• Fear the Unholy Alliance: USSR plus Germany  :-D


  • @Funcioneta:

    Fear the Unholy Alliance: USSR plus Germany  :-D

    UK will be everyone’s b****.

  • '18 '17 '16 '11 Moderator

    @newpaintbrush:

    Well, if you really have 5 players in a “free for all”, they will be bound to negotiate with each other.

    Kinda the point I was making before.  Let people make their own alliances!

    Fear the Unholy Navy if UK/Japan join forces!  UK’s holdings will be safe!

  • 2007 AAR League

    I think we should stick with the 5 player scenario. If this game balls up, at least we can set better ground rules if it proves to be popular for next time it’s played. Lets just get 5 players on board, set some rules like Techs and so forth, roll to see who gets waht country and ave a go.
    So who’s in?

  • '18 '17 '16 '11 Moderator

    On the flip side of techs and NAs, and only so we have another option to chose from, not that I necessarily sanction it.

    England +8 IPC starting units, same rules as bids. +16 IPC Cash on Hand round 1
    Russia +12 IPC Cash on Hand round 1
    America +4 IPC Cash on Hand

    Germany and Japan nothing.

  • 2007 AAR League

    hell play Abattlemaps the great war.  i found the rules.  thats a 8 player game.  and everyones pretty much for themselves.  america can join either side, and then switch sides, and attack neutral countries.

    but a free for all does sound kinda fun for revised.

  • '18 '17 '16 '11 Moderator

    I think we should make Switch be Germany, since he declared that they’d be the ultimate winners. :P

    Honestly, I don’t think they would be.  You know Germany’s going to get attacked and if America can earn 60+ a round by taking Africa and the rest of North America, why would Germany win? :P


  • My first instinct goes with Jen too, the US seems unstoppable because it’s isolated and can expand very easily. Spend the first few rounds taking out Canada and the UK fleet/German fleet, then dominate Africa (or do it at the same time with an IC in brazil. Then apply the coup de grace to UK, then attack whoever is more threatening, Germany or Japan.

    Germany is powerful of course but it can never stop the land war; even if the Russians are blasted away then the Japanese will come in from the east.


  • America does not need any cash.  They have the most to start, so why add more?

    I also think that the other cash values are too high.  In a “normal” game the Axis gets the cash.  And people are going to play pretty close to “normal” strategies, at least in an initial game while they feel it out (differences being UK in Archangel adds cash to UK instead of Moscow, etc.).

    Reduce all of the cash values listed by $4…
    so USA no cash
    UK $4
    Russia $8

    No NA’s.
    Let’s see if it is viable before we really frack up the game (unless you want all sides to get 1 NA, and give UK and USSR 2 INSTEAD OF cash).

    With those modifications, I’ll take Germany in the test.  Let me know when we are ready to begin.
    :evil:

  • 2007 AAR League

    Switch what do you mean by these

    Reduce all of the cash values listed by $4…
    so USA no cash
    UK $4
    Russia $8

    Ok, Switch has said he is keen to go Germany, that’s cool with me as long as it is with everyone else.
    So we have Switch, Randmacts, Jen and AJ on board we just need 1 more and I will roll to see who gets the other teams.
    I still think Russia and Brt should get at least 2 Techs, just to even it up.


  • The cash statements were in response to Jen’s suggestion.

    And I would agree to 2 National Advantages OR Techs for UK and Russia, so long as Japan, US and Germany each get ONE.

    But the extra Tech or NA would replace the additional cash.

    So, to summarize…

    Either:
    Standard Rules with USSR having an extra $8 to start and UK having an extra $4 to start
    -OR-
    All cash as standard.  USSR and UK have 2 NA’s or Techs; Germany, Japan, USA each get 1 NA or Tech.

    Either of those and I am in as Germany


  • Hey! I said i would play this! I join! I suggest define each country’s modifications and then everybody throw a dice, higher chooses country. NA should be chosen by the player.

  • '18 '17 '16 '11 Moderator

    Either:
    {A}Standard Rules with USSR having an extra $8 to start and UK having an extra $4 to start
    -OR-
    {B}All cash as standard.  USSR and UK have 2 NA’s or Techs; Germany, Japan, USA each get 1 NA or Tech.

    I’d go with option B myself and I’d be in for America.

  • 2007 AAR League

    Ok, all countries start with standard cash, Russia and Britain get 2 Tech’s, Usa, Jpn, Ger get 1 each.
    Seeing as we are picking sides now, I will shotgun and pick Japan.
    So we have the sides as follows
    Switch - Germany
    Jen - Usa
    Rand - Japan
    AJ - ?
    Funcioneta - ?

    It is meant to be a fun game after all.

  • 2007 AAR League

    i could take one side, seems fun…

    i´ll favor UK over russia i think…

  • 2007 AAR League

    too bad you can´t sett tripple a to attack “allies”…  There is a map called 4 if´s by sea, but it´s a totally “neutral” map…

    where everyone fights eachother…


  • So if Functioneta agrees to take Russia, then we can begin :-)

    I know that several folks have problems with TripleA that are participating (Jen I know for sure), and I know that I cannot use Battlemap.

    Also, since we are using Techs (can we settle on the LHTR 1.3 Techs?) Triple A is not viable anyway (there are discrepancies in the techs vs. LHTR).

    So…
    Pending the final player, we (other than Techs and free-for-all) will use traditional rules as much as possible (we may have to make some adjustments on the fly), so regular dice…

    And I think we need to go ahead and state for the record IN HOUSE DICEY.  Otherwise trying to keep striaght which player gets dice e-mails is going to be a pain in the ass…
    :mrgreen:

    Once Functioneta accepts Russia, shall we randomly roll the techs using the in-site dicey?


  • OK, i’ll keep USSR. So, Aabattlemap plus forum dices, it’s right? Must be Aabattlemap, i have troubles with Java. Dices not mind me, i prefer forum dices, but i could use other. And now, lets role-playing …

    That the red tide conquer the world!  :-D


  • Battlemap is a MINOR problem for me…

    All I ask is that each player post the Forces Summary after each of their moves (I’ll be using a physical game board for this)

    I think everyone is agreed to terms…  Time to roll Techs…


  • Game thread set up in the regular Games area.

    Dice for Techs being rolled there…

    GAME ON!
    :mrgreen:

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