Recruiting new players, even with 2nd edition is/was always hard, because of the skill level. Even if the opening moves for every country are optimized it is far from clear for new players. It takes a while to comprehend the mechanics of pushing, retreating, feints, death zones etc. If a new player is willing to pretty much lose the first 20 games he/she will become a worthy opponent, but most people are not that persistent to learn a game that takes a pretty long time to understand. When they finally are decent enough to understand why bids are a necessity it will have taken a long time. Times have changed as well… When I grew up I didn’t have internet or a computer, so when it rained we had to play board games, nowaday it is almost an exception if teens play a board game.
People getting worse, or am I actually getting better?
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TTL, territory turn limit means that the maximum amount of damage done by each SBR attack, is same as the ipc value of the territory.
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As a player that has not played 2nd edition, I can speak little on this subject. :x
I’m lucky if I can find enough players once a year to play. :?
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post in players wanted section. or start a meetup.com group in your area. Find a hobby/game store and arrange the members to play one sat each month during store hours.
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I still favor a PAf bid over a PE bid. With PE you kinda need to win quick, because you pretty much neglect Africa and leave Japan in a hole. In my experience PE bid games are most of the time short games, where either the Allies keep Russia, or the Axis takes Russia. Those concepts will happen after 3-4 rounds finishing the game and leaves either the Axis or the Allies fight in a lost position.
The difficulty with a PAf bid of 21 is that you will have 6 inf and 1 arm in Lib. You attack Egypt and in a low luck game you will 5 inf + arm remaining if lady luck favor you. The hard part about this is that the UK will almost suicide with 3 inf, 1 fig and 1 bomb on egypt and with a little luck leave the axis with 1 arm or 1 arm and 1 inf screwing over your whole PAf bid… If you use 2 inf from SEu to fortify Egypt you will have a hard time in Europe and if you put an extra inf in Lib from manch (from the bid) you will have a chance that Russia and England will go for it setting you back a lot…
Its a long time ago I discussed strats for 2nd ed A&A, but still fun.
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@Cmdr:
I don’t understand how Power Africa negates the ability of Kwangbang. To be honest, unless Japan gets 6 IPC of the bid (1 Infantry for Manchuria and 1 Infantry for Kwangtung) I don’t see much that would stop the allies from attacking those territories. Far better to destroy the Japanese fighter in Manchuria then cower in Yakut, I believe.
Why would you want to spread those two inf? If the allies can’t take both its not worth it… So if you have 5 inf, 1 arm and 1 fig vs 5(I don’t remember if it was 5 or 6), 1 arm and 1 fig… You won’t get the jap fig, but accomplish that Japan can easily walk through Asia and if you take kwantung (Germany will get a huge IPC boost, because they can hold Africa so much longer), you won’t really set back the Japanese…
Btw a PAs bid should be around 32 to make the game interesting…
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I will have to play a game of classic as well. Interesting to see my skills since I havent played that in like 10 years.
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@Cmdr:
I don’t understand how Power Africa negates the ability of Kwangbang. To be honest, unless Japan gets 6 IPC of the bid (1 Infantry for Manchuria and 1 Infantry for Kwangtung) I don’t see much that would stop the allies from attacking those territories. Far better to destroy the Japanese fighter in Manchuria then cower in Yakut, I believe.
Why would you want to spread those two inf? If the allies can’t take both its not worth it… So if you have 5 inf, 1 arm and 1 fig vs 5(I don’t remember if it was 5 or 6), 1 arm and 1 fig… You won’t get the jap fig, but accomplish that Japan can easily walk through Asia and if you take kwantung (Germany will get a huge IPC boost, because they can hold Africa so much longer), you won’t really set back the Japanese…
Btw a PAs bid should be around 32 to make the game interesting…
Then you used the wrong term. PA = Power AFRICA. PJ or something should be Power Japan which then yes, if you waste 2 or 3 infantry from the bid in Manchuria (which means Germany is probably putting 3 or 4 infantry into Africa then) there is no point to a Kwangbang.
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In a Pafr bid(around 21-24), there usually goes 1-2 inf of the bid to Manch. And you are correct, a PowerAsia bid should be around 32…