TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 4 fighters, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 45 Sea Zone to 49 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 49 Sea Zone
1 marine moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Northern Territory to 55 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 54 Sea Zone to 62 Sea Zone
1 cruiser and 1 marine moved from 56 Sea Zone to 62 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 55 Sea Zone to 62 Sea Zone
1 artillery, 1 infantry and 3 marines moved from 62 Sea Zone to New South Wales
4 fighters and 2 tactical_bombers moved from 54 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 61 Sea Zone to New South Wales
1 bomber moved from Caroline Islands to New South Wales
1 fighter moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
5 artilleries and 12 infantry moved from Shensi to Kansu
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Sikang
1 armour moved from Yunnan to Kweichow
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Yunnan to Szechwan
1 bomber, 3 fighters and 3 tactical_bombers moved from Kweichow to Kansu
1 fighter moved from Caroline Islands to Queensland
Combat - Japanese
Battle in Queensland
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Queensland, round 2 : 1/3 hits, 0,83 expected hits
ANZAC roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Queensland
1 infantry owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in New South Wales
Japanese attack with 1 artillery, 1 bomber, 6 fighters, 1 infantry, 3 marines and 4 tactical_bombers
ANZAC defend with 2 aaGuns, 4 armour, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 3 infantry
ANZAC roll AA dice in New South Wales : 0/6 hits, 1,00 expected hits
Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 2 : 1/4 hits, 2,33 expected hits
Japanese roll dice for 1 artillery, 1 bomber, 6 fighters, 1 infantry, 3 marines and 4 tactical_bombers in New South Wales, round 2 : 11/16 hits, 8,00 expected hits
ANZAC roll dice for 2 aaGuns, 4 armour, 2 artilleries, 4 fighters and 3 infantry in New South Wales, round 2 : 3/13 hits, 6,33 expected hits
1 infantry owned by the Japanese, 1 marine owned by the Japanese and 1 artillery owned by the Japanese lost in New South Wales
4 armour owned by the ANZAC, 3 infantry owned by the ANZAC, 1 fighter owned by the ANZAC, 2 artilleries owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 bomber, 6 fighters, 2 marines and 4 tactical_bombers in New South Wales, round 3 : 8/13 hits, 7,00 expected hits
ANZAC roll dice for 3 fighters in New South Wales, round 3 : 0/3 hits, 2,00 expected hits
3 fighters owned by the ANZAC lost in New South Wales
Japanese captures 7PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 bomber, 6 fighters, 2 marines and 4 tactical_bombers remaining. Battle score for attacker is 79
Casualties for Japanese: 1 artillery, 1 infantry and 1 marine
Casualties for ANZAC: 2 aaGuns, 4 armour, 2 artilleries, 4 fighters and 3 infantry
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans submerged
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 49 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 49 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese lost in 49 Sea Zone
1 destroyer owned by the Americans lost in 49 Sea Zone
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Kansu
Japanese attack with 5 artilleries, 1 bomber, 3 fighters, 12 infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 17 infantry
Japanese roll dice for 5 artilleries, 1 bomber, 3 fighters, 12 infantry and 3 tactical_bombers in Kansu, round 2 : 9/24 hits, 8,67 expected hits
Chinese roll dice for 1 fighter and 17 infantry in Kansu, round 2 : 6/18 hits, 6,33 expected hits
6 infantry owned by the Japanese lost in Kansu
9 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 5 artilleries, 1 bomber, 3 fighters, 6 infantry and 3 tactical_bombers in Kansu, round 3 : 6/18 hits, 7,67 expected hits
Chinese roll dice for 1 fighter and 8 infantry in Kansu, round 3 : 3/9 hits, 3,33 expected hits
3 infantry owned by the Japanese lost in Kansu
6 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 5 artilleries, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers in Kansu, round 4 : 8/15 hits, 6,83 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 4 : 1/3 hits, 1,33 expected hits
1 infantry owned by the Japanese lost in Kansu
2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 5 artilleries, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Japanese: 10 infantry
Casualties for Chinese: 1 fighter and 17 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Kansu to Kweichow
1 bomber moved from Kansu to French Indo China
1 aaGun moved from Yunnan to French Indo China
1 mech_infantry moved from Kwangtung to French Indo China
1 transport moved from 61 Sea Zone to 42 Sea Zone
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 61 Sea Zone to 42 Sea Zone
1 fighter moved from Caroline Islands to 42 Sea Zone
1 destroyer moved from 61 Sea Zone to 42 Sea Zone
1 carrier moved from 45 Sea Zone to 42 Sea Zone
1 bomber moved from New South Wales to Northern Territory
1 fighter and 1 tactical_bomber moved from New South Wales to 62 Sea Zone
1 carrier moved from 54 Sea Zone to 62 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 carrier moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 49 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from New South Wales to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from New South Wales to Northern Territory
1 fighter moved from 6 Sea Zone to Caroline Islands
Place Units - Japanese
1 destroyer placed in 36 Sea Zone
3 infantry placed in Malaya
1 artillery and 1 infantry placed in French Indo China
4 fighters, 1 infantry and 1 mech_infantry placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
Japanese collect 64 PUs (1 lost to blockades); end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : 0,67
Japanese regular : 2,17
ANZAC AA : -1,00
ANZAC regular : -4,67
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