battering ram is coming. Turn 3 buy all tanks move the infantry from turn two east and consolidate all forces in the EAST. Turn 4 buy tanks move the massive consolidated force south never separate the infantry from the tanks. turn 5 move tanks from turn 4 south with the main force. Turn 6 Russia should be like OMG i cant kill that massive force you should be able to take caucuss now. With japan my goal #1 is to take India at all costs if Japan has failed to do this use the German army in Caucuss to take India now you can separate the tanks from the infantry to take India. Russia will take your infantry you left behind but that is fine and retake caucuss that is fine too . now Japan is free to take Asia at will, Germany should begin to pound Russia wherever avail and take easy territories do not commit to a suicidal battle to Russia. By now the Allies can pose a threat to Western Europe. But Germany and Japan should be collecting massive IPC’s Russia is doomed here in a few turns they just cannot deal with a mobile Japan and Germany and defend itself on two fronts. I see a lot of German players go north i do not agree with this becasue there is nowhere to break out like there is in the caucuss and also if Germany can break out into Asia they can knock the allies out of asia as well. with the defense boost tanks have now they are the most affordable attacker and blocker in one land unit and with some infantry cannon fodder they are nasty on offense and defense. I go mass tanks with Japan and Germany. If you cannot win with the Axis in the newer versions you are doing something wrong. Either not attacking enough or buying aircraft or navy. Germany really doesn’t need a navy and has enough aircraft to hold the whole game as long as you don’t loose them foolishly. On paper the Allies have the advantage by getting 3 turns to axis 2 and also should have an IPC advantage. But Germany is so massive early and it takes Allies 4-5 turns to begin to be effective that’s your window with Japan and Germany about 4- 6 turns after that Allies begin taking the game in their favor. So you must get your objectives done in this time frame. If you just turtle forever with Germany you will loose. And i f Japan leaves India for too long its hard to take especially if UK buys a lot of fighters.
Axis and Allies 1942 Edition Fact Sheet ( AA42)
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Also, it looks like I’ll be getting a review copy of the game a couple of weeks before the release.
Will you be able to share any details when you get it?
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Yes of course but I’ll only have a few days to do it. I’ll be crunched with some other things during early August.
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Well then just make pictures of the pieces and map and perhaps some player aids?
The article can wait till your ready, while pictures tell alot in quick order.
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Lets all give djensen some + karmas for this great news :-)
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I will indeed take pictures as soon as I get it.
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I don’t understand why it’s so difficult to release a few details of the new game. I’m eager to learn how this edition will be different. I own all the games and miniatures and I’m not sure I need another. They could convince me, however, by teasing me a little with new features/units/map details, etc., etc.,
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Instead of making a new thread, I’m asking anyone who knows the specific details which is different in AA42 from Revised to post the facts here.
It seems there are only one guy who actually got the game, and/or is willing to share some details.So what about the setup and rules and such?
Hopefully we get more details from BGG.
At least one thing is clear, no more tech! 8-)
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The AA42 rules 99% resemble the AA50 rules if you remove Italy, China, National Objectives and tech. There was only one very minor change.
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… There was only one very minor change.
I am curious … are you allowed to tell us more about it?
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Sure. The game is public now, so I can talk about it. The change is that when you buy more units than you can mobilize, you get a refund for the unplaceable units rather than having them remain in the mobilization zone for later placement.
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The change is that when you buy more units than you can mobilize, you get a refund for the unplaceable units…
Ironic rule change… for a game where they elected not to provide any IPC “pieces”.
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So same map as revised, and same rules as AA50.
Why should someone pay for this other than to support Larry?
And I do mean support Larry, not WOTC. They dont deserve any.
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Is the starting setup atleast a bit different? I hope…
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So same map as revised…
No Map changes?
Is that true?
So I can use my old 80x160 cm self-made revised map? Please confirm it.
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look at the photos. its re-drawn to match anniversary, but its the revised map.
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Only one change in map
Central Usa at Eastern Usa instead Western Usa -
Only one change in map
Central Usa at Eastern Usa instead Western UsaIt changed sides. But its still adjacent to west usa and east usa (of course).
But now it borders east canada as opposed to western canada.
Wonder what was the stupid rationale for that change, and no other…
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Probably wasn’t even noticed as a change, artist probably made a mistake and no one noticed/cared.
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Only one change in map
Central Usa at Eastern Usa instead Western UsaIt changed sides. But its still adjacent to west usa and east usa (of course).
But now it borders east canada as opposed to western canada.
Wonder what was the stupid rationale for that change, and no other…
Central USA now borders Panama in the south?
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Yes.