Do the same thing and add me on Steam and we can work out details!
Global War 1940/41
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I am Pleased to Announce that I am all done with this project. There are still a few spelling errors on the setup charts, But I think you guys can figure it out.
The long wait will be worth it.
Pictures can be found on pages 7-8 in this thread
This is a Rather large File and I blew the map up to around 6.5’ x 3.75’ I t small enough to fit on a standard sheet of Plywood and still have some room around the edges for all the “stuff” needed to play.
The Link to Map and Set up Charts-
Map
http://www.mediafire.com/?f5hpt6bws4gylpzSet up Charts
USA + China
http://www.mediafire.com/imageview.php?quickkey=ximi2ni3twy&thumb=4USA is not correct chart, They do not get Factory in Hawaii
Great Britain
http://www.mediafire.com/imageview.php?quickkey=od5cwgdbsjv&thumb=4Russia
http://www.mediafire.com/imageview.php?quickkey=xbzejmzhjgm&thumb=4Germany
http://www.mediafire.com/imageview.php?quickkey=25xhbstxtq1&thumb=4Italy
http://www.mediafire.com/imageview.php?quickkey=yfmzwenewjt&thumb=4
Italy Does Not Get IC in LibyaJapan
http://www.mediafire.com/imageview.php?quickkey=zyhmdwxwa9y&thumb=4Neutral Powers
http://www.mediafire.com/imageview.php?quickkey=c0yctsctgnk&thumb=4Double the Neutral powers forces on Set up chart
Axis and Allies Global War
National Advantages
UK
1 Radar
2 Joint Strike
3 Sub Hunters - Bombers may attack a Sub w/o a Friendly DD present. Bomber has a range 4 and a attack at a 2
4 Mideast Oil territories of Trans jordan- Iraq- Syria, Cairo,
5 French Resistance When ever the Allies Take Paris, You may place 3 of your Inf. there for free.
6 British Common Wealth- You may place 1 free Inf at either, Calcutta, Quebec or New South Wales each turn. this does not count torwards build limitRussia
1 Russian winter
2 Non Aggression Treaty
3 Mobile Industry
4 Salvage
5 Guards Tank Regmt. Soviet Tanks defend on 4 in Leningrad, Stalingrad and Moscow
6 Lend Lease Must convert units at ICUSA
1 Island Bases
2 Chinese Divisions
3 Marines
4 Mechanized Inf.
5 Fast Carriers
6 Super Fortresses Bombers may defend against Interceptors @ a 1Germany
1 U-Boat Intrerdiction
2 Atlantic Wall
3 Panzerblitz
4 Wolfpacks
5 Luftwaffe Daive Bombers
6 Fortress EuropeItaly
1 Regina Marina +1 BB at game start
2 Black Shirts Inf defend on a 3 in Home lands
3 Bravado Inf Att @ a 2 for firts round of combat only, 3 w/ Arty
4 Germanic Influence Germany may build Units from Italy’s Factories. No more then 2 units
may built this way. During Italy’s mobilize new units phase these units are
replace with the Italian Equevelent. ( Italy’s version of lend lease)
56
Japan
1 Tokyo Express
2 Kamikaze’s New unit cost 5, move 2(4) no defense fighter attacks on a 2,called shot,
Shoots like AA- May only target ships
3 Kaiten Torpedoes Subs attack @ 3 4 w/ super subs when in waters controlled by japan
at start of game
4 Lightning Assaults
5 Dug in Defenders
6 Banzai AttacksTechnology Tree (d-10) must roll a 6 on a d-6 first cost 5 per die
1. Jet Fighters- fighters now attack at 4
2 Radar
3 Combined Bombardment
4 Rockets
5 Long range Aircraft
6 Super Subs
7 Super Carriers Carriers now carry 3
8 Paratroopers
9 Industrial tech Roll a D6 1-2 land, 3-4 Air, 5-6 Sea, cost reduced by 1
10 Longe range Arty Artillary may perform a Bombardment as if it were a BB. Bombards @ 1 may not move during combat move. Bombardments are matching to each
ground unit attackingParatroopers- cost 4 att @ 2 and move 1
Transport plane cost 8, move 6 att 0, can carry 2 Paratroopers (2 reg inf during noncombat)
Paratrooper and transport must start turn in same space to perform a attack. Paras deploy after def. AA has fired but before main combat takes place. Treat Air transports the same as naval transports for combat purposes. AA fire can hit Air trans.AAE= Axis and allies Europe
AAP= Axis and Allies PacificConvoy’s AAE
Interceptors and escorts AAE
CAP fighters AAPSubs- May not be fired upon by Airplanes without a friendly DD present. ex. (The US cannot Attack subs with Airplanes w/o an American DD in the combat. A Friendly Nations DD can’t help, Because they are not part of the Attacking force so the Planes do not gain Benifit.
except during a “Joint Strike” attack.Neutrals. If attacked and not defeated their starting force is replenished.
Double the Neutral # of units on Set up chart. This is there defense ForceRoads and Rail-, Burma road, Transcontinental RR, and Trans Siberian RR.
Arty and Infantry may move 2 spaces during Noncombat along these routes. A unit must start it’s movement on the road to gain Benifit. Any section of road or rail that is captured can be used the turn it comes under control of a new owner.
Industrial complexes can produce = to their IPC level of that territory
Capitols may produce 2x IPC valueUse the Standard AA50 Rule set otherwise
Quick buy Chart (cost,Att,def,movement)
Infantry 3,1,2,1
Tanks 5,3,3,2
Arty 4,2,2,1 Inf Supportable
AA 5,0,1,1
Fighter 10,3,4,4
Bomber 12,4,1,6
Tactical Bomber 10,3,2,4
Sub 7,2,2,2
Transport 6,0,0,2
DD 8,2,2,2 Anti sub
Cruiser 12,3,3,2 Bombard
BB 20 4,4,2 2 Hit
Carrier 14,1,2,2 -
you got ItaLY twice and no Germany.
also, can you get rid of all those wavy lines. I just need 2-3 after the coastline, rather than 25 :-(
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Fixed That.
Germany now there
I am going to go and Shrink this map so I can Upload it for you Folks, Later Today
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@Imperious:
also, can you get rid of all those wavy lines. I just need 2-3 after the coastline, rather than 25 :-(
I can’t. Those wavy Lines are embedded into the graphix by psitronica.
I kinda like em :-)
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Done,
Map is now a DL option from Media Fire along with the correct country cards
Please enjoy
Death
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Are the rules documented for this version?
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I had posted the rules we use when we playtested this. But I figured folks would just complain about it. so I removed them.
I will certainly post them if people want them.
Also I posted the wrong American and Nuetral Setup charts.
I will put those up later this week
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Please do post the rules. Its difficult for me to play without them :-D
Craig
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Having the map printed this week and looking forward to playing this version.
I know the game is officially finished… :-D…but…any thoughts given to adding Cruisers to this game?
If added, what would you recommend as starting set up for each nation?
Based on your playtesting of this version, I’m curious on how you would balance the addition of this unit.
Appreciate your feedback (and all your efforts to launch this game!)
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I think we need to add Khaki to the game and of course a proper color for Germany other than BLUE, because my pieces are colored grey and id like to have a match.
I could use German pieces for the Grey territories but of course in this game England sadly is Grey.
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I think u are confused IMp
Uk is not grey
Monroe
The us set up chart is not supposed to have IC on Hawaii.
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Added a brief Suggested ruleset to use
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Please, can you add the rules? Thank you…
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I did, they are in 2nd post
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Received printed map today and it looks great! Excited to play.
My bad, but I can’t locate the posted rules…is there a link in one of your posts?
Also, what are your thoughts on adding the Cruiser unit (country setup for this unit)?
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Yeah Posted the Basic rules we used while Playtesting. I believe they are in the 2nd post in this thread.
As far as techs and stuff and can give you a suggested tree complete with National advantages. Basically Use a Revised ruleset, with the Mods mentioned earlier in thread.
How big did you print it?
And How much was it?
Glad you like it. I love mine
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Maybe the best A&A map I have seen so far, since I love A&A Europe and Pacific, and the convoy zones and ports.
But again we have this Norwegian issue. You made Norway one territory, but Italy mainland 3 territories. Norway too should be cut into 3 territories, because in 1939 there were no railroads or highways and it took a long time to travel from sout Norway to north Norway.
Also in 1939 Norway was not adjacent to Russia. Finland had the Petsamo with its worlds largest nickel mine at Kolosjoki, and this was the reason Germany occupied north Finland and startet the Litza-front. Both the nickel from Kolosjoki and the iron ore from Kiruna was shipped on convoy zones that are missing in your map, maybe because UK blocked this trade-route in the real world ? But this game is a What-if ? game, and if UK had not blocked this convoy route, then Germany would get great income and maybe win the war. Hitler said that the Northern Front was decesive, but not in any A&A game I have see.
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I Tried to add a convoy zone to the Baltic Sea, there was just No room for it.
The european Portion of the map with the exception of the Berlin Space is straight from the AAE version of the game.
This was a Major area that Germany did get its resources from, and I tried to represent those Convoy’s with a Beefed Up Baltic Fleet. Large enough at first that UK can’t just Simply Kill it first turn like revised.
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Cruisers, Yes I have toyed with the IDea.
I would make Destroyers cost 8, 2 att, 2 def., 2 move,
Cruisers cost is 12 they are a 3,3,2.as for with set up, I would just simply make cruisers a Buy Option for each country.
The set up charts are a Pain in the Ass to Add new units or territories too. I learned this adding Brazil as a Neutral
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@Deaths:
I Tried to add a convoy zone to the Baltic Sea, there was just No room for it.
Lol, the convoys was not in the Baltic Sea. The resources was convoyed from ports in Northern Norwegian coast, in what is seazones 3 and 4 in Revised map. I dont know what number your map got on this, because I cant get it large enough to see.