TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 5 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery and 3 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour, 1 infantry and 2 mech_infantrys moved from Yunnan to Kweichow
1 fighter and 1 infantry moved from Hopei to Kweichow
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Paulau Island
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
3 submarines moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 bomber moved from Japan to Kweichow
Combat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 22 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Paulau Island
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Paulau Island, round 2 : 3/6 hits, 2.50 expected hits
Americans roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Paulau Island
1 infantry owned by the Americans lost in Paulau Island
Japanese win, taking Paulau Island from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 31 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 3 submarines in 31 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 31 Sea Zone
1 transport owned by the Americans lost in 31 Sea Zone
Japanese win with 3 submarines remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Kweichow
Japanese attack with 1 armour, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys in Kweichow, round 2 : 3/7 hits, 2.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Kweichow
3 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 bomber moved from Kweichow to Jehol
1 fighter moved from Kweichow to Hopei
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 destroyer moved from 5 Sea Zone to 17 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
2 fighters moved from Paulau Island to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Paulau Island to 21 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 21 Sea Zone
1 artillery moved from Ceylon to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsi to Anhwe
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kiangsi
1 artillery and 3 infantry moved from Shan State to Burma
2 infantry moved from Malaya to Shan State
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 transport placed in 20 Sea Zone
1 destroyer placed in 37 Sea Zone
1 destroyer placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
2 infantry placed in Malaya
2 infantry placed in Kwangtung
1 bomber and 1 fighter placed in Japan
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
Japanese collect 68 PUs (1 lost to blockades); end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 0.33
Japanese regular : 1.17
Savegame