L25 Classic VictoryFirst (Axis) vs. leemorrison (Allies)


  • @leemorrison So you are missing Jets and HBombs.

    Suggest you roll one dice Even for Jets. Odd gets you Hbomb and probably the game.

    Come on Ruskie AA gunners


  • @VictoryFirst said in L25 Classic VictoryFirst (Axis) vs. leemorrison (Allies):

    Hi Lee, posting the start of my Japanese turn here. I spend all my money on tech and was lucky enough to get 5 hits, however 4 techs are activated, I wonder why that is.

    @The_Good_Captain I thought when rolling for which tech you get, if you roll the same number you get to roll again? So should I be getting 5 techs here or is the 4 correct?

    That’s correct. Roll it off here on the forum is my suggestion. And whoa! That’s crazy! But that’s what its there for… the big “Hail Mary”.


  • @The_Good_Captain

    Thanks! That means I will get one more chance to turn the tables.

    Even = Jet Power, Odd = Heavy Bombers

    [dice 1d6]


  • 1d6: 2


  • @leemorrison

    You are in luck, I got all the techs except for the one I needed. Lol.


  • @VictoryFirst without looking at the game - if you can limp to the next turn and roll again - your odds of securing the HB just went WAY up.


  • to everyone: this is also why its good to keep a bomber on the board when you roll for tech. its far more lethal when you have a bomber that is instantaneously able to throw three dice on the turn of breakthrough.


  • @The_Good_Captain

    You are right, however HB this turn would be particularly lethal because then I’d have 80% chance of capturing Moscow. Next turn that might not be the case because Lee will be prepared for it.

    I bought 6 bombers before rolling for tech so that in case I get HB I perhaps could catch Lee of guard. Now the surprise factor is gone. Berlin will probably fall this turn.


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Classic

    Game History

    Round: 9
    
        Research Technology - Japanese
            Japanese spend 60 on tech rolls
                Japanese roll 6,4,3,3,6,6,2,4,5,3,6,6 and gets 5 hits
            Japanese discover Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance
    
        Activate Technology - Japanese
            Japanese activating Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance
    
        Purchase Units - Japanese
            Japanese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Japanese
            2 infantry moved from Kazakh S.S.R. to Persia
            4 fighters moved from Novosibirsk to Persia
            3 bombers moved from Japan to Russia
            1 bomber moved from Novosibirsk to Russia
            2 bombers moved from Novosibirsk to South Europe
    
        Combat - Japanese
            Strategic bombing raid in South Europe
                    British roll AA dice in South Europe : 0/2 hits, 0,33 expected hits
                Bombing raid in South Europe rolls: 5,4 and costs: 9 PUs.
                Bombing raid costs 9 PUs
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 2/4 hits, 0,67 expected hits
                2 bombers owned by the Japanese killed by AA in Russia
                Bombing raid in Russia rolls: 5,2 and costs: 7 PUs.
                Bombing raid costs 7 PUs
            Battle in Persia
                Japanese attack with 4 fighters and 2 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 4 fighters and 2 infantry in Persia, round 2 : 0/6 hits, 2,33 expected hits
                    British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Persia
                    Japanese roll dice for 4 fighters and 1 infantry in Persia, round 3 : 1/5 hits, 2,17 expected hits
                    British roll dice for 2 infantry in Persia, round 3 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Persia
                    1 infantry owned by the Russians lost in Persia
                3 fighters owned by the Japanese retreated
                British win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Japanese: 1 fighter and 2 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            Russians lost 2 PUs to rocket attack by Japanese
                Rockets  roll: 2
            3 fighters moved from Persia to Germany
            2 bombers moved from South Europe to Germany
            2 bombers moved from Russia to Germany
            4 infantry moved from Kazakh S.S.R. to Novosibirsk
            12 infantry moved from Sinkiang to Novosibirsk
            8 infantry moved from Manchuria to Japan Sea Zone
            8 infantry moved from Japan Sea Zone to Manchuria
            4 transports moved from Red Sea Zone to French Indo China Sea Zone
            2 battleships, 1 carrier and 1 submarine moved from Red Sea Zone to South Africa Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 51 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kazakh S.S.R.: 1 aaGun
            EDIT: Adding units owned by Japanese to Novosibirsk: 1 aaGun
            EDIT: Adding Technology Jet Power for Japanese
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Manchuria: 8 infantry
            EDIT: Adding units owned by Japanese to Yakut S.S.R.: 8 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -3,50
    British AA : -0,33
    British regular : 1,67
    Russians AA : 1,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Classic

    Game History

    Round: 9
    
        Research Technology - Japanese
            Japanese spend 60 on tech rolls
                Japanese roll 6,4,3,3,6,6,2,4,5,3,6,6 and gets 5 hits
            Japanese discover Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance
    
        Activate Technology - Japanese
            Japanese activating Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance
    
        Purchase Units - Japanese
            Japanese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Japanese
            2 infantry moved from Kazakh S.S.R. to Persia
            4 fighters moved from Novosibirsk to Persia
            3 bombers moved from Japan to Russia
            1 bomber moved from Novosibirsk to Russia
            2 bombers moved from Novosibirsk to South Europe
    
        Combat - Japanese
            Strategic bombing raid in South Europe
                    British roll AA dice in South Europe : 0/2 hits, 0,33 expected hits
                Bombing raid in South Europe rolls: 5,4 and costs: 9 PUs.
                Bombing raid costs 9 PUs
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 2/4 hits, 0,67 expected hits
                2 bombers owned by the Japanese killed by AA in Russia
                Bombing raid in Russia rolls: 5,2 and costs: 7 PUs.
                Bombing raid costs 7 PUs
            Battle in Persia
                Japanese attack with 4 fighters and 2 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 4 fighters and 2 infantry in Persia, round 2 : 0/6 hits, 2,33 expected hits
                    British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Persia
                    Japanese roll dice for 4 fighters and 1 infantry in Persia, round 3 : 1/5 hits, 2,17 expected hits
                    British roll dice for 2 infantry in Persia, round 3 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Persia
                    1 infantry owned by the Russians lost in Persia
                3 fighters owned by the Japanese retreated
                British win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Japanese: 1 fighter and 2 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            Russians lost 2 PUs to rocket attack by Japanese
                Rockets  roll: 2
            3 fighters moved from Persia to Germany
            2 bombers moved from South Europe to Germany
            2 bombers moved from Russia to Germany
            4 infantry moved from Kazakh S.S.R. to Novosibirsk
            12 infantry moved from Sinkiang to Novosibirsk
            8 infantry moved from Manchuria to Japan Sea Zone
            8 infantry moved from Japan Sea Zone to Manchuria
            4 transports moved from Red Sea Zone to French Indo China Sea Zone
            2 battleships, 1 carrier and 1 submarine moved from Red Sea Zone to South Africa Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 51 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kazakh S.S.R.: 1 aaGun
            EDIT: Adding units owned by Japanese to Novosibirsk: 1 aaGun
            EDIT: Adding Technology Jet Power for Japanese
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Manchuria: 8 infantry
            EDIT: Adding units owned by Japanese to Yakut S.S.R.: 8 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Germany: 3 fighters
            EDIT: Adding units owned by Japanese to Novosibirsk: 3 fighters
            EDIT: Removing units owned by Japanese from Germany: 2 bombers
            EDIT: Adding units owned by Japanese to Novosibirsk: 2 bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -3,50
    British AA : -0,33
    British regular : 1,67
    Russians AA : 1,33
    

    Savegame


  • @leemorrison Use the second one, made a couple of edits.


  • I’m stupid btw, I shouldn’t have bombed/attacked you but rather stacked up Germany with the Japanese airforce, then Germany would live for another day as well as my air force. Now the game is I think lost.


  • @leemorrison

    Actually I will change my mind. You can use the first one. It’s better if I take the 10% that Berlin holds than the 0.1% that I take Moscow.


  • @The_Good_Captain

    One more question, can an AA gun move and fire a rocket the same turn?


  • @VictoryFirst I think so


  • @leemorrison Just to confirm, all the Jpn Air is in Germany on the map to use


  • @leemorrison

    That’s correct. If you take Berlin this turn I will surrender.


  • @VictoryFirst OOL needed. only 13 hits. US may be butchered.


  • @leemorrison max defense, so you can take the Japanese bombers first.


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Classic

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Persia to India
                  British take India from Japanese
            2 infantry moved from Karelia S.S.R. to Baltic Sea Zone
            2 infantry moved from Baltic Sea Zone to Germany
            2 armour and 4 infantry moved from East Europe to Germany
            3 armour and 14 infantry moved from South Europe to Germany
            1 infantry moved from Russia to Kazakh S.S.R.
            2 fighters moved from Russia to Kazakh S.S.R.
    
        Combat - Russians
            Battle in Kazakh S.S.R.
                Russians attack with 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Kazakh S.S.R., round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kazakh S.S.R.
                Russians win, taking Kazakh S.S.R. from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 infantry
            Battle in Germany
                Russians attack with 5 armour and 20 infantry
                Germans defend with 1 aaGun, 8 armour, 1 factory, 3 fighters and 15 infantry; Japanese defend with 3 fighters
                    Russians roll dice for 5 armour and 20 infantry in Germany, round 2 : 8/25 hits, 5.83 expected hits
                    Germans roll dice for 8 armour, 6 fighters and 15 infantry in Germany, round 2 : 10/29 hits, 12.17 expected hits
                    10 infantry owned by the Russians lost in Germany
                    8 infantry owned by the Germans lost in Germany
                    Russians roll dice for 5 armour and 10 infantry in Germany, round 3 : 2/15 hits, 4.17 expected hits
                    Germans roll dice for 8 armour, 6 fighters and 7 infantry in Germany, round 3 : 12/21 hits, 9.50 expected hits
                    10 infantry owned by the Russians and 2 armour owned by the Russians lost in Germany
                    2 infantry owned by the Germans lost in Germany
                    Russians roll dice for 3 armour in Germany, round 4 : 0/3 hits, 1.50 expected hits
                    Germans roll dice for 8 armour, 6 fighters and 5 infantry in Germany, round 4 : 6/19 hits, 8.83 expected hits
                    3 armour owned by the Russians lost in Germany
                Germans win with 8 armour, 6 fighters and 5 infantry remaining. Battle score for attacker is -55
                Casualties for Russians: 5 armour and 20 infantry
                Casualties for Germans: 10 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Kazakh S.S.R. to Russia
    
        Place Units - Russians
            1 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : -2.50
    Russians regular : -0.67
    

    Savegame

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