@General_D.Fox:
I’m wondering, is it possible to survive as Germany if you get knocked out of Africa early?
Of course.
It doesn’t seem like things get any better for the Germans once you get kicked.
Of course things are not going to get “better” when the Allies are ganging up on Germany. However, if you can attain parity of position or at least minimize your losses while Japan increases its holdings, you’re in good shape. You may bow to my wisdom now.
Once your income starts falling and you’re only putting out 10 inf a round and not able to keep the pressure on the Russians, then the other Allies start a’knocking. And then those damn raids on SEU begin…grumblegrumblegrumble :oops: :|
Not a problem. SEU requires two transport loads from either UK or US, and anything entering there is vulnerable to attack from both the Med navy and the German air force. The Allies should pay for SEu with LOTS of Allied blood.
So, how long does Germany need to stay in Africa in order to get enough troops on the ground to overwhelm the east? And it is possible to survive after getting sent on the slow boat to Germany? Got any tips on how to survive?
(slap) It isn’t about Germany in Africa, it’s about the overall position. Keep that in mind. If your car is not working, you don’t look at your fuel indicator if your car is on fire. Same thing; don’t think about specific indicators, think about the overall position.
Mmkay, I don’t have a lot of time.
G1 and J1 should make no commitments to attack plan. That generally means two things.
1. Use your bid well.
Africa: You do this because you want Anglo-Egypt for sure with Germany early, and you want two tanks to survive past the UK1 turn, so you can blitz through Africa on G2. If you do NOT put more units in Africa / buy a Med transport, UK will probably take back Anglo-Egypt.
Southeast Asia: You do this so you can try to whack out India on J1 or J2 and build an early industrial complex there that will let you pressure Caucasus, and later, move newly produced units to Africa with one transport. Indian IC rocks hardcore.
Baltic transport: This is for non-delayed tech games. Roll for some long range aircraft, and whack London.
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Make non-committal moves G1 and J1. That is, if the Russian player did something like buying 8 infantry, do not go ahead and buy 8 tanks on G1. That commits Germany to a tank dash strategy, which can easily fail if the Allies set up defensively. Similarly, don’t buy things like two industrial complexes with Japan on J1 or any such thing (maybe one max industrial complex if Japan started with an extra IPC). Use your G1 purchases for infantry and tanks, and possibly a carrier or a transport depending on your strategy; use your J1 purchases for transports and a tank (or maybe an IC). After the US1, you can tell which way the Allies are going to go.
If they start hitting the Atlantic, start buying infantry with Germany and pick up a fighter or two a turn so you can set up the W. Europe / E. Europe territory fighter routes, while you build more transports in Asia and start ramming Japanese infantry down every underdefended territory. Japan should go wild while Germany gradually gets contained; all the German fighters delay Allied shipping, and the blocks of German infantry make it take a long while for the Allies to break in. Conserve your German tanks, do not let them die. Japan should grab control of Novosibirsk and points east, and threaten Russia big-time.
If they start hitting the Pacific, buy fighters with Japan and pull back west to Asia early, planning to pull your Jap air back east for when the US fleet gets big. Concentrate on maintaining control of Africa with Germany early while producing infantry for the big push on Russia. The Allies will make early progress in the Pacific where it doesn’t matter, and at some point, they’ll start getting to range of the 4 IPC islands, so you switch to subs, use your existing forces in Asia to maintain your territory, and use your massive fleet and air to whack out the US navy. Meanwhile, Germany should be taking control of Caucasus with its big IPC budget from control of Africa (or if the Allies used UK to attack Africa, the Japs shouldn’t be in trouble for a while, because it takes a while for US to build sufficient fleet and more time to move deep into Jap waters).
That’s in general, of course. In some games, your opponent will do dumb stuff like attacking lots of territories on R1 and buying 2 fighters. When that happens, buy 8 tanks with Germany and more tanks with Japan and cram them right down Russia’s throat. If you rush hard and fast, you don’t need Africa at all; you just beat up Russia, and that’s pretty much game.