Now, extra German planes in the mid-game can be a good investment against a balanced, slow KGF if Allies don’t have excess escorts. They already defend where they are almost like 2 more inf (6 IPC), also threaten 1-2 fleets that will need extra escorts, and swap easier on land. Combined with the Japanese fleet coming throught the Med, they can paralyze the Allied moves sandwiched between each of them.
But, that’s not ships, but anti-ship build…
Nit picky German Economizer
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Ya know, Switch, if Germany had an AC purchase on G1, you could just blockade the UK/USSR fleet in SZ 4, denying them the ability to land troops ANYWHERE and then use the German navy to sink England. Or, better yet, get UK to attack the German fleet with BB, TRN, 2 FIG, 1 BMB vs 2 SS, 1 TRN, 1 AC, 2 FIG, 1 DD. WEG
I think I finally found motivation to build carriers with Germany again. :evil:
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I think I finally found motivation to build carriers with Germany again.
Finally I got you convinced
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@Bean:
I think I finally found motivation to build carriers with Germany again.
Finally I got you convinced
Well, in part. :P Russia would have to leave Archangelsk open. :)
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@Cmdr:
Ya know, Switch, if Germany had an AC purchase on G1, you could just blockade the UK/USSR fleet in SZ 4, denying them the ability to land troops ANYWHERE and then use the German navy to sink England. Or, better yet, get UK to attack the German fleet with BB, TRN, 2 FIG, 1 BMB vs 2 SS, 1 TRN, 1 AC, 2 FIG, 1 DD. WEG
I think I finally found motivation to build carriers with Germany again. :evil:
I can see how G1 move and purchase could prevent an Allied landing in Algeria or Europe, and have done so myself.
However, the only way to “sink England” on G2 is to sacrifice at least the German Baltic fleet - and even then, considerable German sacrifices need be made, assuming the UK player is not incompetent.
If you debate this, please describe your exact G1 purchases and moves following a Russian opening of either Belorussia/West Russia or Ukraine/West Russia with Russian sub joining the UK battleship and transport northwest of UK.
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Well, what can England possibly have in SZ 3 on UK 1 that Germany would attack?
2 Transports, 2 Fighters, Battleship, Carrier, Destroyer, Russian Submarine, right?
Best possible the Germans can expect to have, reasonably, on G2 to attack that with is 2 Submarines, Destroyer, Transport, 5 Fighters, Bomber.
You should be able to sink the entire enemy fleet with reasonable fighter losses.
26 Punch Attacking, 22 Punch Defending
Attacker: 4 Hits
Defender: 3 HitsAttacker: Destroyer, 5 Fighters, Bomber - 19 Punch - 3 Hits
Defender: dBattleship, Carrier, 2 Fighters - 15 Punch - 3 HitsAttacker: 3 Fighters, Bomber - 13 Punch - 2 Hits
Defender: dBattleship - 4 Punch - 1 HitGermany wins with 2 Fighters, Bomber and England has no fleet now. That means they need to build air force AND capitol ships to defend their transports before they can build transports. (Or at least it locks America’s capitols in the North Atlantic protecting British transports.)
As for Germany’s losses? That’s easily recovered if you want to build fighters instead of tanks, tanks being an item I don’t normally use as Germany too often anyway.
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Just to be clear, even if the UK does not liberate Archangel, Russia can likely handle trading three territories (esp. if the German stack is in Karelia, far from Ukraine)
And, even if they can’t handle all three, my other point was that Russia still gets to kill a tank, even if it has to forego killing an Inf in order to do that. No amount of stack in Karelia will prevent Russia from sending 2 Inf 1 Ftr to kill the German tank.
But in terms of a UK fleet in Z4, if Germany attacks it all out with air, that means it has no air units to trade territories with. Two or three of its air units are likely in Africa where they can’t reach Z4 anyway.
So assuming you forgo trading land territories (unlikely for Germany to do), you have maybe 4 air units attacking, which will score two hits, absorbed by the BB and the sub. The Allied fleet meanwhile is likely to kill a German Fighter, and another one in round 2 of the battle. So maybe you sink some ships but you also lose a couple air units. I’m not sure it’s worth it.\
But at the end of a day, you’ve exposed a tank without fodder to hold a 2 IPC territory. Simple as that.
You guys are lucky that you can’t take territory with fighters and bombers, because I doubt I could convince you that grabbing free territory with THOSE units would be a bad idea. (“But the Ftr defends at 4, so it would probably kill at least 4 attacking Inf before it died, and Russia would be WAY overextended…”)
5 IPC tank to take 2 IPC territory.
@ Jennifer - how did UK fleet end up in Z3? No one is talking about that, that has nothing to do with the Arc blitz. Give NPB his pipe back.
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Ender:
I was replying to NBP’s comments about sinking England on G2.
Anyway, I think you are forgetting that even with a Karelian stack with Germany, there is still a baby E. Europe stack. At least enough to allow Germany to strafe England and kill some Russian tanks without much jeapordy to her own tanks.
That means, no matter what Russia does, her tanks are going to die somewhere if she tries for all 3, and if she only goes for 2 then Germany gets a free collection of one of them next round.
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@Ender:
@ Jennifer - how did UK fleet end up in Z3?
UK would have to be smoking something . . .
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@Ender:
@ Jennifer - how did UK fleet end up in Z3?
UK would have to be smoking something . . .
Or UK really, REALLY wanted to land in unoccupied Norway and didn’t think to at least block the transport, submarine with the Russian submarine.
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@Cmdr:
Ender:
I was replying to NBP’s comments about sinking England on G2.
Hey, YOU’RE the one that said you were going to “sink England”, Jen.
I’m the one that said Germany would have to pay in blood.
@Cmdr:
@Ender:
@ Jennifer - how did UK fleet end up in Z3?
UK would have to be smoking something . . .
Or UK really, REALLY wanted to land in unoccupied Norway and didn’t think to at least block the transport, submarine with the Russian submarine.
So now your position is that the Allies would at LEAST have to make a mistake to lose the UK fleet as early as G2, yes?
So - if I understand correctly - then you now concur that the Germans will NOT be blowing up the UK fleet on G2.
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Anyways, I’m a bit interested to see how you reconcile a G1 carrier with your proposed G1 all-infantry buy in another thread. What DO you advocate as the G1 builds, and under what circumstances, Jen?
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@Cmdr:
@Ender:
@ Jennifer - how did UK fleet end up in Z3?
UK would have to be smoking something . . .
Or UK really, REALLY wanted to land in unoccupied Norway and didn’t think to at least block the transport, submarine with the Russian submarine.
Jenn, the only thing that blocks a sub is a destroyer. The Russian sub is useless to block the sz5 subs from hitting sz3.
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Germany’s role in a KGF is to engage and destroy as many Russians as possible before major Allied forces show up in Norway/ France/ Italy. Then you kill as many of the interlopers as possible to keep the US and Britain from strengthening the center of the game board and easing Russia’s burden.
Because of this, I would never leave a territory vacant on the front with Russia. Germany should as a general rule be uber-aggressive. You cannot allow the Allies (especially Russia) to stack. A stacking war favors the Allies, with the rare exception of economic supremacy for the Axis. You must thin the Russian forces. Pulling back and playing defensively (as a philosophy) leads to a slow German death.
This was probably covered 619 posts ago, but just weighing in after a long absence.
Hi 88 millimeter. I think this is six of one, half a dozen of the other. Personally I think Germany’s role is to delay the Allies as long as possible. That means barley trading territories, sneaking units into Africa to stall the Allies, massing infantry and perhaps carriers, etc. Give Japan some time to set up, you know?
Your strategy is a viable alternative, but its drawback is that you are wearing Germany thin to wear Russia down, thus making it easier for the other Allies to jump in earlier. While pulling back and playing defensively leads to a slow German death, playing offensively towards the Russians makes the German death quicker. Six of one, half a dozen of the other. I mean sure there’s probably a correct objective answer but none of us are clever enough to calculate which way of playing actually is for sure and provably superior. All I can say is that it’s either a stacking war or a race to see who burns out first, and I can’t say that one is better than the other.
Just curious though how would Germany play offensively anyhow? Put more infantry into each territory when trading? Constantly harrass and push early with the existing navy? It just seems like doing any of those just invites the other Allies to come in faster, due to less defenses elsewhere.
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Yea, Gamer, I mistyped. I meant to say Transport, Destroyer.
And I’ve always said that it would cost Germany to sink the British fleet. Never said otherwise. However, I then, and now, and probably will until LHTR gives England a destroyer in home waters, support the idea of sink it if you can cause it’s cheaper for you, Germany, to recover then for England!
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After a full day of discussion…
My point was specifically in response to Dan’s counter about the UK liberating Archangel, and the destruction of the UK Fleet in SZ FOUR, not SZ3.
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@ncscswitch:
After a full day of discussion…
My point was specifically in response to Dan’s counter about the UK liberating Archangel, and the destruction of the UK Fleet in SZ FOUR, not SZ3.
Roger that, and I think I responded - To kill the UK fleet in Z4 you need to commit a lot of air, of which the first two hits will be absorbed by sub + BB. A third hit will kill a TRN.
Germany needs its air for other things I think, but I agree, the UK fleet is vulnerable in Z4 on G2, it might take some damage, but it would also take out some fighters.
I’m starting to think that these discussions are pointless. This game can change so much in a single turn, and it’s usually impossible to foresee everything that will happen even two turns (not rounds) into the future. I can spend over an hour just analyzing what to do with a single move, and still be unsure as to what will happen next. You can’t predict either the dice or how your opponent will respond.
So, knowing that, and then to read Jenn’s posts where she spells out exactly what will happen over the course of 3-4 game rounds with dead certainty, how this country will have these islands, this country will have 20+ infantry in all of its territories, it just seems a little silly. Maybe others are doing it too but after reading Jenn’s essays I have to go to the grocery store to restock my salt cellar…
It’s just endless. I’m for testing things where the dice hit the cardboard. Its seems like all of these threads its just the same nonsense - no one is learning anything from anyone, and everyone is dead certain that they’re right.
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Well, those who are the most certain of themselves and the least likely to change their opinions are the ones who post the most. I wouldn’t say it’s pointless though, I’m sure it gets some observers thinking at least.
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I always learn something reading the threads.
And this also has been useful, for me. -
Ender:
Why does Germany need to kill the SZ 4 British fleet??? It can, I guess. But wouldnt it be more effective to move Carrier, 2 Fighters, 2 Submarines, Transport and Destroyer to SZ 3 and cut it off forcing it to attack you?
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Having the UK attack the German Fleet in SZ3 allows the UK to use both their fleet AND their air force, increasing the punch of their attack by nearly double.
Attacking the UK fleet in SZ4 does increase their defensive punch compared to making them go on the offensive, but also allows Germany to deal with only the Naval units instead of both the Royal Navy and the RAF at the same time as would occur in SZ3.
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@ncscswitch:
Having the UK attack the German Fleet in SZ3 allows the UK to use both their fleet AND their air force, increasing the punch of their attack by nearly double.
Attacking the UK fleet in SZ4 does increase their defensive punch compared to making them go on the offensive, but also allows Germany to deal with only the Naval units instead of both the Royal Navy and the RAF at the same time as would occur in SZ3.
Nice analysis, Switch. I personally think that the best use of the Baltic fleet in the case that Britain goes to sz4 is to use one of your subs to block that fleet from loading troops from UK the following turn. Why get your whole Baltic fleet killed? It’s useful for protecting your back door until you build up your infantry screen. Bottom line, don’t waste your fleet for no good reason.