When I made my observation I didn’t use the auxilary conditions (tactics and strategy cards) I thought this could sway the game in the same way the NO and Tech do in revised and AA50.
When I first started thinking the game was slanted to the Axis I played the Allies every time vs. players who have never heard of A&A.
I’m not saying I’m god’s gift to the A&A world but since I have been playing for over 10 years I thought I would have a leg up on a newby.
I also made it a point to only play 2 player games. I thought that since the allies would be able to coordinate better this would also help.
I think a better way to balance the game would be to make it 15 rounds instead of 10.
The best part of A&A D-Day is that it goes by very quickly. You could probably play a game in under an hour. Each round goes by faster and faster and events happen. For example the allied airborne drops are first turn only, allied bombers get shot down, allied fighters get shot down, Axis blockhouses that fire at sea zones get destroyed and lastly reinforcments run out. By the 10th round you could have removed a half dozen cards out of the deck.
LT