• :roll:
    A few good responses so far. I will address most of them later, but suffice it to say, these FIRST TURN suggestions will keep you out of more trouble in the long run than trying some of the other hair-brained ideas that others are spouting.
      Flexibiity is a cornerstone to any axium, and players of A@A know this all to well. My ideas are still flexable enough in round 2 to still keep any player out of trouble.
    USA needs a carrier or BB, build them in round 2.
    UK wants an IC, build it in round 2, when you know it is safe.
    Russia wants to hold the line at the caucuses, do it in round 2, after reducing the German front line troops in round one.
    And Jen has obviously run out of the good stuff and is hitting the Vanilla now. :-D


  • There is enough good in Ivan’s suggestions for basic cases, still too rigid.

    1R To strafe Ukraine with less than full power is the worst, enduring the fighter’s defensive fire without destroying it.
    Taking it (or attempting seriously) yes, withdraw if not enough forces remaining yes (say 2ftr vs 1tnk 1ftr).
    West Russia is the MUST in any case. Just because 6inf 1art do not have anything else to do ;-) On top of WRU, then Ukraine or Belo are reasonable choices.

    1G take Egypt and clear Med yes. Clear Ukraine yes, to try lightly if reasonable (2inf 1tnk 1ftr vs 2tnk) but to hold NO, likely impossible.
    Hold Karelia, yes, if survivable. Russia can make it a dead zone (say 7inf 1art 2tnk survive in WRu and build 3inf 3tnk)

    Later builds: mostly inf, yes. Short impulses of all-tanks can be decisive added to earlier inf waves, and if Allied coastal threats are tolerable. More fighters can also be good in some combinations.

    1UK counterattack Egypt yes, if enticing enough (up to 3 tanks). The Borneo amok is still not bad.
    1UK+1US group to Algeria (not Tunisia, not an A&A area) yes, if no overwhelming air+fleet in range. Not if GE 5ftr 2bmb vs 1btl 1des 4tra 1sub.
    Evacuating India can be a necessity, better than losing it with troops and AA too. AA helps enough Russians.

    1J the stated combination (Pearl, China, Buryat) is suicidal against the maximum of each.
    Building 2 IC instead of 3 tra can be a forced necessity if enough (UK) naval threats survive nearby.

    1US building 3tra 3tnk 1inf is too Germany-oriented, a Japanese fleet threatening Canada makes it a catastrophic mistake. Even 3tra 3art 2inf is too troop-thin.


  • :roll:
    Ukraine on R1: Russians only really need to eliminate the ground troops, then pull back their tanks to the Caucuses for
                         use later. It is nice to kill that fighter, but at what cost? If the russians have 3 tanks and an artillery left,
                         facing the lone fighter, then retreat and salvage your units for future attacks. But if you have just a
                         couple taks left, what the hell, finish off the fighter, gain 4 IPC, and hope you get a kill when the germans
                         counter attack.

    Karilia on G1:  I never advocate going heavy into Karilia on G1. Blitz it with an armor as you go to reinforce Norway for all
                        I care. just get the points for it is all I’m saying.

    German all tank builds: I’m still going to advocate that this is a bad idea, but I confess that there will come a point in the
                                 game when you will know that to build as many tanks as you can is probibly a good idea, I do it with
                                 Japan quite often :wink:

    Yes Algeria not Tunisia. I was looking at the map in my head, when I wrote my Thesis of Always/Never, sorry folks, I hope
                                  I didn’t cause anyone to get hurt as they ran to their maps to see where the hell Tunisia is  :-P

    I stick by my J1 Always and Nevers. Just do whatever it takes to counter the UK threats and you’ll be OK.
      Don’t worry, it’ll be OK.

    The USA 1 build is a lot more flexable than it at first appears. If you dsire to go KJF, this fleet can transit the Panama canal in time to join up with the BB, DD, and other transport from the Pacific fleet + a round 2 build of a carrier and whatever other ship you wish to add to the new Pacific fleet in sea zone 54, south of San Diego.(yes, you can build in sea zone 54). But on the first turn, you still had the Axis believing that it was a KGF game strat and they purchased their units and set their strats accordingly. I call it the big switcheroo. :wink:
    Let Japan waste time in Canada, saves russia some time, and space. USA can throw them out by Round 2, 3 at the
    latest. :lol:


  • Let me be more clear.  With some slight changes to CrazyIvan’s post

    R1:  Don’t buy navy or an industrial complex.
    J1:  Build so you have 4+ transports, don’t leave un-escorted transports in enemy attack range

    The rest is c***.  Generally, you want to do a lot of that stuff, but definitely not always, and a lot of that stuff just isn’t at all necessary.  You don’t have to attack Ukraine on R1, you don’t need to kill the UK destroyer north of Anglo-Egypt on G1, you may not be in position to recapture German-held Anglo-Egypt on UK1 - among other things.

    Yeah, you will OFTEN want to do some of those things (I think some of them are just not a good idea), but I would CERTAINLY NOT SAY ALWAYS/NEVER.


  • @The:

    I sure hope Amon Sul doesn’t see this. He does A LOT of what you suggest to never do.  :-P :lol: j/j Amon, j/j.  Builds a whole bunch of ICs with Japan, builds a battleship or two with the US, buys an AC and fighter, sometimes on the same turn. But in the end, he still manages to win!  :-o :-P

    thanks, bud  :wink: 8-)

    what is j.j.  :lol: :mrgreen:


  • Put me down as another that disagrees with most of these ALWAYS and NEVERS.

    For example I can’t even remember the last time I countered Egypt UK1.

    Also I have strategies that are based on quite a few of those NEVERS.


  • :|
    Then these are not for you.
    But for most new players, they will work just fine.
    Read the bottom line.
    I should have stated that this need not apply to the Veteran players who have some rather risker strategies, but to the newer ones who haven’t worked out a good one yet. and these are mostly Round one rules, not later rounds.
    But thanks for responding anyway. :roll:


  • Come on, man, you want to say that W Russia/Ukraine is simpler strat than a W Russia/Belorussia opening?


  • :roll:
    More important, in the reasoning that The German player will not be as tempted to take the Caucuses from you. For those that are not as devious as you, this could get them into trouble too early on in the game. Cappiece? :wink:

  • Moderator

    Here are some of my thoughts for Round 1:

    Russia -
    Always attack Wrus
    Ukr and/or Belo - up to the Russian player.  Either is fine, but they aren’t mandatory and bid placement may alter either attack.

    Germany -
    Always attack the BB in Sz 13.
    Always attack Egy (using bid units or trn from sz 14).
    Always attack Kar (the Nor inf have nothing better to do).
    Always attempt a counter on Ukr even if you just strafe, but you need to make Russia pay for bringing in her armor.

    If Belo was attacked a counter isn’t necessary, but it is defintely doable assuming a higher value target isn’t available.  The point being, don’t throw away an arm (or possibly an rt) to reclaim it.
    Depends on losses on Russia 1.

    The Sz 15 DD should be attacked but it isn’t necessary if you are heavily favored to take Egy via your bid units.

    UK -
    I don’t think they have any “must attacks” since their turn will be based on what happened with Germany and what they did.

    Japan -
    Always attack Pearl
    Always attack Chi

    I’m sure Pearl could warrant a debate, but I find it hard to come by a scenerioe where even Pearl lite wouldn’t be worth a shot.

    All other land based and potential Naval battles (picking off lone UK ships) are subject to available units and IMO should not come at the expense of Pearl or Chi.

    Note:  Bury with 6 Rus inf can be hit without jeopardizing Pearl, but Bury with a UK ftr coupled with other aggressive UK moves (sol sub, sz 59 trn) means you should layoff Bury and get your shipping lanes in order while securing Chi (attack with 7 inf + 2 ftrs).  The rest of the units should be used to clear Pearl, then Sz 59, then what ever else you feel comfortable with (based on players risk level).

    US -
    They have no “must attacks” and their trun will be heavily based on what happened from R1 thru J1.


  • @Crazy:

    :roll:
    More important, in the reasoning that The German player will not be as tempted to take the Caucuses from you. For those that are not as devious as you, this could get them into trouble too early on in the game. Cappiece? :wink:

    Me, devious?  :?


  • :roll:
    If the snowshoe fits?


  • The ultimate secret ALWAYS move to win an FTF game:

    ALWAYS provide all the free alcohol you can to your opponent.


  • The ultimate secret ALWAYS move to win an FTF game:

    ALWAYS provide all the free alcohol you can to your opponent.

    You may take my capital but if I drank all your alcohol I’d say it was an economic victory  :-D


  • @ncscswitch:

    The ultimate secret ALWAYS move to win an FTF game:

    ALWAYS provide all the free alcohol you can to your opponent.

    I’m going to hold you to that.

  • '19 Moderator

    @ncscswitch:

    The ultimate secret ALWAYS move to win an FTF game:

    ALWAYS provide all the free alcohol you can to your opponent.

    You seem to be recruting for f2f players


  • :-P
    How easy it is for you 3 to get off topic  :roll:


  • @Crazy:

    :-P
    How easy it is for you 3 to get off topic  :roll:

    Free alcohol is off topic?


  • Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
    It May be…
    It Might not…
    Ask me again after happy hour,  :-P

  • '19 Moderator

    @Crazy:

    :-P
    How easy it is for you 3 to get off topic  :roll:

    Beer is like Kevin Bacon, it may not be exactly on topic, but it’s always really close.

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