It’s time for the bunneh to bare its paws! Or was it claws . . .
For Turn 1 as the UK player here are some ideas to preserve units and more importantly consolidate them for a powerful counter-attack. Before going further this article is meant to provide a reactionary strategy for a German bid for Africa and a potential aggressive Japan.
Main Entry:
1ar·ti·cle Listen to the pronunciation of 1article
Pronunciation:
\ˈär-ti-kəl
Function:
noun
d: a nonfictional prose composition usually forming an independent part of a publication (as a magazine)
Nonfictional, nonfictional . . . hm . . .
Purchase: 1 Industrial Complex to be placed in India. It is very important to have an ability to wage land war as the UK.
Right, land war is good idea. But India Industrial Complex on UK1 is not the best way to accomplish this. Juxtaposing those two sentences does not in actuality make for cause and effect.
I noticed in a later post you stated UK1 purchase is ONLY an IC, and UK2 recommended purchase is 3 fighters. This also does not support the idea of “land war”. You could try to make a case for UK using air to trade with minimal ground units purchased at India, but:
1. Japan should be running 4 units per turn from Japan to French Indochina and can outrace UK in production of units, meaning that US must ALSO build an IC in Ssinkiang, and/or Russia must reinforce India to prevent Japan from taking either or both. This is entirely at odds with your later statements in the original post that India can reinforce the Russian position against Germany. Only in the event that the US builds in the Pacific to place additional pressure on Japan does your idea stand a chance of working, and you totally neglect to mention that.
2. In the event that you plan to use air power at India, you are still constrained by the 3 unit per turn limit at India. UK should either buy a bomber or a fighter on UK1 as well, and fly it towards India, increasing the localization of forces there.
3. You promote the idea of “land war” but ignore the cost effectiveness gained when concentrating force. In a situation in which territories can NOT be simply traded (four unit buildup per turn at French Indochina prevents simple trade for the India-French Indochina border), you want the MOST forces available at an area as possible. A LARGE force attacking a SMALL force will take less losses as it inflicts more casualties in the initial rounds of fire. But notice that UK London has a production capacity of 8 and India only a production capacity of 3.
Furthermore, note that the transports necessary to initiate land war from London can receive the support of US fleet in the Atlantic where the Allies are in a position to force Germany to attack (and can hence defend), while at India, UK will be stuck in a position in which both UK and Japan build forces but neither can break the deadlock until either US starts grabbing Japanese islands or Japan presses through Ssinkiang into Kazakh forcing the Allies to pull back from India to defend Caucasus/Russia.
Without even mention of the US role, your “article” is no more a proper article than a child’s scribbles and dreams of conquest are a general’s battle plan.
India is an excellent option because Egypt is too risky, and India puts pressure on Japan while being able to reenforce Russia. This strategy will result in having a very large force in India and a large fleet off the coast of India. These tactics will give you a very strong foothold in India and should give russia a sigh of relief because you can get troops to their back door very fast.
If you are building units at India, you are not sending them somewhere else. This “sigh of relief” you speak of is VASTLY overstated. If US and UK were stupid enough to build nothing all game and make no combat moves, then I suppose ANY plan of action no matter how defective would indeed offer a “sigh of relief”. But the “sigh of relief” you speak of could very well come from, say, a UK/US infantry feed into Archangel following into Russia to secure Russia for all time.
Combat: Strategic Bomb Germany with your bomber from the UK.
Just a bad idea. A bomber has 1/6 a chance of being shot down and gains 1d6 IPCs. Contrast with a 0/6 chance of being shot down while helping to gain a 2-3 IPC territory and also lessening by 4-5 IPC (the cost of an artillery or tank) needed to claim that territory, or gaining an 8 IPC transport from Japan that must be rebuilt, or making feasible an Allied air/navy attack on German navy, etc. The UK bomber is FAR better used for any number of purposes.
Non-Combat Movements. This will be one of the largest tactical consolidations ever during your axis and allies experience.
I myself pioneered G1 Long Range Aircraft Sea Lion in my area, but I do not flatter myself that my ideas were unique - anyone performing capable of basic analysis would have arrived at the same conclusions as I.
As for consolidation of the Indian/Australian fleets, neither are you a pioneer that is doing something that has never been done before. So don’t embarrass yourself by making such grandiose comments. Honestly.
Move 1 Infantry from W Canada to E Canada
Standard, and sometimes combined with early leaving of UK transport at E. Canada to pick up both infantry and tank (but not when UK dumps to Algeria on UK1), and sometimes combined with UK loading onto a US transport in unusual circumstances. More often than not, though, the UK infantry is left stranded (acceptable).
Move 1 Infantry out of S Africa to Rhodesia (maybe)
Almost certainly NOT, given an African bid. If UK moves out, then it risks 2 tanks 1 bomber eliminating that UK infantry, followed by a G3 claim of South Africa and tanks moving back to Anglo-Egypt. Far better is to try to make Germany commit two tanks to take S Africa on G3, where they will be out of position to move back to Anglo-Egypt for pickup until G5, far too late to help.
Evacuate Egypt to trans Jordan, Persia, and India.(this means put your infantryman into trans Jordan, your tank in Persia, and your fighter in India)
Frankly, Germany should have smashed the crap out of Anglo-Egypt, ESPECIALLY with the African bid you mentioned. I rate Anglo-Egypt (land) and the UK Med battleship as Germany’s only two “must do” battles, barring situations that allow G/J tank dash of course. This makes a UK1 hold of India FAR more difficult, making Russian reinforcements necessary.
Move 1 Infantry from Persia to India
Load 2 Infantry from Australia and move transport and submarine to SZ 30
Move fleet from India to SZ 30. Leave fighter on board carrier for now. This will allow you to have a fleet large enough to ward off any Japanese naval battle in turn 1.
Oh, so it’s the old - and I do mean old - consolidate to SZ 30 west of the sea zone southwest of Australia. Japan should TOTALLY use its Kwangtung transport to kick ass, and the Japanese Solomons sub can be used for additional fodder at Pearl Harbor. These are both SEEMINGLY small bonuses for Japan, but in a game in which you are trying to contest Japanese control of the Pacific Rim, small bonuses will add up. Don’t think you’ve gotten away with something clever. UK Indian fleet consolidation has benefits, but also detriments.
Move Destroyer from Med to SZ 32. (This will be a great supporting vessel to your fleet in the Indian ocean)
Yeah, I bet that would be a great idea if it weren’t already killed by the German battleship on its way escorting the German transport to move more units into Anglo-Egypt.
Fly two fighters from Britain to Russia. (doing this bolsters Russias defense, but more importantly allows you to fly them to India on turn 2).
Transport 1 Tank from E. Canada to England
With a passive Atlantic fleet, consolidation of UK fleet at SZ 1 is probably better, allowing that otherwise passive infantry from W. Canada moving to E. Canada to be transported somewhere on UK2.
I would somehow link up the battleship you have in the Med with the one in the Atlantic. These can be used to deter Sea Lion attempts and to shatter the German fleet.
Who is the moron that ignores G1 Anglo-Egypt AND the UK Med battleship? No, don’t tell me. It isn’t worth my time to know.
The only reason why Germany SHOULD ignore these things is something like a failed R1 3-4 territory attack with Russia with 6 infantry left at Burytia, leaving the gates open for a G/J tank dash to Moscow. Come to think of it, maybe that is the case.
Turn 2
Purchase: 3 Fighters to put in India. Maybe purchase 3 infantry to put in GBR, or save money.
Combat:
Strategic Bomb Germany with one bomber
I reiterate this is bad. For reasons, see above.
Possibly attack German atlantic fleet if it looks vulnerable.
With what? Your bomber, which might already have been shot down by German AA on UK1? Your fleet? Note your UK fighters are in Russia, far out of range of the German Atlantic fleet.
You will want to unload the 2 infantrymen from Australia and the 1 fighter on your carrier into India this turn. If necessary use your fighters in India and your fleet to destroy the Japanese ships in the region. If there is no enemy fleet off of the coast of India then land your troops and consolidate your navy with the lone destroyer nearby.
That’s laughable.
From SZ 30 where your fleet is supposedly at at the end of UK1, you can reach East Indies and New Guinea, and there is no reason for Japan to have put any ships there. The SINGLE UK fighter you have in the area can reach the waters south of French-Indochina, but at the very least Japan can have a battleship there if it so chooses (there are probably better options for it anyways).
Pearl light, which you leave open without an attack on the Jap Solomon sub, is 1 sub 1 destr 4 fig 1 bomber, having 4 fighters land on carriers at Solomons, with optional Jap battleship escort additional at Solomons. With NO Allied air in the area, this means that at end of J1, you have 1 battleship 2 transports in various sea zones and 3 transports in the sea zone east of Japan (optimal) plus Solomon fleet.
More realistic is this - MOST of which you did not bother to mention, in much the same way that a building contractor may not bother to mention that your proposed house location is sitting on top of explosive swamp gases:
After UK1, on J1, Japan builds 3 transport 1 tank, Japan transports units to Kwangtung and Burytia and Pearls with 1 sub 1 destr 4 fig 1 bomber, takes China, starts pulling infantry off the isolated islands.
With a UK2 fleet/land consolidation to India, India now has MODERATE holding forces of 7 inf 1 fighter, with the Indian fleet with 2 trns 1 sub 1 carrier 2 fighter 1 destroyer; the UK bomber should also be in range increasing the threat. UK can capture French Indochina with its probable holding force of 0-1 inf.
J2, Japan reclaims French Indochina (if it was lost, which is PROBABLE). Probable also in a KJF is US fleet buildup on US 1 at Pacific, forcing J2 fleet consolidation to east of Japan (for various considerations that I will not discuss here). This means that UK can aggro a bit against French Indochina again, as J2 transports won’t drop units French Indochina.
J3 is a different matter, though, with 5-6 Japanese fighters plus bomber in range if UK fleet stays at Africa, with a Japanese fleet of 2 battleship 2 carrier 3 transport (2 other transports left east of Japan ot shuttle) moving in to claim French Indochina.
The future -
At that point (J3) US is building its Pacific fleet, Germany is reaming Africa, and Europe will be seeing the beginnning of the Ukr push (G1 infantry at Berlin move to Ukr at end of G3, but a REAL push is improbable until G4, when G2 infantry arrive (plus probable offload from Med fleet).
With Ukr claimed, Russia is forced to retreat from W. Russia to Caucasus previous to G5, allowing Germany to push its secondary front on Karelia, eliminating UK reinforcements to Archangel with the German air threat to destroy UK fleet and German ground to pose a more direct threat. Germany starts the serious threat on Russia around G5 with the threatened permanent loss of the Caucasus to Germany that would allow Germany to build units on Russia’s doorstep and forces Russia to pull units back from its fronts.
Allies can respond either by flying reinforcements to Russia (not cost-effective), or pulling units back from India (allowing Japan use of that industrial complex). This buys Russia more time, which the US will have to put to use by claiming Japanese islands and pressuring the coast, hopefully effectively eliminating Japan as a player and allowing the Russian infantry/Allied air defense of Moscow to stall Germany out until the Allies can reclaim Africa and start a push. Of course, there is no guarantee the Allies will be ABLE to do this; it could be that the various Allied ways of sapping the German advance will fail and the Germans will successfully claim Russia.
Non-Combat Moves:
Move 1 Infantry from Trans-Jordan to Persia
Move 1 Tank and 1 Infantry to India from Persia
Fly Fighters from Russia to India
Transport 1 Infantry from Canada to GBR.
As previously mentioned, a lot of that ground stuff (“survivors” of Anglo-Egypt’ should just be DEAD. Notice the additional turn required to bring the infantry from E. Canada to London in your non-com above, which could as easily have been UK infantry/tank to Algeria or Norway.
THERE, now that’s something that APPROACHES an article.
This will be the greatest enlightenment of your Axis and Allies experience . . . :roll: