@Funcioneta:
Title: Pharaoh builds german fleet … again (1941)
Date: 11th and 18th of December
Special Rules: played with NO’s and Tech. Target: 18 VCs. Face to face game.
Victor: Both sides decided stop and call a draw by time issues. Unsure possible result
Game Length: 8 hours, 7 rounds
Continuing AAR:
Allies managed retake Africa and kill one of the two italian fleets, closing the Mediterranean for the other (that was busy taking Madagascar). Japan managed taking India but soviets could retake. USA’s fleet, in a bad move by me, attacked Japan’s fleet and lost (tons of units killed both sides, but japs survived with 2 bb abd 1 fig).
China halted in the last territory, couldn’t attack or pop more inf but japs prefered attack India with Manchurian tanks. Soviets stopped siberian advance in evenki.
Western axis player played very bad. He risked tanks here and there for nothing, and received multiple landings from UK, and a last one from USA (D-Day). Soviets become a monster (54 IPCs with war bonds and taking Romania NO), but Japan was a even greater monster (62 IPCs). USA was 43 many turns, only the last earning 61 because of D-Day.
Conclusions:
East Indies IC was pretty good for attacking India, but I continue thinking the main failure of this setup is China’s setup and China special rules. Allies couldn’t make a coherent land asian campaign because China’s crappy status, so I guess soviets must send reinforcements to India to hold that. China simply cannot face Manchurian tanks, because cannot trade territories even with the fighter alive (they colect popcorn inf at begining of USA’s turn instead end of USA’s turn, a big disadvantage). Japan is a truly monster even fighting them, I never had enough money for fleet as USA (imagine a uncontested Japan). I think the game was still undecided because germans and italians were in serious danger, but a better western axis player would toast us.
On the bad side, China rules and setup simply makes the game too hard for allies. And game has not enough japanese markers, we had to take old ones from Revised :-P
On the positive side, the map itself and the territories are very good. Eastern front is more dinamic than ever and it’s a pleasure having a chance of fight for Karelia as soviets for once, while Siberia finally reflects the long distances of real life. Pacific ocean has also many interesting changes and China territories are easy to mod into balanced house rules. I also think new subs rules have potential for Germany, a pity the german player did try AC instead them.