I remember right after AAR came out, almost five years ago, playing a game of AAE with tanks that defend on 3. It was horrible, horrible idea. Germany just got too much out of that one. But reduced prices on fighters and carriers didn’t seem to break the game as much. Germany builds lots of fighters, but so do the UK and US. Nobody builds carriers in AAE unless something unusual has happened anyway.
At any rate for both AAE and AAP besides the reduced price on fighters and carriers to match AAR (and 24 VPs for AAP) my group plays with the rules as is. Transports are any land or one tank, tanks defend on 2, etc.
But now with AA50 there’s a lot of change. The problem with wholesale just changing the unit stats is that setups were designed for the original stats.
So I have a few questions:
Do you think fighters that cost 10 and carriers at 16 ruins or damages gameplay in either AAE or AAP? Especially considering escorts for SBRs it might be a concern.
Any consider going through and tweaking the setups for E and P to make them fair for the new unit stats? It might do good to freshen them up a bit. I think if well done it could further enhance the Pacfic especially. Convoy values, of course, are a concern.
What about tweaking setups to Europe to add Italy? Without Sub-Saharan Africa this might be pointless, but maybe the oil money alone would be enough.