While I think having cuba be its own power would be cool, it would kind of like having New Zealand be its own power in g40. You would have to wonder how much they really contribute. Maybe you could make it so that the Warsaw Pact can pay to build units to support Castro and the gang in cuba, possibly at higher cost cuz of the blockades and embargoes and stuff, if the Warsaw pact is smart, like they were during the cold war, they’ll buff the hell out of cuba to prevent a traditional land invasion, and nukes aren’t always realistic. If they’re dumb then cuba will just be invaded and it will be an opportunity lost, which absolutely could have happened if the ussr wasn’t paying attention. I’m thinking about alternative rules where one or two players play each Nuetral category so it feels like they’re entities and not roadblocks, but I’ve got a ton of stuff I need to do before then soooooo… The setup for cuba will not change for balancing reasons, it accurately represents their power near it’s height, which was also the time when it was diplomatically plausible for the US to invade. For your expansion however, I recommend cuba starts the game Strict Nuetral with an army of one infantry.
World at War
-
what is world at war? i had never heard of it before i joined the forum, could somebody tell me what it is
-
its an expansion by Xeno Games. LOTS of new rules (ex. Germany can buy SS troops, America has the national guard). BTW, France is in it.
-
I’ve heard that the map for it is really badly designed, though.
-
so i guess it’s not the same map as world axis and allies? i thought it was like the same board
-
not the same board at all. the neutrals are worth money, Chinas a lot bigger.
-
is it as much fun as regular, or europe or pacfic?
-
So much more historically accurate, and the fact that it starts in 1939 is cool. Other then that…not really. Takes a year to play and 2 player sit and do nothing for like 3 turns, plus the rules arn’t very clear. If you wanna get one from them get East&West, thats a good game.
-
what about their game “the great war”? that looks pretty cool too… has anyone here ever played it before?
-
Never played that but I got the map. That looks good.
-
it would be hard though… there were no fighters/ bombers or tanks in 1914, so what other units could you have besides infantry and artillery? maybe you could have a cavalry unit which moves at 2 and attacks and defends at 2 and costs 5, or maybe a machine gun unit which defends at 3 but only attacks at 1 and moves at 1, but costs 6?
-
didnt they get tanks 1915?
So just for the first couple of turns you would have no tanks.