I just got my copy today, and, first impression, I agree wholeheartedly with IL on some of the piece issues. Here’s my two cents re colors & scales:
1. Yes, the hot pink & bright green are a mistake. A standard red & a dark green would have been more than ample differentiation, and not look so goofy. I say either go with fairly standard primary & secondary colors (+ white, gray & black) or go back to A&A Revised colors, with a couple of additions. Having too little contrast was a problem with the original A&A Brit & Japanese units, but going all the way to hot pink and bright green is definitely over-correcting, in my judgment.
2. Yes, the tanks are way too small, to the point of looking ridiculous, plus I’m afraid that they’re to easy to lose, they’re so small. I’m contemplating going with Eagle Games’s Civ tanks, which are one of their better sculpts, though the color won’t quite match (esp. that dratted hot pink & fluorescent green!). I’m also contemplating using Fortress America and/ or Table Tactics pieces… though the latter has no foot infantry and has tanks that just aren’t up to the standard of Civ or Supremacy or Fortress America, and, being in A&A colors won’t really match any of the other options…
3. Making some of your pieces so small for playability was a mistake, no doubt about it, because that’s what chips are for! And don’t forget other options, like marshaling cards! In my game variants, I like to combine this with the “leaders” concept by tying a large army and/or fleet to a specific leader; then the leader is the only thing that has to move, while all the other units can stay on the card (just like the way they did it in the old MB Gamemaster Series Shogun/ Samurai Swords).
4. There’s 8 powers but only 6 player colors… is there an expansion on the way or something?