@Jennifer:
Let’s say Russia does the following:
3 Infantry, 1 Fighter, 1 Armor to E. Europe
6 Infantry, 1 Artillery, 1 Armor to W. Russia
3 Infantry, 1 Artillery, 2 Armor, 1 Fighter to Ukraine
Now, let’s say they got no hits on Round 1 and Germany got 4 hits in E. Europe; 5 hits in W. Russia and 6 hits in Ukraine leaving round 2 of battle as such:
E. Europe: 1 Fighter attacking 2 Infantry, 1 Armor, 1 Fighter
W. Russia: 1 Infantry, 1 Artillery, 1 Armor attacking 3 Infantry, 1 Artillery, 1 Armor
Ukraine: 1 Fighter attacking 3 Infantry, 1 Artillery, 1 Armor, 1 Fighter
Would you not offer to restart the game at that point? Or would you force them to capitulate or play it out? How would that be fun at that point?Â
So USSR makes an overly-agressive move. Fails. Now USSR wants to restart? Perhaps to get better dice?
And what if USSR every piece and Germany wiffed. Would Germany want to restart?
You learn by making bad moves, and by trying out strategies in “hopeless” situations.
To the OP:
I play mostly in tournaments. In such cases, resigning early would be bad form, yet resinging after a significant time (especially in later SE rounds) is accepted so that the winner can have a break.
Nevertheless, I always see the “challenge” : can I make a game of it given this position. Look at it that way and it can still be “fun”.