• The reason why I started these is very simple:

    If you want A&AM to be more historical,
    you have to play it more historically.

    Although the American forces did have a great advantage in equipment, I am fairly certain they didn’t replace all of their basic troops (Garands, etc) with BARs and/or Paratroopers.  I’m also fairly certain that Wehrmacht Soldiers equipped with Mauser rifles saw action somewhere.  Watching regular AAM games you might doubt this.

    Building the Force Lists
    Now, I know I did mention playing more historically, but in some cases playability has to take precedence over that - not only can most players not field an SS Panther platoon, for example, but it simply costs far too many points unless you are playing a very large game. So for many units, vehicles especially, on these lists the more costly tanks will only come in sections or as single units. (If you’re interested in larger formations I have those available too; just not posted).

    For these force lists I had decided on multiples of 25 for the cost of units to keep it fairly simple. Also originally when I was building platoons, many of the infantry units came to that amount or very close to it.

    You will note that some of the points seem off when compared to their actual cost; this can be because of several reasons: If I find that certain units, like the PIAT, are overpriced I give them a discount. Conversely underpriced units like the Veteran Tiger or M4A1 Sherman have their cost increased.  If the total actual cost is within roughly 2 points (+/-) per 25 I’ll round them.

    Certain powerful units are paired with sub par units and average units to keep them from being fielded in overwhelming numbers (eg if you want an Elite Pz IV D, you have to take 2x Pz III Fa and 1x Pz II C with it).
    Compositions

    STANDARD COMPOSITION

    Infantry: 25 - 75% of your points must be spent on infantry.
    Armour:    0 - 50% of your points may be spent on armour.
    Support:  0 - 25% of your points may be spent on support.

    ASSAULT GAMES
    Defenders may allocate 25% from either Infantry OR Armour to Support. Infantry minimum is still 25%.

    Force List:

    Australia
    Canada
    France
    Nationalist Chinese
    Poland
    Soviet Union
    United Kingdom
    United States

    Finland
    Germany
    Italy
    Japan
    Romania

    Optional Rules
    These aren’t required, but are suggested:

    • Transports can only start with units in their platoon (etc) loaded.
    • Units in a platoon (etc) must start adjacent to each other.

  • Note: Axis forces still need to be updated


  • This is a good template to use for taking original OOB and creating historical battles. All that needs to be done is make the maps.

    ASk Djensen if he will post this as an article


  • I was going to post it as an article later once I’d completed the rest; hopefully tomorrow but we’ll see. December is such a busy time

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