Hm - so it is possible for China to rake in 5 infantry per turn after all. Interesting.
Oh, and Wilson2, you didn’t give credit to Japan as being a possible controller of the UK. With long range heavy bombing paratroopers, anything’s possible.
In a 3 player game, which is what I will be a part of 99% of the time, what would be the optimal nation teams?
Obviously 1 player will have to take 3 nations. The 2nd player will take 2 nations.
Player 1- AXIS
Player 2 -Russia
Player 3- US and UK
or
Player 1- Allies
Player 2- Japan/Italy(so Germany and Italy aren’t acting as 1 nation)
Player 3-Germany
or
Player 1-Allies
Player 2- Germany/Italy
Player 3- Japan
I think Allies should be the two players team, because Allies have huge economic advantage and splitting the team would solve this (because need of coordination). Also, best team would be still USA+USSR because it’s UK and USA who need coordinate. Even UK+China and USA+USSR would be good, giving each player two countries to play (it’s easy splitting USA and China forces).
I’d suggest:
3 players:
Axis
USSR+USA
UK+China
4 players:
Germany+Italy
Japan
USSR+USA
UK+China
5 players:
Germany+Italy
Japan
USSR
UK
USA+China
Note you could play a 7 players game, but I suspect China player would get very boring if that pesky 1941 deployment is confirmed … “OK, China 1, I lose all my guys saving 1 to Japan, I move my last guy to try saving it, I put 1 new guy … I have 2 guys! Yeeees!” :-D
I think Allies should be the two players team, because Allies have huge economic advantage and splitting the team would solve this (because need of coordination). Also, best team would be still USA+USSR because it’s UK and USA who need coordinate. Even UK+China and USA+USSR would be good, giving each player two countries to play (it’s easy splitting USA and China forces).
I’d suggest:
3 players:
Axis
USSR+USA
UK+China4 players:
Germany+Italy
Japan
USSR+USA
UK+China5 players:
Germany+Italy
Japan
USSR
UK
USA+ChinaNote you could play a 7 players game, but I suspect China player would get very boring if that pesky 1941 deployment is confirmed … “OK, China 1, I lose all my guys saving 1 to Japan, I move my last guy to try saving it, I put 1 new guy … I have 2 guys! Yeeees!” :-D
To convert it to a 7 player game with China, you could need to either add an IC in China, give the Chinese Player 1 IPC for territory held and allow the US Player to give the Chinese a certain number of IPC per turn in the form of Lend-Lease, or forget the IC, give the Chinese Player one IPC per territory held and allow the US player to supply Lend-Lease units with the units initially appearing in India. If a land route is open to China from India, you can send in land as well as air units, if no ground route is open, then infantry and air units, with the infantry being those Chinese units formed using US weapons supplied by the “Hump” airlift over the Himalayas. I have some house rules for adding China to the A&A Pacific game posted in the House Rules Section of the Board that you could also look at.
player 1 - Germany + Italy
player 2 - UK + US
player 3 - Russia + Japan
player 1 - Germany + Italy
player 2 - UK + US
player 3 - Russia + Japan
Russia & Japan… WHAT!?! :-o
It just seems like a bit of a conflict of interest… IMHO.
Thanks.
To convert it to a 7 player game with China, you could need to either add an IC in China, give the Chinese Player 1 IPC for territory held and allow the US Player to give the Chinese a certain number of IPC per turn in the form of Lend-Lease, or forget the IC, give the Chinese Player one IPC per territory held and allow the US player to supply Lend-Lease units with the units initially appearing in India. If a land route is open to China from India, you can send in land as well as air units, if no ground route is open, then infantry and air units, with the infantry being those Chinese units formed using US weapons supplied by the “Hump” airlift over the Himalayas. I have some house rules for adding China to the A&A Pacific game posted in the House Rules Section of the Board that you could also look at.
Well, I was thinking on simply let a 7th player play with chinese units, in the same turn as USA, but you have interesting ideas here, especially the idea about Burma Road, and the IC. Probably your idea is better for historical accuracy.
I have another possibility: make China a totally independant and normal playable power, give the IC as you say, also a AA gun (as in AAPacific), both in Chongquing (the capitol). Boost Chongquing to 3 ipcs (for simulating Kuomingtang base) and Yan’an 2 ipcs (communists forces), give 1 additional IPC for Burma Road. It would make China a 11 ipcs country, but probably only the first turns until Japan attacks heavy. For balancing, give Japan a 5 ipcs bonus for taking both Chongquing and Yan’an and boost Japan’s capitol by 3-5 IPCs. Also, just for fun, give China a bonus if they liberate all her homeland (including Manchuria and such). Make Chongquing a VC an cancel Ottawa as VC. Finally, make China playing after USA.
I think your best bet would be to play the US as the single player country. They already have China, in the midgame their income will probably match UK/USSR combined, and that way both players are guaranteed to be involved in both the Atlantic and Pacific wars.
If you team up the US and the Soviet Union then that player will have the majority of the Pacific involvement while the UK player has only limited involvement in the Pacific.
That is another good option. Seems we agree with USA and UK should not be played by the same player :-)