:roll:
Ukraine on R1: Russians only really need to eliminate the ground troops, then pull back their tanks to the Caucuses for
use later. It is nice to kill that fighter, but at what cost? If the russians have 3 tanks and an artillery left,
facing the lone fighter, then retreat and salvage your units for future attacks. But if you have just a
couple taks left, what the hell, finish off the fighter, gain 4 IPC, and hope you get a kill when the germans
counter attack.
Karilia on G1: I never advocate going heavy into Karilia on G1. Blitz it with an armor as you go to reinforce Norway for all
I care. just get the points for it is all I’m saying.
German all tank builds: I’m still going to advocate that this is a bad idea, but I confess that there will come a point in the
game when you will know that to build as many tanks as you can is probibly a good idea, I do it with
Japan quite often :wink:
Yes Algeria not Tunisia. I was looking at the map in my head, when I wrote my Thesis of Always/Never, sorry folks, I hope
I didn’t cause anyone to get hurt as they ran to their maps to see where the hell Tunisia is :-P
I stick by my J1 Always and Nevers. Just do whatever it takes to counter the UK threats and you’ll be OK.
Don’t worry, it’ll be OK.
The USA 1 build is a lot more flexable than it at first appears. If you dsire to go KJF, this fleet can transit the Panama canal in time to join up with the BB, DD, and other transport from the Pacific fleet + a round 2 build of a carrier and whatever other ship you wish to add to the new Pacific fleet in sea zone 54, south of San Diego.(yes, you can build in sea zone 54). But on the first turn, you still had the Axis believing that it was a KGF game strat and they purchased their units and set their strats accordingly. I call it the big switcheroo. :wink:
Let Japan waste time in Canada, saves russia some time, and space. USA can throw them out by Round 2, 3 at the
latest. :lol: