Industrial Production Certificates (IPCs)
I would like to paint the big picture of how I think IPCs should be divided.
There is one word I would like each of you to keep in mind when posting your suggestions “BALANCE”. IPCs must be balanced giving each side a fair shot at winning.
The best way IMO to get balance without excessive game testing is to leverage the work already done by Larry Harris and AH. The AA Revised does a good job of balancing the economic struggle between the powers.
| A&A REVISED |
| | IPCs | % of World Total |
| US | 42 | 25% |
| UK | 30 | 18% |
| SU | 24 | 14% |
| Allied Total | 96 | 58% |
| |
| GER | 40 | 24% |
| JAP | 30 | 18% |
| Axis Total | 70 | 42% |
| |
| Total Diff | 16% |
| World Total IPCs | 166 |
Our world is bigger that is a fact. So it should produce more IPCs.
Our first decision is to determine how many IPCs our new world produces.
I am sure there is more than one way to figure this and I can’t wait to see what the group comes up with.
Here is my idea.
AAR map has 56 IPC producing territories.
Our map has 130. That is more than double. So we could double the world’s output to 332. That puts US at 84 a turn and Russia at 46 a turn. I think that is a bit too high.
So why not 300 (I like round numbers), that puts US at 76 a turn and Russia at 42 a turn.
So let’s start with 300.
In theory we could just plug-in 300 and using Larry’s percentages get our new national totals. Just one catch, Italy. By adding Italy we now need to account for it.
So we need to decide what percentage Italy should produce and from who we should take it from. The primary source of Italy’s income should come from Germany. But to make Italy truly playable we may need to move around some of the global income.
I don’t have a book on the subject nor have I found a good web site to reference. So I went with what I know. I have played several other games that have Italy as a player nation and the majority of these games have Italy producing about 1/3 of Germany’s production.
So after some financial wrangling and massaging I came up with this.
| PROPOSED |
| | IPCs | % of World Total |
| US | 72 | 24% |
| UK | 51 | 17% |
| SU | 39 | 13% |
| Allied Total | 162 | 54% |
| |
| GER | 63 | 21% |
| JAP | 51 | 17% |
| ITA | 24 | 8% |
| Axis Total | 138 | 46% |
| |
| Total Diff | 8% |
| World Total IPCs | 300 |
This keeps the majority of Larry’s percentages almost intact. The exception “Total Difference” has been cut in half (I just don’t see any way around that). I tried to balance several factors Total % in difference of sides, Total % of each side, the relations each nation had with one another, total world wealth, etc.
Other things to keep in mind:
Average Piece Count on the board at any given time. We don’t want this to get too out of hand, requiring hundreds of pieces to play. (Need to keep World Production reasonable)
IPCs and Convoy Boxes
You might have noticed I have not mentioned Convoy Boxes. This is because I don’t think convoy boxes should produce IPCs. That seems to be double dipping in my option. Convoys don’t produce IPCs they are transfer points that are vulnerable to attack. And that is how they should work.
Lend Lease
I plan on using Lend Lease rules for this map. (Rules to follow at a later date)
Let me know what you think. I am looking for constructive discussions.
If you think you have a better idea or can improve on this one (I’m sure it can use improvement), Please share it.
deepblue