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L25 Ragnell804 Classic (Axis) vs. VictoryFirst (Allies), Game 2
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Game History
Round: 12 Purchase Units - Germans Germans buy 9 infantry; Remaining resources: 1 PUs; Combat Move - Germans 10 armour and 10 infantry moved from Germany to West Europe 5 infantry moved from Germany to West Europe 5 infantry moved from Germany to West Europe 4 infantry moved from Germany to West Europe Combat - Germans Battle in West Europe Germans attack with 10 armour and 24 infantry British defend with 1 aaGun and 5 infantry; Americans defend with 10 infantry Germans roll dice for 10 armour and 24 infantry in West Europe, round 2 : 11/34 hits, 9.00 expected hits British roll dice for 15 infantry in West Europe, round 2 : 3/15 hits, 5.00 expected hits 3 infantry owned by the Germans lost in West Europe 10 infantry owned by the Americans and 1 infantry owned by the British lost in West Europe 21 infantry owned by the Germans and 10 armour owned by the Germans retreated to Germany British win with 4 infantry remaining. Battle score for attacker is 24 Casualties for Germans: 3 infantry Casualties for Americans: 10 infantry Casualties for British: 1 infantry Non Combat Move - Germans Place Units - Germans 9 infantry placed in Germany Turn Complete - Germans Germans collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans regular : 2.00 British regular : -2.00
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TripleA Turn Summary: British round 12
TripleA Turn Summary for game: Classic League
Game History
Round: 12 Research Technology - British Turning on Edit Mode EDIT: Removing units owned by British from West Europe: 4 infantry EDIT: Adding units owned by Americans to West Europe: 4 infantry EDIT: Turning off Edit Mode Purchase Units - British British buy 1 fighter and 5 infantry; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Anglo Sudan Egypt to Kenya-Rhodesia 1 fighter moved from Anglo Sudan Egypt to Kenya-Rhodesia Combat - British Battle in Kenya-Rhodesia British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Kenya-Rhodesia, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kenya-Rhodesia, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 1 infantry in Kenya-Rhodesia, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kenya-Rhodesia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kenya-Rhodesia British win, taking Kenya-Rhodesia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Kenya-Rhodesia to Anglo Sudan Egypt 1 fighter moved from United Kingdom to Russia 6 infantry moved from United Kingdom to North Sea Zone 6 infantry moved from North Sea Zone to West Europe 3 infantry moved from Karelia S.S.R. to East Europe 1 infantry moved from Karelia S.S.R. to East Europe Place Units - British 1 fighter and 5 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67 British regular : -0,33
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Game History
Round: 12 Purchase Units - Japanese Japanese buy 4 armour and 8 infantry; Remaining resources: 7 PUs; Combat Move - Japanese 2 infantry moved from Yakut S.S.R. to Evenki National Okrug 2 fighters moved from Sinkiang to Evenki National Okrug 2 infantry moved from Sinkiang to Kazakh S.S.R. 2 infantry moved from India to Persia 2 fighters moved from India to Persia 1 fighter moved from Indian Ocean Sea Zone to Kazakh S.S.R. 2 infantry moved from India to Indian Ocean Sea Zone 2 battleships, 2 infantry and 1 transport moved from Indian Ocean Sea Zone to Mozambique Sea Zone 2 infantry moved from Mozambique Sea Zone to Kenya-Rhodesia Combat - Japanese Battle in Kenya-Rhodesia Japanese attack with 2 infantry British defend with 1 infantry Japanese roll dice for 2 battleships in Kenya-Rhodesia, round 2 : 1/2 hits, 1.33 expected hits British roll dice for 1 infantry in Kenya-Rhodesia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kenya-Rhodesia Japanese win, taking Kenya-Rhodesia from British with 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Persia Japanese attack with 2 fighters and 2 infantry Americans defend with 2 infantry Japanese roll dice for 2 fighters and 2 infantry in Persia, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Persia 2 infantry owned by the Americans lost in Persia Japanese win, taking Persia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Evenki National Okrug Japanese attack with 2 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Evenki National Okrug, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug 1 infantry owned by the Russians lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Kazakh S.S.R. Japanese attack with 1 fighter and 2 infantry Americans defend with 2 infantry Japanese roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Kazakh S.S.R. Japanese roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. 1 infantry owned by the Americans lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Kazakh S.S.R. to Novosibirsk 1 submarine moved from Indian Ocean Sea Zone to Mozambique Sea Zone 1 carrier moved from Indian Ocean Sea Zone to French Indo China Sea Zone 2 infantry moved from French Indo China to India 4 infantry moved from French Indo China to Sinkiang 2 fighters moved from Persia to Novosibirsk 2 fighters moved from Evenki National Okrug to Novosibirsk 1 armour moved from Manchuria to Novosibirsk 8 infantry moved from Yakut S.S.R. to Novosibirsk 6 infantry moved from Manchuria to Yakut S.S.R. 1 armour and 6 infantry moved from Japan to Japan Sea Zone 1 armour, 6 infantry and 4 transports moved from Japan Sea Zone to French Indo China Sea Zone 4 transports moved from French Indo China Sea Zone to Japan Sea Zone 1 bomber moved from Japan to Novosibirsk 1 armour and 4 infantry moved from Japan to Japan Sea Zone 1 armour and 4 infantry moved from Japan Sea Zone to Manchuria 1 armour and 6 infantry moved from French Indo China Sea Zone to French Indo China Place Units - Japanese 4 armour and 8 infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 58 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33 Russians regular : 0.67 British regular : 0.00
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: Classic League
Game History
Round: 12 Purchase Units - Americans Americans buy 1 fighter and 7 infantry; Remaining resources: 2 PUs; Combat Move - Americans 4 infantry moved from West Europe to South Europe Americans take South Europe from Germans 1 infantry moved from Russia to Evenki National Okrug 1 infantry moved from Russia to Kazakh S.S.R. 5 fighters moved from Russia to Evenki National Okrug 4 fighters moved from Russia to Kazakh S.S.R. 1 bomber moved from Russia to Kazakh S.S.R. Combat - Americans Battle in Evenki National Okrug Americans attack with 5 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 5 fighters and 1 infantry in Evenki National Okrug, round 2 : 4/6 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug Americans win, taking Evenki National Okrug from Japanese with 5 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kazakh S.S.R. Americans attack with 1 bomber, 4 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber, 4 fighters and 1 infantry in Kazakh S.S.R., round 2 : 2/6 hits, 2,83 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Americans win, taking Kazakh S.S.R. from Japanese with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 fighters moved from Evenki National Okrug to Russia 1 bomber and 4 fighters moved from Kazakh S.S.R. to Russia 1 infantry moved from Russia to Caucasus 5 transports moved from North Sea Zone to East Canada Sea Zone 10 infantry moved from West Canada to East Canada Sea Zone 10 infantry and 5 transports moved from East Canada Sea Zone to North Sea Zone 10 infantry moved from North Sea Zone to West Europe 1 fighter moved from West US to North Sea Zone 9 infantry moved from West US to West Canada 1 fighter moved from North Sea Zone to Russia Place Units - Americans 1 fighter and 7 infantry placed in West US Turn Complete - Americans Americans collect 39 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans regular : 0,50 Japanese regular : -0,67
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: Classic League
Game History
Round: 13 Purchase Units - Russians Russians buy 5 armour; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Ukraine S.S.R. to Persia 2 fighters moved from Russia to Persia Combat - Russians Battle in Persia Russians attack with 1 armour and 2 fighters Japanese defend with 1 infantry Russians roll dice for 1 armour and 2 fighters in Persia, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Russians lost in Persia 1 infantry owned by the Japanese lost in Persia Russians win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Russians: 1 armour Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 fighters moved from Persia to Russia Place Units - Russians 5 armour placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 Russians regular : 0,50
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Game History
Round: 13 Purchase Units - Germans Germans buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Germans 10 armour and 10 infantry moved from Germany to West Europe 15 infantry moved from Germany to West Europe Combat - Germans Battle in West Europe Germans attack with 10 armour and 25 infantry British defend with 1 aaGun and 6 infantry; Americans defend with 10 infantry Germans win, taking West Europe from British with 10 armour and 17 infantry remaining. Battle score for attacker is 24 Casualties for Germans: 8 infantry Casualties for Americans: 10 infantry Casualties for British: 6 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Germany: 10 armour and 20 infantry EDIT: Removing units owned by Germans from West Europe: 10 armour and 17 infantry EDIT: Adding units owned by Americans to West Europe: 9 infantry EDIT: Changing ownership of West Europe from Germans to British EDIT: Turning off Edit Mode Place Units - Germans 5 infantry placed in Germany Turn Complete - Germans Germans collect 10 PUs; end with 12 PUs
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TripleA Turn Summary: British round 13
TripleA Turn Summary for game: Classic League
Game History
Round: 13 Purchase Units - British British buy 1 fighter and 6 infantry; Remaining resources: 1 PUs; Combat Move - British 2 armour and 3 infantry moved from Anglo Sudan Egypt to Kenya-Rhodesia Combat - British Battle in Kenya-Rhodesia British attack with 2 armour and 3 infantry Japanese defend with 2 infantry British roll dice for 2 armour and 3 infantry in Kenya-Rhodesia, round 2 : 1/5 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Kenya-Rhodesia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Kenya-Rhodesia 1 infantry owned by the Japanese lost in Kenya-Rhodesia British roll dice for 2 armour and 2 infantry in Kenya-Rhodesia, round 3 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kenya-Rhodesia, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 2 armour and 2 infantry in Kenya-Rhodesia, round 4 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kenya-Rhodesia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kenya-Rhodesia British win, taking Kenya-Rhodesia from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter moved from Anglo Sudan Egypt to Russia 3 infantry moved from Karelia S.S.R. to Russia 4 infantry moved from East Europe to Karelia S.S.R. 1 fighter moved from United Kingdom to Russia 5 infantry moved from United Kingdom to North Sea Zone 5 infantry moved from North Sea Zone to West Europe Place Units - British 1 fighter and 6 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 British regular : -1,17
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Game History
Round: 13 Purchase Units - Japanese Japanese buy 4 armour and 8 infantry; Remaining resources: 14 PUs; Combat Move - Japanese 2 infantry moved from Sinkiang to Kazakh S.S.R. 2 infantry moved from Yakut S.S.R. to Evenki National Okrug 3 fighters moved from Novosibirsk to Kazakh S.S.R. 2 fighters moved from Novosibirsk to Evenki National Okrug 1 bomber moved from Novosibirsk to Russia Combat - Japanese Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 3 and costs: 3 PUs. Bombing raid costs 3 PUs Battle in Kazakh S.S.R. Japanese attack with 3 fighters and 2 infantry Americans defend with 1 infantry Japanese roll dice for 3 fighters and 2 infantry in Kazakh S.S.R., round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Evenki National Okrug Japanese attack with 2 fighters and 2 infantry Americans defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Evenki National Okrug, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 3 fighters moved from Kazakh S.S.R. to India 2 fighters moved from Evenki National Okrug to Novosibirsk 4 infantry moved from Yakut S.S.R. to Novosibirsk 1 armour moved from Manchuria to Novosibirsk 4 infantry moved from Manchuria to Yakut S.S.R. 1 infantry moved from India to Persia 1 infantry moved from French Indo China to India 1 armour and 5 infantry moved from French Indo China to Sinkiang 1 armour and 2 infantry moved from Sinkiang to Novosibirsk 2 armour and 4 infantry moved from Japan to Japan Sea Zone 2 armour, 4 infantry and 4 transports moved from Japan Sea Zone to French Indo China Sea Zone 4 transports moved from French Indo China Sea Zone to Japan Sea Zone 2 armour and 4 infantry moved from Japan to Japan Sea Zone 2 armour and 4 infantry moved from Japan Sea Zone to Manchuria 2 armour and 4 infantry moved from French Indo China Sea Zone to French Indo China 1 bomber moved from Russia to Novosibirsk 2 battleships, 1 submarine and 1 transport moved from Mozambique Sea Zone to Indian Ocean Sea Zone 1 carrier moved from French Indo China Sea Zone to Indian Ocean Sea Zone Place Units - Japanese 4 armour and 8 infantry placed in Japan Turn Complete - Japanese Japanese collect 50 PUs; end with 64 PUs
Combat Hit Differential Summary :
Japanese regular : -1.17 Russians regular : -0.67 Russians AA : -0.17
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: Classic League
Game History
Round: 13 Purchase Units - Americans Americans buy 5 armour and 1 fighter; Remaining resources: 4 PUs; Combat Move - Americans 1 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Russia to Evenki National Okrug 1 infantry moved from Russia to Evenki National Okrug 1 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Caucasus to Persia 3 fighters moved from Russia to Evenki National Okrug 3 fighters moved from Russia to Kazakh S.S.R. 1 fighter moved from Russia to Evenki National Okrug 1 fighter moved from Russia to Kazakh S.S.R. 1 bomber and 2 fighters moved from Russia to Persia Combat - Americans Battle in Persia Americans attack with 1 bomber, 2 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber, 2 fighters and 1 infantry in Persia, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Persia Americans win, taking Persia from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kazakh S.S.R. Americans attack with 4 fighters and 2 infantry Japanese defend with 2 infantry Americans roll dice for 4 fighters and 2 infantry in Kazakh S.S.R., round 2 : 2/6 hits, 2,33 expected hits Japanese roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Kazakh S.S.R. Americans win, taking Kazakh S.S.R. from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Evenki National Okrug Americans attack with 4 fighters and 2 infantry Japanese defend with 2 infantry Americans roll dice for 4 fighters and 2 infantry in Evenki National Okrug, round 2 : 1/6 hits, 2,33 expected hits Japanese roll dice for 2 infantry in Evenki National Okrug, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Evenki National Okrug 1 infantry owned by the Japanese lost in Evenki National Okrug Americans roll dice for 4 fighters and 1 infantry in Evenki National Okrug, round 3 : 1/5 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug Americans win, taking Evenki National Okrug from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 4 fighters moved from Evenki National Okrug to Russia 4 fighters moved from Kazakh S.S.R. to Russia 1 bomber and 2 fighters moved from Persia to Russia 1 fighter moved from North Sea Zone to Russia 5 transports moved from North Sea Zone to East Canada Sea Zone 9 infantry moved from West Canada to East Canada Sea Zone 9 infantry and 5 transports moved from East Canada Sea Zone to North Sea Zone 9 infantry moved from North Sea Zone to West Europe 9 infantry moved from West Europe to South Europe 7 infantry moved from West US to West Canada 1 fighter moved from West US to North Sea Zone 1 fighter moved from North Sea Zone to West Europe Place Units - Americans 5 armour and 1 fighter placed in South Europe Turn Complete - Americans Americans collect 39 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans regular : -2,67 Japanese regular : -1,00
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: Classic League
Game History
Round: 14 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Non Combat Move - Russians 5 armour moved from Karelia S.S.R. to East Europe Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :