W@W captain walker (Allies) vs dawgoneit (Axis)


  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Combat Move - French
            1 Artillery and 3 Infantrys moved from Greenland to 8 Sea Zone
            1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from 8 Sea Zone to 29 Sea Zone
            1 Artillery and 3 Infantrys moved from 29 Sea Zone to Azores
            1 Tank moved from E.Morocco to S.Algeria
                  French take S.Algeria from Italians
            1 Tank moved from S.Algeria to E.Morocco
            1 Adv.Fighter moved from Syria to 51 Sea Zone
    
        Purchase Units - French
            French buy 1 Bunker, 2 Elites, 1 Factory and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in 51 Sea Zone
                French attack with 1 Adv.Fighter
                Italians defend with 1 T.Boat
                    French roll dice for 1 Adv.Fighter in 51 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 T.Boat in 51 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    French roll dice for 1 Adv.Fighter in 51 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 T.Boat in 51 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Italians lost in 51 Sea Zone
                French win with 1 Adv.Fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 1 T.Boat
            Battle in Azores
                French attack with 1 Artillery and 3 Infantrys
                Neutral defend with 1 Infantry
                    French roll dice for 1 Artillery and 3 Infantrys in Azores, round 2 : 1/4 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Azores, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Azores
                    1 Infantry owned by the Neutral lost in Azores
                French loses 0 PUs for violating Azoress neutrality.
                French win, taking Azores from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for French: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - French
            1 Infantry moved from Equatoria to French Equatorial Africa
            1 Adv.Fighter moved from 51 Sea Zone to Syria
    
        Place Units - French
            1 Factory placed in French Equatorial Africa
            1 Elite and 1 Infantry placed in Syria
            1 Bunker, 1 Elite and 3 Infantrys placed in E.Morocco
    
        Turn Complete - French
            French collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    French regular : 0.00
    Neutral regular : 0.67
    

    Savegame


  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Combat Move - Chinese
            1 Infantry moved from Anhwei to Shantung
                  Chinese take Shantung from Hisaichi
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 1 Elite, 3 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 Artillery and 1 Tank moved from Chahar to Suiyuan
            1 Artillery moved from Anhwei to Shansi
            2 Tanks moved from Shansi to Shensi
            1 Infantry moved from Shensi to Shansi
            1 Infantry moved from Shensi to Shansi
            1 Tank moved from Hupeh to Shensi
            2 Infantrys moved from Ningsia to Suiyuan
            2 Infantrys moved from Ningsia to Shensi
            2 Infantrys moved from Lanchow to Szechwan
            2 Infantrys moved from Lanchow to Shensi
            3 Tanks moved from Gobi Altai to Shensi
            1 Artillery, 1 Elite and 1 Infantry moved from E.Qinghai to Ningsia
            1 Artillery, 1 Elite and 1 Infantry moved from E.Qinghai to Lanchow
            2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai
            4 Tanks moved from Urumqi to Gobi Altai
            1 Infantry moved from Shansi to Anhwei
            1 Infantry moved from Shensi to Hupeh
    
        Place Units - Chinese
            2 Artillerys, 1 Elite and 3 Infantrys placed in Hsining
            4 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Combat Move - British
            1 Cruiser moved from 58 Sea Zone to 59 Sea Zone
            1 Elite moved from Bombay to 59 Sea Zone
            1 Cruiser and 1 Elite moved from 59 Sea Zone to 58 Sea Zone
            1 Elite moved from 58 Sea Zone to E.Iran
            1 Artillery and 4 Infantrys moved from Baluchistan to E.Iran
            2 Artillerys, 2 Elites and 3 Infantrys moved from W.Iran to E.Iran
            1 Artillery and 1 Elite moved from Cairo to 56 Sea Zone
            1 Artillery and 1 Elite moved from 56 Sea Zone to Crete
    
        Purchase Units - British
            British buy 4 Artillerys, 1 Battleship, 1 Destroyer, 4 Elites, 11 Infantrys, 2 Submarines and 2 Transports; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Crete
                British attack with 1 Artillery and 1 Elite
                Neutral defend with 1 AAGun and 1 Artillery
                    British roll dice for 1 Battleship and 1 Cruiser in Crete, round 2 : 1/2 hits, 1.17 expected hits
                    1 Artillery owned by the Neutral lost in Crete
                British loses 0 PUs for violating Cretes neutrality.
                British win, taking Crete from Neutral with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4
                Casualties for Neutral: 1 Artillery
            Battle in E.Iran
                British attack with 3 Artillerys, 3 Elites and 7 Infantrys
                Neutral defend with 1 Bunker and 3 Infantrys
                    British roll dice for 1 Cruiser in E.Iran, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    British roll dice for 3 Artillerys, 3 Elites and 7 Infantrys in E.Iran, round 2 : 2/13 hits, 3.67 expected hits
                    Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 1/4 hits, 1.50 expected hits
                    1 Infantry owned by the British lost in E.Iran
                    2 Infantrys owned by the Neutral lost in E.Iran
                    British roll dice for 3 Artillerys, 3 Elites and 6 Infantrys in E.Iran, round 3 : 3/12 hits, 3.50 expected hits
                    Neutral roll dice for 1 Bunker and 1 Infantry in E.Iran, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the British lost in E.Iran
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Neutral lost in E.Iran
                British loses 0 PUs for violating E.Irans neutrality.
                British win, taking E.Iran from Neutral with 3 Artillerys, 3 Elites and 5 Infantrys remaining. Battle score for attacker is 8
                Casualties for British: 2 Infantrys
                Casualties for Neutral: 1 Bunker and 3 Infantrys
    
        Non Combat Move - British
            1 Artillery, 1 Elite and 1 Infantry moved from Italian East Africa to Nubia
            1 AAGun moved from Kenya to Italian East Africa
            1 Infantry moved from Kenya to Italian East Africa
            1 Bomber moved from French Sudan to Italian East Africa
            1 Fighter moved from French Equatorial Africa to Nubia
            5 Infantrys moved from Cairo to Lower Egypt
            1 Infantry moved from Darfur to Nubia
            2 Infantrys moved from Equatoria to Darfur
            5 Infantrys moved from Hyderabad to Calcutta
            1 Artillery and 3 Infantrys moved from Bihar to Assam
            1 Artillery and 2 Infantrys moved from Delhi to Bihar
            1 Artillery moved from Yunnan to Burma
            1 Tank moved from Assam to Yunnan
            1 Artillery and 1 Infantry moved from Munster to 18 Sea Zone
            1 Infantry moved from Munster to 18 Sea Zone
            1 Artillery, 1 Carrier, 2 Fighters, 1 Infantry and 1 Transport moved from 18 Sea Zone to 11 Sea Zone
            1 Artillery and 1 Infantry moved from 11 Sea Zone to Manchester
            1 Infantry moved from 18 Sea Zone to Wales
            2 Tanks moved from Munster to Northern Ireland
    
        Place Units - British
            1 Artillery, 1 Elite and 1 Infantry placed in Delhi
            1 Artillery, 1 Elite and 1 Infantry placed in W.Iran
            1 Destroyer and 2 Submarines placed in 56 Sea Zone
            British undo move 2.
            1 Transport placed in 58 Sea Zone
            1 Artillery and 1 Elite placed in W.Iran
            1 Artillery, 1 Elite and 1 Infantry placed in Italian East Africa
            1 Transport placed in 2 Sea Zone
            1 Battleship placed in 11 Sea Zone
            1 Artillery, 1 Elite and 1 Infantry placed in Cairo
            5 Infantrys placed in Madras
            2 Infantrys placed in Delhi
            1 Infantry placed in Manchester
    
        Turn Complete - British
            British collect 107 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : -0.33
    British regular : -1.83
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Combat Move - Anzac
            1 Adv.Fighter moved from 67 Sea Zone to 112 Sea Zone
            1 Cruiser and 1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 Artillery moved from West Papua to 113 Sea Zone
            2 Infantrys moved from Townsville to 113 Sea Zone
            1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 113 Sea Zone to 114 Sea Zone
            1 Artillery and 2 Infantrys moved from 114 Sea Zone to Bougainville
            1 Infantry moved from Western Australia to 67 Sea Zone
            1 Cruiser and 1 Infantry moved from 67 Sea Zone to 114 Sea Zone
            1 Infantry moved from 114 Sea Zone to Guadalcanal
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 Infantry moved from Townsville to 113 Sea Zone
            1 Infantry and 1 Transport moved from 113 Sea Zone to 114 Sea Zone
            1 Infantry moved from Port Moresby to 114 Sea Zone
            2 Infantrys moved from 114 Sea Zone to Guadalcanal
            1 Adv.Fighter moved from 67 Sea Zone to Guadalcanal
            1 Transport moved from 67 Sea Zone to 114 Sea Zone
            1 Infantry and 1 Tank moved from Port Moresby to 114 Sea Zone
            1 Infantry and 1 Tank moved from 114 Sea Zone to Bougainville
    
        Purchase Units - Anzac
            Anzac buy 1 Adv.Fighter, 2 Artillerys, 1 Elite and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 112 Sea Zone
                Anzac attack with 1 Adv.Fighter
                Yamamoto defend with 1 Submarine
                    Anzac roll dice for 1 Adv.Fighter in 112 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 Submarine owned by the Yamamoto lost in 112 Sea Zone
                Anzac win with 1 Adv.Fighter remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
            Battle in Bougainville
                Anzac attack with 1 Artillery, 3 Infantrys and 1 Tank
                Yamamoto defend with 1 Infantry and 1 Tank
                    Anzac roll dice for 1 Cruiser in Bougainville, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Bougainville
                    Anzac roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Bougainville, round 2 : 1/5 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Tank in Bougainville, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Anzac lost in Bougainville
                    1 Tank owned by the Yamamoto lost in Bougainville
                Anzac win, taking Bougainville from Yamamoto with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 Infantry and 1 Tank
                Casualties for Anzac: 1 Infantry
            Battle in Guadalcanal
                Anzac attack with 1 Adv.Fighter and 3 Infantrys
                Yamamoto defend with 1 Infantry
                    Anzac roll dice for 1 Cruiser in Guadalcanal, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Guadalcanal
                Anzac win, taking Guadalcanal from Yamamoto with 1 Adv.Fighter and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Anzac
            1 Adv.Fighter moved from Guadalcanal to 114 Sea Zone
            1 Adv.Fighter moved from 112 Sea Zone to 114 Sea Zone
            1 Carrier, 2 Destroyers and 1 Submarine moved from 67 Sea Zone to 114 Sea Zone
    
        Place Units - Anzac
            1 Adv.Fighter and 2 Infantrys placed in Broome
            1 Artillery, 1 Elite and 1 Infantry placed in Port Moresby
            1 Artillery and 2 Infantrys placed in Townsville
            3 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.50
    Anzac regular : 1.00
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Combat Move - Dutch
            1 Artillery, 1 Infantry and 1 Tank moved from West Papua to Hollandia
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Hollandia
                Dutch attack with 1 Artillery, 1 Infantry and 1 Tank
                Yamamoto defend with 1 Infantry
                    Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hollandia, round 2 : 2/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Hollandia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Hollandia
                    1 Infantry owned by the Yamamoto lost in Hollandia
                Dutch win, taking Hollandia from Yamamoto with 1 Artillery and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Dutch: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Dutch
            1 Submarine moved from 67 Sea Zone to 114 Sea Zone
    
        Place Units - Dutch
            1 Bunker placed in Soembawa
            1 Bunker placed in Sumatra
            3 Infantrys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Dutch regular : 0.83
    

    Savegame


  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Combat Move - Americans
            2 Bombers moved from French Sudan to 42 Sea Zone
            1 Bomber moved from Wake to 85 Sea Zone
            2 Artillerys, 3 Infantrys and 3 Tanks moved from N.Chile to S.Chile
            4 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 35 Sea Zone
            1 Cruiser, 1 Destroyer and 2 Transports moved from 32 Sea Zone to 35 Sea Zone
            1 Artillery, 1 Elite, 1 Infantry and 2 Tanks moved from Bahia to Salvador
            4 Infantrys moved from 35 Sea Zone to Salvador
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 2 B.Transports, 1 Carrier, 2 Destroyers, 6 Infantrys and 3 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 2 Bombers
                Italians defend with 1 Transport
                    Americans roll dice for 2 Bombers in 42 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Italians roll dice for 1 Transport in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Italians lost in 42 Sea Zone
                Americans win with 2 Bombers remaining. Battle score for attacker is 6
                Casualties for Italians: 1 Transport
            Battle in 85 Sea Zone
                Americans attack with 1 Bomber
                Hisaichi defend with 2 Submarines; Yamamoto defend with 4 Submarines
                    Americans roll dice for 1 Bomber in 85 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 Submarine owned by the Hisaichi lost in 85 Sea Zone
                1 Bomber owned by the Americans retreated
                Yamamoto win with 5 Submarines remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Submarine
            Battle in Salvador
                Americans attack with 1 Artillery, 1 Elite, 5 Infantrys and 2 Tanks
                Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
                    Americans roll dice for 1 Cruiser in Salvador, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Neutral lost in Salvador
                    Americans roll dice for 1 Artillery, 1 Elite, 5 Infantrys and 2 Tanks in Salvador, round 2 : 1/9 hits, 2.67 expected hits
                    Neutral roll dice for 1 Infantry and 2 Tanks in Salvador, round 2 : 0/3 hits, 1.33 expected hits
                    1 Infantry owned by the Neutral lost in Salvador
                    Americans roll dice for 1 Artillery, 1 Elite, 5 Infantrys and 2 Tanks in Salvador, round 3 : 2/9 hits, 2.67 expected hits
                    Neutral roll dice for 2 Tanks in Salvador, round 3 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Americans lost in Salvador
                    2 Tanks owned by the Neutral lost in Salvador
                Americans loses 0 PUs for violating Salvadors neutrality.
                Americans win, taking Salvador from Neutral with 1 Artillery, 1 Elite, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 12
                Casualties for Neutral: 2 Infantrys and 2 Tanks
                Casualties for Americans: 1 Infantry
            Battle in S.Chile
                Americans attack with 2 Artillerys, 3 Infantrys and 3 Tanks
                Neutral defend with 1 Fighter and 2 Infantrys
                    Americans roll dice for 2 Artillerys, 3 Infantrys and 3 Tanks in S.Chile, round 2 : 3/8 hits, 3.00 expected hits
                    Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 2/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Americans lost in S.Chile
                    1 Fighter owned by the Neutral and 2 Infantrys owned by the Neutral lost in S.Chile
                Americans loses 0 PUs for violating S.Chiles neutrality.
                Americans win, taking S.Chile from Neutral with 2 Artillerys, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 8
                Casualties for Americans: 2 Infantrys
                Casualties for Neutral: 1 Fighter and 2 Infantrys
    
        Non Combat Move - Americans
            1 AAGun and 2 Infantrys moved from San Francisco to 83 Sea Zone
            1 Artillery and 1 Elite moved from Pearl Harbor to 91 Sea Zone
            1 Artillery, 1 Destroyer, 1 Elite, 4 Submarines and 1 Transport moved from 91 Sea Zone to 88 Sea Zone
            1 Artillery and 1 Elite moved from 88 Sea Zone to Wake
            1 Bomber moved from 85 Sea Zone to Wake
            1 AAGun, 1 B.Transport, 1 Destroyer and 2 Infantrys moved from 83 Sea Zone to 91 Sea Zone
            1 AAGun and 2 Infantrys moved from 91 Sea Zone to Pearl Harbor
            2 Adv.Fighters moved from San Francisco to 88 Sea Zone
            2 Transports moved from 119 Sea Zone to 83 Sea Zone
            1 Fighter and 3 Infantrys moved from Amazon to Bahia
            2 Bombers moved from 42 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 Carrier and 1 Destroyer placed in 88 Sea Zone
            1 B.Transport placed in 13 Sea Zone
            1 Infantry placed in Washington
            3 Infantrys placed in South Atlantic USA
            2 Adv.Fighters and 2 Infantrys placed in San Francisco
            3 Submarines placed in 91 Sea Zone
            1 B.Transport and 1 Destroyer placed in 83 Sea Zone
    
        Turn Complete - Americans
            Americans collect 102 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.83
    Italians regular : -0.17
    Neutral regular : -0.50
    

    Savegame


  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Combat Move - Russians
            1 Artillery and 1 Elite moved from S.Karelia to N.Karelia
            1 Artillery and 1 Elite moved from Leningrad to Vyborg
            1 Infantry moved from S.Karelia to N.Karelia
            1 Infantry moved from S.Karelia to Vyborg
            1 Infantry moved from S.Karelia to N.Karelia
            1 Infantry moved from S.Karelia to Vyborg
            1 Destroyer and 1 Transport moved from 11 Sea Zone to 6 Sea Zone
            1 Infantry moved from Arkhangelsk to 6 Sea Zone
            1 Infantry moved from 6 Sea Zone to Lapland
                  Russians take Lapland from Finns
            1 Bomber moved from Yaroslavl to Donetsk
            2 Fighters moved from Leningrad to Minsk
            1 Artillery and 3 Infantrys moved from Kursk to Minsk
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            1 Infantry moved from Georgia to 54 Sea Zone
            1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            1 Infantry moved from 53 Sea Zone to E.Romania
                  Russians take E.Romania from Romanians
            1 Artillery and 1 Elite moved from Rostov to Donetsk
            1 Infantry moved from Rostov to Donetsk
            1 Infantry moved from Rostov to Donetsk
            1 Adv.Fighter, 1 Fighter and 3 Infantrys moved from N.Buryat Mongolia to Chita
    
        Purchase Units - Russians
            Russians buy 6 Artillerys, 7 Elites, 22 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Vyborg
                Russians attack with 1 Artillery, 1 Elite and 2 Infantrys
                Finns defend with 2 Infantrys
                    Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Vyborg, round 2 : 2/4 hits, 1.17 expected hits
                    Finns roll dice for 2 Infantrys in Vyborg, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Finns lost in Vyborg
                Russians win, taking Vyborg from Finns with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Finns: 2 Infantrys
            Battle in N.Karelia
                Russians attack with 1 Artillery, 1 Elite and 2 Infantrys
                Finns defend with 2 Infantrys
                    Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in N.Karelia, round 2 : 2/4 hits, 1.17 expected hits
                    Finns roll dice for 2 Infantrys in N.Karelia, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Finns lost in N.Karelia
                Russians win, taking N.Karelia from Finns with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Finns: 2 Infantrys
            Battle in Donetsk
                Russians attack with 1 Artillery, 1 Bomber, 1 Elite and 2 Infantrys
                Germans defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 Artillery, 1 Bomber, 1 Elite and 2 Infantrys in Donetsk, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                    1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Donetsk
                Russians win, taking Donetsk from Germans with 1 Artillery, 1 Bomber, 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Artillery and 1 Infantry
            Battle in Minsk
                Russians attack with 1 Artillery, 2 Fighters and 3 Infantrys
                Germans defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Minsk, round 2 : 2/6 hits, 1.67 expected hits
                    Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                    1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 1 Artillery, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Artillery and 1 Infantry
            Battle in Chita
                Russians attack with 1 Adv.Fighter, 1 Fighter and 3 Infantrys
                Hisaichi defend with 1 Artillery
                    Russians roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Chita, round 2 : 0/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Chita, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Chita, round 3 : 2/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Chita, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Chita
                    1 Artillery owned by the Hisaichi lost in Chita
                Russians win, taking Chita from Hisaichi with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 Artillery
    
        Non Combat Move - Russians
            1 Adv.Fighter and 1 Fighter moved from Chita to Ayan
            1 AAGun, 4 Artillerys, 10 Infantrys, 1 Mot.Inf and 5 Tanks moved from N.Buryat Mongolia to Ayan
            3 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Tank moved from Olyokminsk to Ayan
            2 Infantrys moved from Krasnoyarsk to Irkutsk
            1 Artillery, 2 Elites and 2 Infantrys moved from Khatanga to Olyokminsk
            1 Tank moved from Sibirsky to Olyokminsk
            1 Artillery, 1 Elite and 3 Infantrys moved from Sibirsky to Khatanga
            2 Infantrys moved from Novosibirsk to Krasnoyarsk
            2 Infantrys moved from Sverdlovsk to Novosibirsk
            2 Infantrys moved from Perm to Kirov
            2 Infantrys moved from Sverdlovsk to Perm
            1 Infantry moved from Sverdlovsk to Perm
            1 Bomber moved from Donetsk to Kursk
            1 Artillery, 3 Infantrys and 1 Tank moved from Rostov to Kursk
            1 Tank moved from Stalingrad to Rostov
            4 Infantrys moved from Stalingrad to Rostov
            1 Artillery and 1 Elite moved from Georgia to Rostov
            2 Infantrys moved from Astrakhan to Georgia
            2 Infantrys moved from Chimkent to 126 Sea Zone
            2 Infantrys moved from Tashkent to Chimkent
            2 Infantrys moved from 126 Sea Zone to Astrakhan
            1 Artillery, 1 Elite and 1 Infantry moved from Arkhangelsk to S.Karelia
            1 Infantry moved from Yaroslavl to S.Karelia
            2 Fighters moved from Minsk to Leningrad
            1 Artillery and 1 Elite moved from Yaroslavl to Kursk
            5 Infantrys moved from Yaroslavl to Kursk
            2 Tanks moved from Moscow to Kursk
            8 Infantrys moved from Moscow to Yaroslavl
    
        Place Units - Russians
            1 Artillery, 1 Elite and 1 Infantry placed in Georgia
            1 Artillery, 1 Elite, 2 Infantrys and 1 Tank placed in Stalingrad
            1 Artillery, 1 Elite and 2 Infantrys placed in Arkhangelsk
            1 Artillery, 1 Elite and 2 Infantrys placed in Leningrad
            1 Artillery, 1 Elite, 3 Infantrys and 1 Tank placed in Sibirsky
            2 Infantrys placed in Tashkent
            1 Artillery, 2 Elites, 5 Infantrys and 2 Tanks placed in Moscow
            5 Infantrys placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 106 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -1.33
    Germans regular : 0.67
    Russians regular : 1.50
    Hisaichi regular : 0.33
    

    Savegame


  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Combat Move - French
            1 Tank moved from E.Morocco to S.Algeria
                  French take S.Algeria from Italians
            1 Tank moved from S.Algeria to E.Morocco
            1 Adv.Fighter moved from Syria to 51 Sea Zone
    
        Purchase Units - French
            French buy 2 Artillerys, 1 Bunker, 1 Elite and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in 51 Sea Zone
                French attack with 1 Adv.Fighter
                Italians defend with 1 T.Boat
                    French roll dice for 1 Adv.Fighter in 51 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 T.Boat in 51 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                1 Adv.Fighter owned by the French lost in 51 Sea Zone
                1 T.Boat owned by the Italians lost in 51 Sea Zone
                Italians win with no units remaining. Battle score for attacker is -4
                Casualties for French: 1 Adv.Fighter
                Casualties for Italians: 1 T.Boat
    
        Non Combat Move - French
            1 Artillery and 2 Infantrys moved from Azores to 29 Sea Zone
            1 Artillery, 1 Destroyer, 2 Infantrys and 2 Transports moved from 29 Sea Zone to 31 Sea Zone
            1 Artillery and 2 Infantrys moved from 31 Sea Zone to W.Morocco
            1 Fighter moved from Wales to Azores
    
        Place Units - French
            1 Artillery, 1 Bunker, 1 Elite and 1 Infantry placed in French Equatorial Africa
            1 Artillery and 1 Infantry placed in Syria
            4 Infantrys placed in E.Morocco
    
        Turn Complete - French
            French collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.83
    French regular : 0.50
    

    Savegame


  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Combat Move - Chinese
            2 Infantrys moved from Szechwan to Yunnan
            1 Adv.Fighter and 1 Fighter moved from Shensi to Yunnan
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 2 Elites, 2 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                Thai defend with 1 Infantry
                    Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Yunnan, round 2 : 0/4 hits, 1.17 expected hits
                    Thai roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Yunnan, round 3 : 1/4 hits, 1.17 expected hits
                    Thai roll dice for 1 Infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Yunnan
                Chinese win, taking Yunnan from Thai with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - Chinese
            1 Adv.Fighter and 1 Fighter moved from Yunnan to Shensi
            1 Artillery and 1 Infantry moved from Shansi to Shensi
            1 Artillery, 1 Elite and 1 Infantry moved from Ningsia to Suiyuan
            4 Tanks moved from Gobi Altai to Shensi
            1 Artillery, 1 Elite and 1 Infantry moved from Lanchow to Shensi
            1 Artillery and 2 Infantrys moved from E.Qinghai to Lanchow
            1 Artillery and 2 Infantrys moved from E.Qinghai to Ningsia
            2 Artillerys, 1 Elite and 3 Infantrys moved from Hsining to E.Qinghai
            4 Tanks moved from Urumqi to Gobi Altai
    
        Place Units - Chinese
            2 Artillerys, 2 Elites and 2 Infantrys placed in Hsining
            4 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Thai regular : -0.67
    

    Savegame


  • @captainwalker

    9602862b-d67c-49e6-a548-fbf8caadc8b6-triplea_41695_5hisa.tsvg

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            1 Artillery and 1 Infantry moved from Hulunbuir to Chita
            1 Infantry moved from Heilungchiang to Chita
            1 ArmoredCar moved from Khabarovsk to Chita
            1 ArmoredCar, 2 Infantrys and 1 Mech.Inf moved from Khabarovsk to Kirin
            5 Infantrys and 1 Mech.Inf moved from Changchun to Kirin
            1 Infantry moved from Peking to Chahar
            1 ArmoredCar moved from Shantung to Chahar
            1 ArmoredCar and 1 Infantry moved from Shantung to Shansi
            1 Infantry moved from Shantung to Shansi
            1 Infantry moved from Shantung to Chahar
            1 Artillery moved from Java to 110 Sea Zone
            1 Artillery and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
            1 Infantry moved from Mindanao to 111 Sea Zone
            1 Tank moved from Banjarmasin to 110 Sea Zone
            1 Artillery moved from Banjarmasin to 110 Sea Zone
            1 Infantry and 1 Marine moved from Banjarmasin to 110 Sea Zone
            1 Artillery, 1 Infantry, 1 Marine, 1 Tank and 2 Transports moved from 110 Sea Zone to 111 Sea Zone
            2 Artillerys, 2 Infantrys, 1 Marine and 1 Tank moved from 111 Sea Zone to Soembawa
            3 Tanks moved from Java to Soembawa
            2 Artillerys moved from Java to 110 Sea Zone
            2 Artillerys and 2 Transports moved from 110 Sea Zone to 111 Sea Zone
            2 Infantrys moved from Mindanao to 111 Sea Zone
            2 Artillerys and 2 Infantrys moved from 111 Sea Zone to Soembawa
            1 Battleship moved from 110 Sea Zone to 111 Sea Zone
            2 Fighters moved from 110 Sea Zone to Java
            4 Infantrys moved from Davao to Mindanao
    
        Purchase Units - Hisaichi
            Hisaichi buy 10 Infantrys and 8 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Chahar
                Hisaichi attack with 1 ArmoredCar and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Chahar, round 2 : 1/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Soembawa
                Hisaichi attack with 4 Artillerys, 4 Infantrys, 1 Marine and 4 Tanks
                Anzac defend with 4 Infantrys; Dutch defend with 1 Bunker and 1 Infantry
                    Hisaichi roll dice for 1 Battleship in Soembawa, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Hisaichi roll dice for 4 Artillerys, 4 Infantrys, 1 Marine and 4 Tanks in Soembawa, round 2 : 4/13 hits, 5.17 expected hits
                    Dutch roll dice for 1 Bunker and 5 Infantrys in Soembawa, round 2 : 3/6 hits, 2.17 expected hits
                    3 Infantrys owned by the Hisaichi lost in Soembawa
                    4 Infantrys owned by the Anzac lost in Soembawa
                    Hisaichi roll dice for 4 Artillerys, 1 Infantry, 1 Marine and 4 Tanks in Soembawa, round 3 : 2/10 hits, 4.33 expected hits
                    Dutch roll dice for 1 Bunker and 1 Infantry in Soembawa, round 3 : 2/2 hits, 0.83 expected hits
                    1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Soembawa
                    1 Bunker owned by the Dutch and 1 Infantry owned by the Dutch lost in Soembawa
                Hisaichi win, taking Soembawa from Dutch with 3 Artillerys, 1 Marine and 4 Tanks remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery and 4 Infantrys
                Casualties for Anzac: 4 Infantrys
                Casualties for Dutch: 1 Bunker and 1 Infantry
            Battle in Shansi
                Hisaichi attack with 1 ArmoredCar and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Shansi, round 2 : 1/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Chita
                Hisaichi attack with 1 ArmoredCar, 1 Artillery and 2 Infantrys
                Russians defend with 2 Infantrys
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Chita, round 2 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 2 Infantrys in Chita, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Chita, round 3 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 2 Infantrys in Chita, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Chita
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Chita, round 4 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Chita, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Chita, round 5 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Chita, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chita
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Chita, round 6 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Chita, round 6 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Chita
                    1 Infantry owned by the Russians lost in Chita
                Hisaichi win, taking Chita from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Russians: 2 Infantrys
                Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
    
        Non Combat Move - Hisaichi
            2 Tanks moved from Hulunbuir to Kirin
            4 Tanks moved from Peking to Kirin
            3 Tanks moved from Shantung to Liaoning
            3 Mech.Infs moved from Shantung to Kirin
            1 Infantry and 1 Marine moved from Shantung to Anhwei
            2 Transports moved from 110 Sea Zone to 107 Sea Zone
    
        Place Units - Hisaichi
            4 Infantrys placed in Davao
            4 Infantrys placed in Banjarmasin
            8 Tanks placed in Changchun
            2 Infantrys placed in Hulunbuir
    
        Turn Complete - Hisaichi
            Hisaichi collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Russians regular : -0.33
    Dutch regular : 2.00
    Hisaichi regular : -5.17
    

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Combat Move - British
            1 Infantry moved from Wales to 18 Sea Zone
            1 Infantry and 1 T.Boat moved from 18 Sea Zone to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Netherlands
                  British take Netherlands from Germans
            1 Artillery, 3 Infantrys and 1 Tank moved from Manchester to 11 Sea Zone
            1 Artillery, 1 Battleship, 1 Cruiser, 3 Infantrys, 1 Tank and 2 Transports moved from 11 Sea Zone to 6 Sea Zone
            1 Artillery, 3 Infantrys and 1 Tank moved from 6 Sea Zone to Murmansk
            2 Fighters moved from 11 Sea Zone to 6 Sea Zone
            2 Artillerys, 1 Elite, 1 Fighter, 12 Infantrys and 2 Tanks moved from Nubia to Darfur
            2 Infantrys moved from French Equatorial Africa to Darfur
            1 Bomber moved from Italian East Africa to Darfur
            2 Tanks moved from Lower Egypt to Darfur
            1 Infantry moved from New Valley to Darfur
            1 Artillery and 1 Infantry moved from Burma to S.Thailand
            1 Fighter moved from Malaya to S.Thailand
            1 Tank moved from Assam to N.Thailand
                  British take N.Thailand from Thai
            2 Artillerys, 2 Elites and 1 Infantry moved from E.Iran to 58 Sea Zone
            2 Artillerys, 2 Elites and 1 Infantry moved from 58 Sea Zone to S.Saudi Arabia
            4 Fighters moved from 56 Sea Zone to S.Saudi Arabia
    
        Purchase Units - British
            British buy 2 Adv.Fighters, 1 Battleship, 1 Carrier, 16 Infantrys, 2 T.Boats and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Murmansk
                British attack with 1 Artillery, 3 Infantrys and 1 Tank
                Germans defend with 1 Artillery and 4 Infantrys
                    British roll dice for 1 Battleship and 1 Cruiser in Murmansk, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Murmansk, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 Artillery and 4 Infantrys in Murmansk, round 2 : 1/5 hits, 1.67 expected hits
                    1 Infantry owned by the British lost in Murmansk
                    2 Infantrys owned by the Germans lost in Murmansk
                    British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Murmansk, round 3 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 Artillery and 2 Infantrys in Murmansk, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the British lost in Murmansk
                    1 Infantry owned by the Germans lost in Murmansk
                    British roll dice for 1 Artillery, 1 Infantry and 1 Tank in Murmansk, round 4 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 Artillery and 1 Infantry in Murmansk, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Murmansk
                    British roll dice for 1 Artillery and 1 Tank in Murmansk, round 5 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 Artillery and 1 Infantry in Murmansk, round 5 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the British lost in Murmansk
                    1 Infantry owned by the Germans lost in Murmansk
                    British roll dice for 1 Tank in Murmansk, round 6 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Artillery in Murmansk, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Tank in Murmansk, round 7 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Artillery in Murmansk, round 7 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Tank in Murmansk, round 8 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Artillery in Murmansk, round 8 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the British lost in Murmansk
                    1 Artillery owned by the Germans lost in Murmansk
                Germans win with no units remaining. Battle score for attacker is -3
                Casualties for British: 1 Artillery, 3 Infantrys and 1 Tank
                Casualties for Germans: 1 Artillery and 4 Infantrys
            Battle in Darfur
                British attack with 2 Artillerys, 1 Bomber, 1 Elite, 1 Fighter, 15 Infantrys and 4 Tanks
                Italians defend with 4 Artillerys, 3 Elites, 12 Infantrys and 5 Tanks
                    British roll dice for 2 Artillerys, 1 Bomber, 1 Elite, 1 Fighter, 15 Infantrys and 4 Tanks in Darfur, round 2 : 10/24 hits, 6.83 expected hits
                    Italians roll dice for 4 Artillerys, 3 Elites, 12 Infantrys and 5 Tanks in Darfur, round 2 : 11/24 hits, 8.83 expected hits
                    11 Infantrys owned by the British lost in Darfur
                    10 Infantrys owned by the Italians lost in Darfur
                    British roll dice for 2 Artillerys, 1 Bomber, 1 Elite, 1 Fighter, 4 Infantrys and 4 Tanks in Darfur, round 3 : 5/13 hits, 5.00 expected hits
                    Italians roll dice for 4 Artillerys, 3 Elites, 2 Infantrys and 5 Tanks in Darfur, round 3 : 4/14 hits, 5.50 expected hits
                    4 Infantrys owned by the British lost in Darfur
                    3 Elites owned by the Italians and 2 Infantrys owned by the Italians lost in Darfur
                    British roll dice for 2 Artillerys, 1 Bomber, 1 Elite, 1 Fighter and 4 Tanks in Darfur, round 4 : 2/9 hits, 4.17 expected hits
                    Italians roll dice for 4 Artillerys and 5 Tanks in Darfur, round 4 : 6/9 hits, 3.83 expected hits
                    1 Fighter owned by the British, 1 Elite owned by the British, 2 Tanks owned by the British and 2 Artillerys owned by the British lost in Darfur
                    2 Artillerys owned by the Italians lost in Darfur
                1 Bomber owned by the British retreated
                2 Tanks owned by the British retreated to French Equatorial Africa
                Italians win with 2 Artillerys and 5 Tanks remaining. Battle score for attacker is -18
                Casualties for British: 2 Artillerys, 1 Elite, 1 Fighter, 15 Infantrys and 2 Tanks
                Casualties for Italians: 2 Artillerys, 3 Elites and 12 Infantrys
            Battle in S.Saudi Arabia
                British attack with 2 Artillerys, 2 Elites, 4 Fighters and 1 Infantry
                Neutral defend with 1 Artillery and 3 Infantrys
                    British roll dice for 1 Cruiser in S.Saudi Arabia, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 Artillerys, 2 Elites, 4 Fighters and 1 Infantry in S.Saudi Arabia, round 2 : 4/9 hits, 3.17 expected hits
                    Neutral roll dice for 1 Artillery and 3 Infantrys in S.Saudi Arabia, round 2 : 0/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in S.Saudi Arabia
                British loses 0 PUs for violating S.Saudi Arabias neutrality.
                British win, taking S.Saudi Arabia from Neutral with 2 Artillerys, 2 Elites, 4 Fighters and 1 Infantry remaining. Battle score for attacker is 10
                Casualties for Neutral: 1 Artillery and 3 Infantrys
            Battle in S.Thailand
                British attack with 1 Artillery, 1 Fighter and 1 Infantry
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery, 1 Fighter and 1 Infantry in S.Thailand, round 2 : 2/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in S.Thailand
                British win, taking S.Thailand from Thai with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - British
            1 Fighter moved from S.Thailand to Malaya
            1 Artillery and 1 Infantry moved from Assam to Yunnan
            1 Artillery and 2 Infantrys moved from Assam to Burma
            5 Infantrys moved from Calcutta to Assam
            1 Artillery and 2 Infantrys moved from Bihar to Assam
            4 Infantrys moved from Madras to Hyderabad
            1 Artillery, 1 Elite and 3 Infantrys moved from Delhi to Bihar
            1 Artillery and 1 Elite moved from W.Iran to Iraq
            1 Artillery, 1 Elite and 4 Infantrys moved from E.Iran to W.Iran
            4 Fighters moved from S.Saudi Arabia to 56 Sea Zone
            1 Bomber moved from Darfur to Italian East Africa
            1 Infantry moved from Italian East Africa to Equatoria
            1 Infantry moved from Italian East Africa to Kordofan
            1 Artillery and 1 Elite moved from Italian East Africa to Nubia
            1 Artillery and 8 Infantrys moved from Lower Egypt to Nubia
            1 Infantry moved from Cairo to 56 Sea Zone
            1 Infantry moved from Mersa Matruh to New Valley
            1 Infantry moved from 56 Sea Zone to Mersa Matruh
            1 Artillery and 1 Elite moved from Cairo to Lower Egypt
            1 Artillery and 1 Elite moved from Crete to 56 Sea Zone
            1 Artillery and 1 Elite moved from 56 Sea Zone to Lower Egypt
            1 Carrier moved from 11 Sea Zone to 6 Sea Zone
            1 Tank moved from Quebec to 2 Sea Zone
            1 Infantry moved from Montreal to 2 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 2 Sea Zone to 9 Sea Zone
            1 Infantry and 1 Tank moved from 9 Sea Zone to Iceland
    
        Place Units - British
            2 T.Boats placed in 56 Sea Zone
            4 Infantrys placed in Cairo
            2 Adv.Fighters, 1 Battleship and 1 Carrier placed in 11 Sea Zone
            1 Tank placed in W.Iran
            3 Infantrys placed in Italian East Africa
            4 Infantrys and 1 Tank placed in Delhi
            2 Infantrys placed in Madras
            2 Infantrys placed in W.Iran
            1 Infantry placed in Madras
    
        Turn Complete - British
            British collect 114 PUs; end with 114 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.83
    Thai regular : -0.33
    Germans regular : 0.00
    Neutral regular : -1.33
    British regular : -0.17
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Combat Move - Anzac
            2 Adv.Fighters and 1 Submarine moved from 114 Sea Zone to 113 Sea Zone
            1 Artillery and 1 Elite moved from Port Moresby to 114 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 114 Sea Zone to 109 Sea Zone
            1 Artillery and 1 Elite moved from 109 Sea Zone to Woleai
            1 Infantry moved from Bougainville to 114 Sea Zone
            1 Cruiser and 1 Infantry moved from 114 Sea Zone to 109 Sea Zone
            1 Infantry moved from 109 Sea Zone to Truk
                  Americans take Truk from Yamamoto
            1 Artillery and 1 Infantry moved from Bougainville to 114 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 114 Sea Zone to 109 Sea Zone
            1 Artillery and 1 Infantry moved from 109 Sea Zone to Ponape
            2 Infantrys moved from Guadalcanal to 114 Sea Zone
            1 Infantry moved from Guadalcanal to 114 Sea Zone
            1 Cruiser, 3 Infantrys and 1 Transport moved from 114 Sea Zone to 109 Sea Zone
            2 Infantrys moved from 109 Sea Zone to Woleai
            1 Infantry moved from 109 Sea Zone to Ponape
            1 Carrier and 2 Destroyers moved from 114 Sea Zone to 109 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer, 7 Infantrys and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 113 Sea Zone
                Anzac attack with 2 Adv.Fighters and 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Anzac roll dice for 1 Submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 Adv.Fighters in 113 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Anzac lost in 113 Sea Zone
                    1 Destroyer owned by the Yamamoto lost in 113 Sea Zone
                Anzac win with 2 Adv.Fighters remaining. Battle score for attacker is 1
                Casualties for Anzac: 1 Submarine
                Casualties for Yamamoto: 1 Destroyer
            Battle in Woleai
                Anzac attack with 1 Artillery, 1 Elite and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Anzac roll dice for 1 Cruiser in Woleai, round 2 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Woleai, round 2 : 2/4 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Woleai, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Woleai
                Anzac win, taking Woleai from Yamamoto with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Ponape
                Anzac attack with 1 Artillery and 2 Infantrys
                Yamamoto defend with 1 Artillery
                    Anzac roll dice for 1 Cruiser in Ponape, round 2 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Yamamoto lost in Ponape
                Anzac win, taking Ponape from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Artillery
    
        Non Combat Move - Anzac
            2 Adv.Fighters moved from 113 Sea Zone to 109 Sea Zone
    
        Place Units - Anzac
            1 Submarine placed in 67 Sea Zone
            2 Infantrys placed in Broome
            2 Infantrys placed in Townsville
            1 Destroyer and 1 Submarine placed in 122 Sea Zone
            2 Infantrys placed in Port Moresby
            1 Infantry placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.33
    Anzac regular : 0.50
    

    Savegame

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