Sorry about the unit parts, graphs wont copy from Microsoft word to here. :-P
AAE: NAPOLEONIC WARS
1-5 players
Allies: Great Britain, Russian Empire, and Minor Allies (Portugal, Kingdom of Sweden, Kingdom of Sardinia, and Kingdom of Sicily )
Imperials: French Empire (France, Kingdom of Denmark and Norway, Confederation of The Rhine, Kingdom of Italy, Kingdom of Naples, and a possibility of Spain),
Austrian Empire/Prussia, and United States (See War of 1812 rules)
Neutrals: Ottoman Empire, Algeria, Tunisia, Libya
Pieces:
Tan=Great Britain
Red=Russian Empire
Minor Allies=Orange
Green=French Empire
Black=Austrian Empire/Prussia and United States
AAs=Fortifications
Unit and their Costs:
Unit Type Cost Movement Attack Value Defense Value
Infantry 3 1 1* 2
Calvary 4 2 2 2
Artillery 6 1 3 3
Fortification 10 1 0 +1
Transport 10 1 0 1
Destroyer 14 1 3 3
Battleship 20 1 4 4
Convoys:
Works the same as AAE. US Convoy 6 and SU convoy are inactive
Supported Infantry:
Infantry of any country can be supported. When supported, the attack value goes from 1 to 2. They can be supported by Artillery from land or sea, and/or Battleships for the first battle phase if that infantry unit is performing an Amphibious attack in the same sea zone.
AAE Rules applies to Bombardment too.
Ports:
Ports are a safe haven for ships. When building a ship, you must first place it in a port under your control before sending it out to sea. If a territory is captured and has enemy ships in the territories port, they are automatically scuttled. A ship may also go into a port from the sea.
Special Rules:
Country invlolved: Name of Rule: Discription
Russian Empire: Scorched Earth Tactics: The Russian player may destroy any number of it’s own territory’s IPC value that is bordering an enemy territory after it collects income. In order to do this, the player must retreat all of it’s units from that territory before destroying it. Any unit left in that territory when destroyed, also gets destroyed.
French Empire and Russian Empire: Russian Winter: From the start of the game, the Imperials have a total of 8 turns to take the Russian Capitol (Petrograd). If they fail to do this, this rule takes into effect for 4 turns in original Russian territories. All Imperial infantry and Calvary get -1 on attack and defense values, and all Artillery get -2 in attack and -1 in defense values. All Russian land units in and/or attacking a original Russian territory get a +1 attack and defense value.
United States and Great Britain: War of 1812: US pieces are represented as Black pieces. They are Neutral unless Declared war on by Great Britain only. Until they are at war, their ships may not move from the Eastern US Coast. Also until at war, they are working on ½ of their IPCs (rounded up). If the British can’t take America within the first 6 turns of war, then they automatically must declare peace, and the war is over.
Allies and Imperials: Spanish Intervention: Spain is represented as black pieces. At the beginning, Spain is neutral. From the start of the game, all Spanish territory’s IPCs are given to France and has access to it’s ports. Spain has ½ IPCs until at war. In order for the Allies to stop this, they must either block the flow by taking France, Vichy France, and blockading all of Frances Ports. Blockading all Spain’s ports leads to automatic war. Or declaration of war on Spain. When/if Spain enters the war, all territories, units, and forts owned by Spain, now belong to the French Empire.