Very nice indeed :D
I think I’d have gone another direction in regard to painting the infantry, but I do like your’s as well ;)
Very nice indeed :D
I think I’d have gone another direction in regard to painting the infantry, but I do like your’s as well ;)
I’d say that the game is pretty much over yes.
However, there are circumstances where it might not be the case.
Example:
Allies has focused so much on taking Germany that they’ve let Japan run rampant.
Japan has become so strong as a result of this that they actually stand a fighting chance.
Not very probable, but nonetheless possible.
I note that you have some of the pieces you need to play this variant (most notably the mech.inf. miniature and the italian troops).
Do you have any suggestions as to where these can be obtained?
Preferably an online store, that also ship to Norway :D
@ncscswitch:
OK, do not want to get into a fight but…
Not fighting, arguing ;)
@ncscswitch:
Without UK reinforcing Africa via India… Africa is LOST to UK, period. Anything less is abysmal German play. The US landing in Algeria is NOT an issue if Germany still ahs their BB and TRN in the Med. The ARM and INF from the Egypt attack in G1 raid UK IPC’s in Africa, the original Algeria forces, plus reinforcements from Southern, hold the US at bay, then kick them out.
Meanwhile, Germany has NO allied reinforcements to face in the Karelia/Archangel avenue of attack… so those gains are free. All Germany has to counter is the West Russia Stack, wich it will begin doing in G2 with their Eastern Stack.
Russia start to lose income, UK gets down to half income about the time India falls and Japan starts BUILDING there… to send TANKS against Caucuses about the tiem Germany is laying seige to it…
It is just a really bad move. You MIGHT hold Japan back for a bit that way… but the opportunity cost is DREADFUL for Russia.
I guess my point can be summarized as follows: Not everyone follows the standard play ;)
That’s the problem with any military plan. They’re watertight, up until the first shots are fired, then they all go down the drain and you have to improvise and come up with alternatives.
@ncscswitch:
I am already comitted to the next 2 games (one against Octo’s “new” Japan strat, and a re-match with Tri with me as Allies), r I would volunteer to take you on and prove it to ya :-)
If you want to put this thread on hold, e-mail me in a few weeks and we can play this game out… you as allies with a comittment to 2 Allied IC’s in Turn 1, me as Axis…
I take your word for it, no need to prove it in a game.
Also, I play A&A purely as a social phenomenon, if I can’t see the face of my opponent, I don’t play ;)
As I stated, Japan has the upper hand.
And yes, statistics speak in you favour.
But to call it a horrible move still seems to push it a bit too far ;)
And the 3 IPC’s that Japan “get for free” in the east are easily countered in the west for russia.
I’m not questioning your japanese stratey, I’m just saying that the IC’s in India and Sinkiang aren’t necessarily horrible :D
It must be added that the US invaded Algeria on US1, and thus put pressure on Germany that way, so Germany was split between holding the west, exchanging blows with russia and trying to get africa.
And yes, I do believe that the German player made some mistakes in the game we played. And, in my opinion, his fatality rose from the fact that he overstretched.
I must say that I’m quite amazed that there are no replies.
I guess I’ll have to look into it, and see if there are any fun options to play around with. I mean, the whole world is at you mercy, there must be some options for China, or even the Axis allies in europe. Hmmm…
Now I’m truly interested ;)
Saying that Sinkiang and India IC’s are horrible moves tells me that you play very limited opponents. Either that or you can’t see the grander strategy.
I would agree that the move is wasted so long as just the one is built. However, with a US IC in Sinkiang plus the UK IC in India, UK and US are putting a slight pressure on Japan (who has the advantage, I admit), while relieving the back of Russia.
We played a game yesterday, where this was done. It helped Russia focus on Germany, even if they had to give up the far eastern areas to japan. With Russias back free, they went for Germany, with the help of UK/US forces from UK. Germany was quickly crushed in the wedge created by Russia - UK/US. By the time Germany was out of the picture, Japan had captured both India and Sinkiang, but they were acceptable losses. And as must happen when only one of the Axis are left, Japan was also crushed.
Hi,
I’ve been on the hunt for some additional/alternative miniatures for using with A&AR.
So far I’ve found Infantry miniatures from Airfix (www.airfix.com) for US, UK, Germany and Russia.
In regard to Tanks, Fighters, Artillery and Bombers, I’ve had no luck at the scale in A&AR, and the same goes for naval units.
Anybody else have any leads I might follow up?
EDIT: I’ve come to the conclusion that tanks, planes and artillery are in the approx 1:285 scale, while infantry are approx 1:72 scale.
I’ve found that the company called Micro Armour produces (produced more like it) tanks and such.
Micro Armour miniatures can be found here: http://www.ghqmodels.com/store/ghq-military-models.html
Although, it seems they’re an expensive alternative, the models would bring even greater realism/diversity to the gamingboard.
Hi all,
I’ve trawled the forums for a post like this, but haven’t found any.
So, my question is:
Are there any rules for using A&AM units in the classic version of A&A?
Cheers, BeDog
Hi all,
I’ve trawled the forums for a post like this, but haven’t found any.
So, my question is:
Are there any rules for using A&AM units in the classic version of A&A?
Cheers, BeDog