News flash: AXIS & ALLIES ANNIVERSARY EDITION due out oct 23 08


  • No naval unit except the carrier should defend better than it attacks.


  • yes admittedly, problem with overload on D6 system. Thats why its only good for few pieces


  • Why should the carrier defend better than it attacks?


  • carrier should be a 1/1/$14/1 hit. they sucked in battle, there strenght was and is not in it’s guns (how few it has) but in it’s air power.

    Cruser should be better then a destroyer, but i don’t think it warants 2 hits, i think it should be more like 3/3/$15/1 hit/ Bambard on a 2/ move 3.

    DD 3/3/$12/1 hit/ negate subs. no extra stuff.

    BB all the same as normal just $20.

    subs stay the same.

    it’s not big changes but makes the navy work better IMHO. now short of play testing no idea can be said to work best. i realy need that job, play tester for games  :-)


  • http://www.cosimshop.de/blog/

    this is a picture of the front cover of the game

  • Customizer

    Nice finding…but is this for real?

    I have to say this cover looks a little strange to me…looks more like the Milton Bradley cover than the recent Axis & Allies covers… Would like to read Larry’s comments on this one…

  • '11

    The cover is a lot of fun and covers quite an extensive array of people. However, I agree with Dagon81 and that it looks out of place with all of the current box covers for A&A. It does harken back to the MB edition and maybe they are trying to capture some anniversary nostalgia.


  • @Pervavita:

    carrier should be a 1/1/$14/1 hit. they sucked in battle, there strenght was and is not in it’s guns (how few it has) but in it’s air power.

    This.

    I believe that cover could be real, I would think that for an anniversary edition they would try to make it look more like the old game.


  • Cobert i think your quoting the wrong person as my statment had nothing to do with the cover (it was before he posted the link  :wink:)


  • No, I was agreeing with your 1/1 carrier and the other statement was in response to something different, I was just too lazy to quote the person talking about the cover.


  • ok i see, it just looked to me as you were on one thought.


  • Carriers should be revised to 0/1/12. They are basically transports for airplanes, after all.


  • Thread is moving off topic.

    Continuation of the matter of changing AC values should be moved to House Rules area.


  • Not really, since the new version would provide for the changing of such values.


  • Since the new version rules are unknown and not yet in existence (at least publicly), then this discussion would also potentially apply to the Variants area.

    Regardless, it is off topic for the current subject header.


  • @Imperious:

    http://www.cosimshop.de/blog/

    this is a picture of the front cover of the game

    I’m going to go out on a limb and guess that is not the final version of the cover. It is probably close if legit but the World at War blurb will not be more out front than the game’s title. IMO.


  • so it might be for the old look, being an anniversay edition
    but I worry the box design is not appealing and hence affect sales
    like, its not bright and colour


  • @tekkyy:

    so it might be for the old look, being an anniversay edition
    but I worry the box design is not appealing and hence affect sales
    like, its not bright and colour

    Teletubbies can fix anything.

    They can even fix . . . YOU!  :evil:


  • Rumors say, it will not be radical chances, like attacking neutrals, terrain, combat systems from BotB/Guad and so on. Its just a bigger map and a new italian player. But I still have a wish-list to Santa, on subjects I want in this game.

    1. Convoy-zones subject to raids by subs or surface warships like in A&A Europe and Pacific.

    2. Each player got 12 IPC-worth of units he can place anywhere before turn 1, and this rule is from A&A Europe.

    3)The first time a player is attacked, all his units (inf, tanks, ships, aircrafts) defend on a 1 only, because they are surprised. This rule is from A&A Pacific, and there it apply to the US and Brits units only, because the Cinese are already at war. Now if this game start in 1941, and I guess that UK is already at war, then Germany must attack Russia in turn 1, and all Russian units can only defend on 1 because of surprise, and then Japan later must attack US/UK in J1, and now this units can only defend on 1.
    Of course this opens the possibility that if Germany choose not to attack Russia in G1, then Russia may attack Germany and now the German units are surprised and only defend on 1

    1. National tokens with symbol on both sides so I dont have to do the job myself with gluing together two tokens. The tokens from Guad are a torch in this subject.

    5)Larry, please let me attack and conquer neutrals. Now you must attack and occupie Turky if you want to move a fleet through the Bospourus channel.

    1. Combat order from Guad, all units have combat factors to air/sea/land combat. First attack air units, then attack naval units, then attack land units.

    7)Units have different fire-power like in BotB and Guad. Inf roll one die, tanks roll two dice, artillery roll 3 dice, destroyer roll one die, cruiser roll two dice, battleship roll 3 dice, fighter roll one die, bomber roll 4 dice and so on……
    Every 1 and 2 are a hit. On 1 the attacker/diceroller choose the casualty, and on 2 the defender choose a casualty

    8)Aircrafts move like in Guad. Fighter move 2 and Bombers move 3 spaces during combat move, and fighters move 2 and Bombers move 3 during regroup move.

    1. HIDDEN SEA MOVE from Guad is a must. All players write down the move on a pad like in AH Diplomacy, or Battle Cry.

    10)Supply tokens for attack and building factories. Need trucks to transport on land. A truck/transport ship cargo two units in any combination of land and supply.


  • Its not official till Funigames finally publishes it because as usual they post what Avalon hill is doing months before Avalon Hill does. They are the TMZ for the public.

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