Just to add my two cents about DAAK, I don’t really agree with Jen’s assessment that it is skewd, or that it is delibrately skewd. Now I too have seen my share of weird results in terms of good and bad rolls and I remember seeing a recent incindent where NoMercy (I think) lost like 4-5 ftrs to aa fire in one turn.
But these types of things can happen. I remember seeing lots of weird stuff playing Yahtzee as kid including rolling Yahtzee on one roll etc.
If you want to avoid the the dice, play LL. That is why it was created.
I think many people cling to bad DAAK results b/c it is the most commonly used roller around here at the moment, so yeah if you use the roller enough you are going to see a wide variety of the good and the bad.
As a sample, I just ran this battle 5 times, 90 inf vs. 50 inf. I should have done 90 inf vs. 90 bombers though, but nevertheless here are the results I got.
For the purposes of this, I list the defender even though that is 1’s and 2’s but I’m going to focus on the attacker and the 1’s.
Base line LL results
Att       Def
units/hits    units/hits
90/15Â Â Â Â Â Â Â 50/17
73/12Â Â Â Â Â Â Â 35/12
61/10Â Â Â Â Â Â Â 23/8
53/9Â Â Â Â Â Â Â Â 13/5
48/8+Â Â Â Â Â Â Â 4/2
Now the DAAK results (ADS)
Test 1
90/13Â Â Â Â Â Â 50/18
72/7Â Â Â Â Â Â 37/16
56/11Â Â Â Â Â Â 30/8
48/8Â Â Â Â Â Â Â 19/8
40/7Â Â Â Â Â Â Â 11/4
36/4+Â Â Â Â Â Â Â 4/1
Test 2
90/15Â Â Â Â Â Â 50/10
80/13Â Â Â Â Â Â 35/10
70/8Â Â Â Â Â Â Â 22/8
62/13Â Â Â Â Â Â 14/4
58/1+Â Â Â Â Â Â Â 1/0
Test 3
90/13Â Â Â Â Â Â 50/13
77/14Â Â Â Â Â Â 37/10
67/12Â Â Â Â Â Â 23/6
61/11+Â Â Â Â Â 11/3
Test 4
90/16Â Â Â Â Â Â 50/17
73/14Â Â Â Â Â Â 34/18
55/12Â Â Â Â Â 20/7
48/6Â Â Â Â Â Â Â Â 8/3
45/2+Â Â Â Â Â Â Â 2/2
Test 5
90/16Â Â Â Â Â Â 50/13
77/13Â Â Â Â Â Â 34/18
59/10Â Â Â Â Â Â 21/5
54/3Â Â Â Â Â Â Â 11/1
53/4Â Â Â Â Â Â Â Â 8/3
50/4+Â Â Â Â Â Â Â 4/1
Okay, now what does this all mean? In the LL base line the battle goes 5 rds with a take of 46. Of course that can be upto a +/- 10 if you include an attacker roll up/down combined with the the defender roll up/down. But I’m not really concerned with the overall result as I am with the individual dice rolls.
Only rarely did I see what I would consider an “extreme” skew and these happened to be skewed down. (bolded them in red)
[(edit) I highlighted a few of the skew-ups in green]
I’ll have to look a bit closely, but the majority seemed to be right in the sweet spot of +/- 2 hits or so. There were one or 2 defender skews that resulted in one 4 rd battle and some takes with 57, 58 units.
Also taking the total attacking rolls for each round minus the final killing roll where DAAK doesn’t display the results once the last defender is killed I had a total of 1492 rolls (attacker only). This does include the 61/11+ one b/c in that case there were only 2 dice that didn’t get rolled.
in those 1492 rolls there were 239 hits.
That means 239/1492 = 16.02% hits.  Hmmmm….
1/6 = 16.67%
Seems pretty close to me.
Again, I’ll scan through my results maybe highlighting some more things if I think it is necessary, maybe I’ll try the 90 inf vs. 90 bom, but overall I think the results fall in line with what you would expect from a random number generator.
I understand that everyone gets screwed from time to time but that is the nature of the dice and we can all recount our horror stories but I have also been “screwed” using the in house roller, the AAMC roller, FoE roller and hand tossed dice. It happens.
The other options are to play LL or No Luck.