@Argothair True true. If you hadn’t done the independent wardec I would have taken that shot, but since you did I think it’s in the Axis best interest to let the US sit out until round 3/4. 😉
The UK and ANZAC give lots of juicy targets as it is… 🤪
@leemorrison So you are missing Jets and HBombs.
Suggest you roll one dice Even for Jets. Odd gets you Hbomb and probably the game.
Come on Ruskie AA gunners
@VictoryFirst said in L25 Classic VictoryFirst (Axis) vs. leemorrison (Allies):
Hi Lee, posting the start of my Japanese turn here. I spend all my money on tech and was lucky enough to get 5 hits, however 4 techs are activated, I wonder why that is.
@The_Good_Captain I thought when rolling for which tech you get, if you roll the same number you get to roll again? So should I be getting 5 techs here or is the 4 correct?
That’s correct. Roll it off here on the forum is my suggestion. And whoa! That’s crazy! But that’s what its there for… the big “Hail Mary”.
Thanks! That means I will get one more chance to turn the tables.
Even = Jet Power, Odd = Heavy Bombers
[dice 1d6]
1d6: 2
You are in luck, I got all the techs except for the one I needed. Lol.
@VictoryFirst without looking at the game - if you can limp to the next turn and roll again - your odds of securing the HB just went WAY up.
to everyone: this is also why its good to keep a bomber on the board when you roll for tech. its far more lethal when you have a bomber that is instantaneously able to throw three dice on the turn of breakthrough.
You are right, however HB this turn would be particularly lethal because then I’d have 80% chance of capturing Moscow. Next turn that might not be the case because Lee will be prepared for it.
I bought 6 bombers before rolling for tech so that in case I get HB I perhaps could catch Lee of guard. Now the surprise factor is gone. Berlin will probably fall this turn.
TripleA Turn Summary for game: World War II Classic
Game History
Round: 9
Research Technology - Japanese
Japanese spend 60 on tech rolls
Japanese roll 6,4,3,3,6,6,2,4,5,3,6,6 and gets 5 hits
Japanese discover Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance
Activate Technology - Japanese
Japanese activating Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 3 PUs;
Combat Move - Japanese
2 infantry moved from Kazakh S.S.R. to Persia
4 fighters moved from Novosibirsk to Persia
3 bombers moved from Japan to Russia
1 bomber moved from Novosibirsk to Russia
2 bombers moved from Novosibirsk to South Europe
Combat - Japanese
Strategic bombing raid in South Europe
British roll AA dice in South Europe : 0/2 hits, 0,33 expected hits
Bombing raid in South Europe rolls: 5,4 and costs: 9 PUs.
Bombing raid costs 9 PUs
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 2/4 hits, 0,67 expected hits
2 bombers owned by the Japanese killed by AA in Russia
Bombing raid in Russia rolls: 5,2 and costs: 7 PUs.
Bombing raid costs 7 PUs
Battle in Persia
Japanese attack with 4 fighters and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 4 fighters and 2 infantry in Persia, round 2 : 0/6 hits, 2,33 expected hits
British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Persia
Japanese roll dice for 4 fighters and 1 infantry in Persia, round 3 : 1/5 hits, 2,17 expected hits
British roll dice for 2 infantry in Persia, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Persia
1 infantry owned by the Russians lost in Persia
3 fighters owned by the Japanese retreated
British win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
Russians lost 2 PUs to rocket attack by Japanese
Rockets roll: 2
3 fighters moved from Persia to Germany
2 bombers moved from South Europe to Germany
2 bombers moved from Russia to Germany
4 infantry moved from Kazakh S.S.R. to Novosibirsk
12 infantry moved from Sinkiang to Novosibirsk
8 infantry moved from Manchuria to Japan Sea Zone
8 infantry moved from Japan Sea Zone to Manchuria
4 transports moved from Red Sea Zone to French Indo China Sea Zone
2 battleships, 1 carrier and 1 submarine moved from Red Sea Zone to South Africa Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kazakh S.S.R.: 1 aaGun
EDIT: Adding units owned by Japanese to Novosibirsk: 1 aaGun
EDIT: Adding Technology Jet Power for Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 8 infantry
EDIT: Adding units owned by Japanese to Yakut S.S.R.: 8 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -3,50
British AA : -0,33
British regular : 1,67
Russians AA : 1,33
TripleA Turn Summary for game: World War II Classic
Game History
Round: 9
Research Technology - Japanese
Japanese spend 60 on tech rolls
Japanese roll 6,4,3,3,6,6,2,4,5,3,6,6 and gets 5 hits
Japanese discover Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance
Activate Technology - Japanese
Japanese activating Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 3 PUs;
Combat Move - Japanese
2 infantry moved from Kazakh S.S.R. to Persia
4 fighters moved from Novosibirsk to Persia
3 bombers moved from Japan to Russia
1 bomber moved from Novosibirsk to Russia
2 bombers moved from Novosibirsk to South Europe
Combat - Japanese
Strategic bombing raid in South Europe
British roll AA dice in South Europe : 0/2 hits, 0,33 expected hits
Bombing raid in South Europe rolls: 5,4 and costs: 9 PUs.
Bombing raid costs 9 PUs
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 2/4 hits, 0,67 expected hits
2 bombers owned by the Japanese killed by AA in Russia
Bombing raid in Russia rolls: 5,2 and costs: 7 PUs.
Bombing raid costs 7 PUs
Battle in Persia
Japanese attack with 4 fighters and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 4 fighters and 2 infantry in Persia, round 2 : 0/6 hits, 2,33 expected hits
British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Persia
Japanese roll dice for 4 fighters and 1 infantry in Persia, round 3 : 1/5 hits, 2,17 expected hits
British roll dice for 2 infantry in Persia, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Persia
1 infantry owned by the Russians lost in Persia
3 fighters owned by the Japanese retreated
British win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
Russians lost 2 PUs to rocket attack by Japanese
Rockets roll: 2
3 fighters moved from Persia to Germany
2 bombers moved from South Europe to Germany
2 bombers moved from Russia to Germany
4 infantry moved from Kazakh S.S.R. to Novosibirsk
12 infantry moved from Sinkiang to Novosibirsk
8 infantry moved from Manchuria to Japan Sea Zone
8 infantry moved from Japan Sea Zone to Manchuria
4 transports moved from Red Sea Zone to French Indo China Sea Zone
2 battleships, 1 carrier and 1 submarine moved from Red Sea Zone to South Africa Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kazakh S.S.R.: 1 aaGun
EDIT: Adding units owned by Japanese to Novosibirsk: 1 aaGun
EDIT: Adding Technology Jet Power for Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 8 infantry
EDIT: Adding units owned by Japanese to Yakut S.S.R.: 8 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Germany: 3 fighters
EDIT: Adding units owned by Japanese to Novosibirsk: 3 fighters
EDIT: Removing units owned by Japanese from Germany: 2 bombers
EDIT: Adding units owned by Japanese to Novosibirsk: 2 bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -3,50
British AA : -0,33
British regular : 1,67
Russians AA : 1,33
@leemorrison Use the second one, made a couple of edits.
I’m stupid btw, I shouldn’t have bombed/attacked you but rather stacked up Germany with the Japanese airforce, then Germany would live for another day as well as my air force. Now the game is I think lost.
Actually I will change my mind. You can use the first one. It’s better if I take the 10% that Berlin holds than the 0.1% that I take Moscow.
One more question, can an AA gun move and fire a rocket the same turn?
@VictoryFirst I think so
@leemorrison Just to confirm, all the Jpn Air is in Germany on the map to use
That’s correct. If you take Berlin this turn I will surrender.
@VictoryFirst OOL needed. only 13 hits. US may be butchered.
@leemorrison max defense, so you can take the Japanese bombers first.
TripleA Turn Summary for game: World War II Classic
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Persia to India
British take India from Japanese
2 infantry moved from Karelia S.S.R. to Baltic Sea Zone
2 infantry moved from Baltic Sea Zone to Germany
2 armour and 4 infantry moved from East Europe to Germany
3 armour and 14 infantry moved from South Europe to Germany
1 infantry moved from Russia to Kazakh S.S.R.
2 fighters moved from Russia to Kazakh S.S.R.
Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Kazakh S.S.R., round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Battle in Germany
Russians attack with 5 armour and 20 infantry
Germans defend with 1 aaGun, 8 armour, 1 factory, 3 fighters and 15 infantry; Japanese defend with 3 fighters
Russians roll dice for 5 armour and 20 infantry in Germany, round 2 : 8/25 hits, 5.83 expected hits
Germans roll dice for 8 armour, 6 fighters and 15 infantry in Germany, round 2 : 10/29 hits, 12.17 expected hits
10 infantry owned by the Russians lost in Germany
8 infantry owned by the Germans lost in Germany
Russians roll dice for 5 armour and 10 infantry in Germany, round 3 : 2/15 hits, 4.17 expected hits
Germans roll dice for 8 armour, 6 fighters and 7 infantry in Germany, round 3 : 12/21 hits, 9.50 expected hits
10 infantry owned by the Russians and 2 armour owned by the Russians lost in Germany
2 infantry owned by the Germans lost in Germany
Russians roll dice for 3 armour in Germany, round 4 : 0/3 hits, 1.50 expected hits
Germans roll dice for 8 armour, 6 fighters and 5 infantry in Germany, round 4 : 6/19 hits, 8.83 expected hits
3 armour owned by the Russians lost in Germany
Germans win with 8 armour, 6 fighters and 5 infantry remaining. Battle score for attacker is -55
Casualties for Russians: 5 armour and 20 infantry
Casualties for Germans: 10 infantry
Non Combat Move - Russians
2 fighters moved from Kazakh S.S.R. to Russia
Place Units - Russians
1 armour placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : -2.50
Russians regular : -0.67