• Very true. We got to remember the Greatest Generation that saved the world from fascist ideology.

  • Official Q&A

    Tech update:

    @Lynxes:

    (Super subs- as per AAR, attack at 3)

    This is correct.


  • /Krieghund

    Thanks, updated!


  • Obviusly I was not thinking when I said A&A has been around for 50 years.  :-P
    But A&A has been around for a long time, and its about time they create a balanced game.

    Anyway, I enjoy the new submarine. The flyabove with one airplane to autokill lone submarines feature was extremly irritating.
    since a sub did cost almost as much as a fighter, and all you need to negate the subs first strike is one single destroyer, it was realy no big point in using them.

    Now at 6point it is significantly cheaper than the fighter.
    The sub is cheaper than the destroyer but has the same/better attacking power.
    In a 1 on 1 attack versus an attack on a cruiser, the submarine would win 50% of the times! (given that subs has first strike)
    So, if fighting for naval dominance, super subs is a very nice technology. Even though not as strong as HB, super subs are still very very good.

    However I still dont see any reason for germany to build submarines, unless ofcourse you ignore russia, build a HUGE fleet and go for UK first. In the 41 senario UK has to many destroyers, and they will in time kill the german fleet. Having lone submarines will sadly soon be dead and useless. I wish I as the germans could build a few subs which I actually could use. As of now, it is only the side with the largest navy which would benefit of building boats, cuz the superior navy will still destroy anything they see. I realy wish germany could benefit from building 1 sub every now and then.

    I’m still very curious about the other technologies.

    Is rockets in? If so, as a land technology or a naval technology?

    Jet: this must be a technology, but whats the effect? +1 in defence is extremly stupid as it is of totaly no use. Who want to
    use fighters as a primary defensive anyway? The attacker just needs to send in a few more men and your fighters are toast.

    Still also pussled about the repair IC technology. In many many cases I would say its completly stupidity. If repair IC is the only thing this technology does I would be dissapointed. Stupid for Japan and USA, most probable stupid for Italy, russia and even for UK. If this is one of the technologies I would realy like to see it replaced with a house-rule as soon as possible…


  • /greandstone

    See the German turn 1 strategy thread where I posted a strategy where you can actually build a sub or two as Germany! I there use the air force and subs to kill off those destroyers turn 1. The air force can be used for a few turns vs. the Royal Navy because the big clash on the Eastern Front will wait until you get extra inf forward as Germany just as in Axis & Allies Revised.

    As for IC repair, I think the idea is that Germany needs this to counter a big air offensive from the Allies. Now research on Land/production might be worth it for the German player. US, UK and Japan will almost always choose from the naval/air chart, I think, so the fact that they won’t have any use for IC repair isn’t a big factor.


  • It would make more sense for Germany to build subs if the game used the convoy route system in A&A Pacific or Europe.  The Super Sub tech for the US makes a lot of sense in the Pacific, especially with the single Japanese destroyer to start.

    I suspect that the real use of the IC repair tech will be on additional Industrial Centers built later, where you have limited production.  An Industrial Center built on a territory with 3 IPC could be very readily knocked out by a Strategic Bombing Raid, with no production until repaired.


  • Lynxes:
    I agree with you. If you build a strategy around killing the UK destroyers the first turn, then yes you could benefit a lot from
    building a few subs. And by all means, that might be a very good strategy to keep the Uk out of France etc.

    However, my point is that you have to set up a strategy spesificly designed to use subs. If you dont, it will probably be stupid to build subs. And if UK builds a Carrier and a few subs herself first turn, in turn 4 and outwards it will probable be completly stupidity to build any more subs as the German player, regardless of earlier strategies.

    As of IC repair, yes, I did not think of that, and that way IC repair might not be that far of. Still I find it somewhat disapointing that you need one tech spesificly for germany to counter one spesific strategy. I would much rather see technologies which could be usefull by everyone, regardless of enemy strategy.

  • Official Q&A

    @Lynxes:

    Improved artillery- each art may now support 2 inf to attack at 2

    This is correct.


  • For bombing raids, the damage done should mainly represent the production disruption rather than dwindle the IPC bank of the defender.

    The way i see it, it should be:

    • Ennemy bomber damage IC up to maximum the territory value.
    • On the damaged IC nation turn, pay 1 ipc per prod slot you WANT to use.
    • Buy your units
    • Play the turn
    • Place units up to current prod value
    • All remaining damage is automatically repaired for free since slots were not used. This represent the effort put to repairs instead of new units.

    Or even simplier than above, use current system but make it that infantry building is not affected by IC damage.


  • Or even simplier than above, use current system but make it that infantry building is not affected by IC damage.

    But infantry needs food, trucks or horses, rifles, ammunition, right? And if they’re killed in their home town while on leave, they can’t go back to fight, can they?

    I think we should discuss counters vs. SBR, given the system as it is in AA50. For this game, they opted to exclude interceptor rules and instead add new land techs to counter vs. SBR. Will they be worth the cost to get? Should Germany go for them from the start or just if the Allies get Heavy Bombers?


  • It has been said that these 2 Techs are actually 1 tech together.

    IC repair- (one IPC removes two points of IC damage)

    Improved production- each IC may now produce two more units per turn

    If that is so then we are missing 1 tech. What could it be?

    Also it was said Radar is on the Naval/air tech card. I would think it would be better suited on the land card. The reason is that Germany would be going for a land tech because of the big land war with Russia. This would be a big help if the Allies acquire HB.


  • It has been said that these 2 Techs are actually 1 tech together.
    Quote

    IC repair- (one IPC removes two points of IC damage)

    Improved production- each IC may now produce two more units per turn

    If that is so then we are missing 1 tech. What could it be?

    From where did you hair this?

    Just to clearify, I’m hoping that the two techs above are one and I have been geussing this. But I have no knowledge whatsoever on the subject. Just reasoning that those two fit perfectly as one, both with respect to theme and balance.


  • As far as I know my two charts are correct when it comes the techs. The only uncertainties are the actual details of some of the techs, that I have put into parenthesis. That said, I wasn’t at GENCON and don’t have access to the rules so Krieghund, Squirecam or others have been correcting some of the details. But not the points you mention.


  • Some of them are correct, and some of them aren’t.  I’ll give out more info a little at a time.  Half the fun is speculation (at least for some folks), and I don’t want to ruin anyone’s fun.  (I’m sure I’ll get some negative karma from some of the other folks for this, but apparently that’s the price of being me.)

    Just to say that we know that your list is not 100% corret :)

    I have allways said that +2 production capacity and the repair IC thing fits perfectly for 1 tech. As one tech it
    makes the entire ‘land’ part of the tech tree more interesting, as I find both of them seperatly quit borring.

    Now, if we are missing one tehc, I realy realy hope they have some kind of ‘heavy armor’ tech, but I actually doubt it cuz it would have been easy to remember. Kind of disapointed, cuz it should not be imposible to create a balanced ‘heavy armor’ tech. A heavy armor could be given the ability to support one infanteri.

  • Official Q&A

    Since Squirecam has again “spilled the beans”, I’ll give another “bonus” update.

    @Flying:

    It has been said that these 2 Techs are actually 1 tech together.

    IC repair- (one IPC removes two points of IC damage)

    Improved production- each IC may now produce two more units per turn

    If that is so then we are missing 1 tech. What could it be?

    Squirecam reported this in Imperious Leader’s collected information thread, but the post was deleted.  I’ll confirm that these two developments are actually one.  This, of course, makes perfect sense.

    Now where did I put that missing tech?   :evil:


  • @Krieghund:

    Since Squirecam has again “spilled the beans”, I’ll give another “bonus” update.

    @Flying:

    It has been said that these 2 Techs are actually 1 tech together.

    IC repair- (one IPC removes two points of IC damage)

    Improved production- each IC may now produce two more units per turn

    If that is so then we are missing 1 tech. What could it be?

    Squirecam reported this in Imperious Leader’s collected information thread, but the post was deleted.  I’ll confirm that these two developments are actually one.  This, of course, makes perfect sense.

    Now where did I put that missing tech?  :evil:

    Have you looked under the bed? …… Sometime my rulebooks end under it…  :-D


  • @Lynxes:

    As far as I know my two charts are correct when it comes the techs. The only uncertainties are the actual details of some of the techs, that I have put into parenthesis. That said, I wasn’t at GENCON

    It seems like ages since GenCon, but I can say with near certainty that Paratroopers should be included on List A.


  • Thank you Herr Arnulfe, that’s the missing link! Imperious leader wrote on the “Fact sheet” thread that Improved production and IC repair are actually one tech. and now we get that sixth tech. It’s now edited in! If only we could get confirmation on what chart Rockets and Radar belong?

  • Official Q&A

    Well, that didn’t take long!  I’ll confirm that you now have all the techs, and that Rockets and Radar need to be switched on the lists.  However, the specifics on some of the individual techs are still a little off…


  • @Krieghund:

    Since Squirecam has again “spilled the beans”, I’ll give another “bonus” update.

    @Flying:

    It has been said that these 2 Techs are actually 1 tech together.

    IC repair- (one IPC removes two points of IC damage)

    Improved production- each IC may now produce two more units per turn

    If that is so then we are missing 1 tech. What could it be?

    Squirecam reported this in Imperious Leader’s collected information thread, but the post was deleted.  I’ll confirm that these two developments are actually one.  This, of course, makes perfect sense.

    Now where did I put that missing tech?   :evil:

    Well, to be correct, I did not spill anything. IL apparently already had the techs. I just told him they were together. For some strange reason, that post got deleted…

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