• '10

    Gents

    I came across this web site http://www.history-on-cdrom.com/  It has a lot of useful information.  There are a lot of silhouettes and drawing that can be used for maps and charts.  Unfortunately, they’re not free.  However, it’s still worth a look.


  • Thats interesting stuff, but i cant rip the images because these are scanned pages so i get the whole page rather than the one tank. They have military fonts for download already. they are free.


  • VICTORY CITY CHART doesn’t have marker spots on it for:

    - Hongkong
      - Astrakhan

    Is this intentional?

    http://home.exetel.com.au/cometo/aarhe/player_aids/20070425_AARHE_victory_city.png

    • Bierwagen

  • I printed out and was constructing a new map and I notice the VC’s with 0 value in them (e.g., Dakar, Tobruk, Honolulu).

    Is their purpose just to represent 1 free ID?

    You can’t build infantry there, and you can’t use them for victory conditions so I thought I’d ask.

    • Bierwagen

  • VICTORY CITY CHART doesn’t have marker spots on it for:

    - Hongkong
      - Astrakhan

    Is this intentional?

    these are in the rules. Ill check and update the player aid.

    I printed out and was constructing a new map and I notice the VC’s with 0 value in them (e.g., Dakar, Tobruk, Honolulu).

    Is their purpose just to represent 1 free ID?

    You can’t build infantry there, and you can’t use them for victory conditions so I thought I’d ask.


  • Astrakhan replaces the older VC at Kazakh, it was Almaty I think

    Hongkong replaces Shanghai (this came about from the 1939 map…Shanghai fell already in 1939)

    but Hong Kong is not as resourceful as Shanghai and the battle of Hong Kong was relatively minor compared to battle of Shanghai

    so on my todo list I actually want to put it back to Shanghai for the standard 1942 map

    another thing is that the national player aids do not show the newer simpler combat sequence

    yeah thats right you can’t deploy infantry at 0-value VCs
    but besides the implicit ID unit, you also get to repair your damaged battleship/cruiser there


  • Ah yes, the repairing of BB, CA, and CVs at the 0 point VC – good call thanks.  I keep forgetting about that requirement.  Lots of new if/then clauses to remember.

    Thanks on the SS clarification.  We’re a little slow down here where the information superhighway meets the gravel road.  So, the interpretation that was being promoted was 1 more SS than any AWS capability (e.g., 1 sub vs. a fleet with no Cruiser or Destroyer gets the +1 bonus).  This seemed a bit over powered.  So, I was looking to tighten it up so there wasn’t any wiggle room for argument.

    I hate submarines now!  But, that is how it should be.

    -Bierwagen


  • Thanks for the insight on the name changes – Since I already printed it out as a magnet chart, I’ll just stencil it in.  Thought I was missing something critical when I couldn’t make the VCP chart mesh up with the board.

    • Bierwagen

  • Ah yes, the repairing of BB, CA, and CVs at the 0 point VC – good call thanks.  I keep forgetting about that requirement.  Lots of new if/then clauses to remember.

    Thanks on the SS clarification.  We’re a little slow down here where the information superhighway meets the gravel road.  So, the interpretation that was being promoted was 1 more SS than any ASW capability (e.g., 1 sub vs. a fleet with no Cruiser or Destroyer gets the +1 bonus).  This seemed a bit over powered.  So, I was looking to tighten it up so there wasn’t any wiggle room for argument.

    I hate submarines now!  But, that is how it should be.

    look up both of the  “Happy time” for the U-boats, and the effects on American subs to Japanese merchant shipping. W/o ASW technology, radar, sonar, naval sonar… the allies have major troubles to cope with. However, Japan also has some issues because of its island economy.

    But remember subs cant hit air units and subs are not brought in as the same combat with naval surface units. Sub interactions are seperate.


  • Afternoon!

    Back with another fist full of questions for both LITE & AARHE 4.0.  For starters a few map clarifications:

    • There appears to be an intentional amphibious assault landing into Western Europe out of SZ 13.  Is this correct?

    • Can the allies enter the Northeastern portion of SZ 5 (e.g., the part in front of the canal) in order to invade Germany?

    • We were curious what the intent behind the canal in Denmark is

    • Can a fleet in SZ 34 repair in Cairo, or is it cut off by the canal?

    • Do the VCs turn the whole country into a dock or just a specific SZ? (e.g., does Rio de Janeiro support SZs 22 & 18 or just SZ 22)

    Thanks,
    Bierwagen


  • There appears to be an intentional amphibious assault landing into Western Europe out of SZ 13.  Is this correct?

    • Can the allies enter the Northeastern portion of SZ 5 (e.g., the part in front of the canal) in order to invade Germany?

    • We were curious what the intent behind the canal in Denmark is

    • Can a fleet in SZ 34 repair in Cairo, or is it cut off by the canal?

    • Do the VCs turn the whole country into a dock or just a specific SZ? (e.g., does Rio de Janeiro support SZs 22 & 18 or just SZ 22)

    1. No they must control western Europe and Norway first.
    2. The Germans had mined the danish straights with both sub net and sea mines. their is no way in hell of any allied ships getting into the Baltic or any Soviet units getting out once placed there. The allies to even have a chance to get in would have to control the coast and send teams of men to clear the mines. Also Germany had guns to fire at passing enemy ships. In game terms the idea that Germany has to build a navy for the sole purpose of protecting Berlin from capture is an abomination and fantasy. Nothing even remotely like an allied invasion of the coast of the Baltic was possible due to weather, underwater currents,and many other issues. Now in game terms if Germany wants a navy its for the purpose of actually using it to sink ships and not building CV to protect Berlin et al.
    3. No it must be in SZ 15 to repair.
    4. The sea zone adjacent to the city is where the dock can only be made

    keep up with more questions!


  • more info

    SZ13 vs. Western Europe
    SZ13 is not intended to be adjacent to Western Europe
    similarly Karelia is not intended to be adjacent to SZ3
    in this aspect AARHE is just as bad as the Revised map (borders not sharp enough)

    SZ5
    SZ5 and SZ12 are considered one sea zone
    the canal/waterway icon are between the corresponding
    so if you go from SZ6 to SZ5 you must engage enemy in SZ5
    if you go from SZ12 to SZ13 you must engage enemy in SZ13

    the situation at SZ5 is a little complicated and wasn’t draw clearly
    we don’t want the revised-style SUPER SZ5 that was adjacent to 5 territories and 1 neutral
    the Denmark situation
    maybe there is better way to draw it that I overlooked

    Canal in Denmark
    the idea is that Denmark should be put in territory Germany rather than territory Western Europe,
    the Denmark waterway is like Gibraltar, except with its promixty to Germany homeland it was a different kettle of fish

    **repair at VC
    interesting question, I didn’t think of that
    I guess we don’t want inland VCs like Tehran or Toronto to repair ships
    then again did Russia not have naval facilities at Black Sea?

    it must be clarified (repair at sea zone adjacent to VC/IC…what is adjacent?) or people could consider ICs are built at VCs hence the same treatment as the example given at Cairo

    dock at VC
    does that mean we can’t dock at Turkey or Spain?**


  • then again did Russia not have naval facilities at Black Sea?

    yes they had a black sea fleet part of it was stationed at Sevastopol

    Cairo is facing the Medd. Its not in the red sea. Dock for repair or whatever would be from Medd.

    Spain has its IC adjacent to both sides, so the deployment can be either. Turkey should be in Dardanelles which is a natural port for military ships


  • Gah!

    @tekkyy:

    SZ13 vs. Western Europe
    SZ13 is not intended to be adjacent to Western Europe
    similarly Karelia is not intended to be adjacent to SZ3
    in this aspect AARHE is just as bad as the Revised map (borders not sharp enough)

    I spent all that effort printing off and gluing these wonderful maps IL created.  Then I covered them with clear plastic.

    /cry.


  • Its easily fixed!!!

    I will make a sticker you can DL and cover up the wrong line with a strip of water, and another decal for the new line.

    Again just tell me which line your talking about?

    Ill have it ASAP


  • @Imperious:

    Its easily fixed!!!
    I will make a sticker you can DL and cover up the wrong line with a strip of water, and another decal for the new line.

    Brilliant!  I’m not sure why I didn’t think of that.  Now I can mod to my hearts content!

    I haven’t done anything special.  Before I committed $135 to Kinkos for a full banner print of the maps, I used MS Publisher to print them off.  I used a small overlap, for alignment purposes, on 8.5" x 11".  After carefully trimming and taping them all together the map was glued to a nice 1/16" pressboard surface on a 1" x 2 " frame for stability.

    I tried shellac on my first prototype, but it started warping, so I framed them and put some felt coasters on the bottom so it wouldn’t scratch other surfaces.

    Since shellac didn’t work too well, someone had the bright idea to use clear contact paper (e.g., 24’ x 18" rolls for ~$5 @ Home Depot).  Voila!  Cheap and easy way to protect it.

    The first board came out at 55" x 30" and the second one was slightly smaller at 48" x 28".  They even fit nicely in the back of my Toyota Corolla ;-)

    The extra elbow room was a big hit at our recent gathering.

    I’ll post some pictures next time I get a functioning camera – they are all on the fritz again.

    • Bierwagen

  • I go for budget and just print them on consumer printers

    not top quality stuff
    no big impact of A0 poster

    but its good that its modular
    like modular armour hehe


  • I may have to create ghost print lines on the AARHE map for each 8.5x11 section so people can more easily print from desktop printer… I could prepare a guide on printing out the map to make it easy.

    I do know about a polyurethane gloss that you spray over paper to protect it from moisture… you buy this from any art store and it comes in a large can. Its important because changes in moisture may run the ink.

    another proposal is you buy the cold lamination sheets and stick them on like tape all over the pages to protect them. Id would think you should buy the legal size so it overlaps the 8.5x11 ( 11x14)


  • ghost lines?
    I just chop the image

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