Global 1942 GenCon setup - Stu (L) v Simon (X+7)


  • I mean, with all of the turns the Allies get on this map, it’s reasonable to forget that Axis gets turns once in a while too haha.


  • TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 6 infantry and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
            2 fighters and 1 tactical_bomber moved from Philippines to 55 Sea Zone
            1 transport moved from 38 Sea Zone to 41 Sea Zone
            2 infantry moved from Sumatra to 41 Sea Zone
            1 carrier and 1 cruiser moved from 38 Sea Zone to 39 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to India
            1 artillery moved from Burma to 38 Sea Zone
            1 artillery and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 artillery moved from 39 Sea Zone to Ceylon
            1 artillery moved from Burma to India
                  Japanese take India from UK_Pacific
            1 infantry moved from Hopei to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            2 infantry moved from Siberia to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Manchuria to Amur
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            3 infantry moved from Malaya to Shan State
            1 artillery moved from Burma to Shan State
            1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Shan State
    
        Combat - Japanese
            Battle in 39 Sea Zone
                Japanese attack with 1 carrier, 1 cruiser and 2 transports
                British defend with 1 submarine
    

    Combat Hit Differential Summary :

    Savegame


  • b760130d-9b97-4ef1-a076-8dc04eb864b1-image.png

    Submerge submarine?


  • @simon-tressel Yes please


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 6 infantry and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
            2 fighters and 1 tactical_bomber moved from Philippines to 55 Sea Zone
            1 transport moved from 38 Sea Zone to 41 Sea Zone
            2 infantry moved from Sumatra to 41 Sea Zone
            1 carrier and 1 cruiser moved from 38 Sea Zone to 39 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to India
            1 artillery moved from Burma to 38 Sea Zone
            1 artillery and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 artillery moved from 39 Sea Zone to Ceylon
            1 artillery moved from Burma to India
                  Japanese take India from UK_Pacific
            1 infantry moved from Hopei to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            2 infantry moved from Siberia to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Manchuria to Amur
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            3 infantry moved from Malaya to Shan State
            1 artillery moved from Burma to Shan State
            1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Shan State
    
        Combat - Japanese
            Battle in 39 Sea Zone
                Japanese attack with 1 carrier, 1 cruiser and 2 transports
                British defend with 1 submarine
                1 submarine owned by the British submerged
            Battle in Ceylon
            Battle in India
            Battle in Shan State
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 1/6 hits, 2.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese winJapanese winJapanese win, taking 39 Sea Zone from Neutral with 1 carrier, 1 cruiser and 2 transports remaining with 1 carrier, 1 cruiser and 2 transports remaining, taking Ceylon from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 2 fighters and 1 tactical_bomber
                French defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                    French roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    French roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 55 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
    
        Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 5 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 9 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            2 fighters moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 transport moved from 38 Sea Zone to 36 Sea Zone
            2 fighters and 1 tactical_bomber moved from Japan to Guam
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Shan State to 39 Sea Zone
            1 armour moved from Burma to India
            1 armour and 2 mech_infantrys moved from Burma to Yunnan
            2 infantry moved from Kiangsi to Anhwe
            1 bomber moved from Kwangtung to Japan
            1 infantry moved from Kwangtung to Kiangsi
            2 infantry moved from Kwangtung to Kwangsi
    
        Place Units - Japanese
            1 submarine placed in 37 Sea Zone
            2 infantry placed in Malaya
            3 infantry placed in Kwangtung
            1 infantry placed in Japan
            7 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
            Japanese collect 64 PUs (2 lost to blockades); end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.67
    Japanese regular : -2.50
    UK_Pacific regular : -0.33
    

    Savegame


  • Phew… lots of thinking and calculating on that turn. Probably should have spent that time on J1, but I’ll know for next time.


  • @simon-tressel First time’s always a learning experience. With this game, I think first 10-20 maybe. Hah! 🤓

  • 2025 2024 '23

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Kweichow
            1 infantry moved from Shensi to Kweichow
            11 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 11 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 11 infantry in Suiyuyan, round 2 : 3/11 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 11 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Japanese regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter and 1 infantry moved from Novgorod to Baltic States
            2 fighters moved from Western Germany to Baltic States
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
            1 infantry moved from 123 Sea Zone to Iceland
    
        Combat - Germans
            Battle in Iceland
            Battle in Baltic States
                Germans attack with 3 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 fighters and 1 infantry in Baltic States, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Iceland from British, taking Baltic States from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Baltic States to Novgorod
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
            2 infantry moved from Western Germany to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Slovakia Hungary
            1 battleship, 1 carrier, 2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            1 infantry moved from Finland to Vyborg
            3 infantry moved from Poland to Slovakia Hungary
            1 infantry moved from Slovakia Hungary to Romania
            1 armour moved from Romania to Slovakia Hungary
            1 aaGun, 1 artillery and 7 infantry moved from Germany to Slovakia Hungary
            2 armour moved from Western Germany to Slovakia Hungary
            1 artillery and 3 infantry moved from France to Northern Italy
            3 infantry moved from Southern France to Northern Italy
            3 infantry moved from Normandy Bordeaux to Southern France
            3 infantry moved from Holland Belgium to Western Germany
            1 aaGun moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Greece to Bulgaria
            1 armour moved from Libya to Tobruk
    
        Place Units - Germans
            3 infantry placed in Novgorod
            2 fighters placed in Western Germany
            2 armour and 5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,5,6,4,1
            Germans collect 49 PUs (1 lost to blockades); end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 1.33
    

    Savegame

  • 2025 2024 '23

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 infantry moved from Trans-Jordan to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Greece
    
        Combat - British
            British creates battle in territory 39 Sea Zone
            British creates battle in territory 97 Sea Zone
            Battle in Greece
            Battle in 39 Sea Zone
                British attack with 1 submarine
                Japanese defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
                1 submarine owned by the British submerged
    
        Non Combat Move - British
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            1 armour, 3 artilleries, 6 infantry and 3 mech_infantrys moved from Trans-Jordan to Iraq
            1 armour and 3 mech_infantrys moved from Iraq to Persia
            1 mech_infantry moved from Egypt to Iraq
            3 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 carrier, 1 cruiser and 2 fighters moved from 97 Sea Zone to 99 Sea Zone
            1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone
            1 fighter moved from Malta to Egypt
    
        Place Units - British
            2 destroyers placed in 98 Sea Zone
            1 infantry placed in Egypt
            1 submarine placed in 106 Sea Zone
            1 submarine placed in 121 Sea Zone
            2 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
            British collect 32 PUs (2 lost to blockades); end with 32 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Albania to Greece
            1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to Greece
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in 97 Sea Zone
                Italians attack with 1 submarine
                Russians defend with 1 submarine
                1 submarine owned by the Russians submerged
            Battle in Greece
                Italians attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Italians roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Greece, round 2 : 1/5 hits, 2.50 expected hits
                    British roll dice for 2 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Greece
                    1 infantry owned by the British lost in Greece
                1 tactical_bomber owned by the Italians, 1 bomber owned by the Italians and 2 fighters owned by the Italians retreated
                British winItalians winItalians win, taking 97 Sea Zone from British with 1 submarine remaining with 1 submarine remaining with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber moved from Greece to Southern Italy
            EDIT: 2 fighters and 1 tactical_bomber moved from Greece to Southern Italy
            1 infantry moved from Yugoslavia to Slovakia Hungary
            2 armour moved from Northern Italy to Slovakia Hungary
            1 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,2,2,1,2,4,3,5,5,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
            Italians collect 8 PUs (2 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.50
    British regular : 0.33
    

    Savegame


  • I had to do edit mode to get my planes back to Italy. Not sure why, they should have had 3 moves left. Also I assumed you wanted to submerge the Russian sub. Anyways, let me know if something needs to be re-done.


  • @simon-tressel Yeah, Southern Italy to Greece is often buggy that way I’ve noticed. Not sure why but the pathfinding takes them over the land route instead of going to the sea zone.

    And yeah I would have submerged, thanks

  • 2025 2024 '23

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bessarabia to Romania
            1 fighter and 1 tactical_bomber moved from Belarus to Romania
            1 fighter moved from Belarus to Poland
            2 infantry moved from Eastern Poland to Poland
    
        Combat - Russians
            Russians creates battle in territory 97 Sea Zone
            Battle in Poland
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Poland, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Poland, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Poland
                    1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Romania
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Poland to Belarus
            1 fighter and 1 tactical_bomber moved from Romania to Belarus
            1 armour and 2 mech_infantrys moved from Russia to Belarus
            1 artillery and 7 infantry moved from Smolensk to Belarus
            1 infantry moved from Russia to Smolensk
            2 infantry moved from Russia to Bryansk
            4 artilleries and 4 infantry moved from Eastern Poland to Belarus
            1 aaGun moved from Eastern Poland to Belarus
            1 armour moved from Eastern Poland to Belarus
            1 infantry moved from Bessarabia to Eastern Poland
            1 aaGun moved from Bessarabia to Ukraine
            1 armour moved from Iraq to Egypt
            1 mech_infantry moved from Northwest Persia to Trans-Jordan
            1 fighter moved from Novosibirsk to Persia
    
        Place Units - Russians
            1 armour and 2 mech_infantrys placed in Volgograd
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 3 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Buryatia: 5 infantry
            EDIT: Adding units owned by Russians to Yakut S.S.R.: 5 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    Russians regular : -1.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 5 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 artillery and 3 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 armour, 1 infantry and 2 mech_infantrys moved from Yunnan to Kweichow
            1 fighter and 1 infantry moved from Hopei to Kweichow
            1 armour moved from India to West India
                  Japanese take West India from UK_Pacific
            1 armour moved from West India to India
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
            3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Paulau Island
            1 destroyer moved from 35 Sea Zone to 34 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            3 submarines moved from 6 Sea Zone to 31 Sea Zone
            1 submarine moved from 6 Sea Zone to 32 Sea Zone
            1 bomber moved from Japan to Kweichow
    
        Combat - Japanese
            Japanese creates battle in territory 39 Sea Zone
            Battle in 22 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 destroyer and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 32 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 32 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Paulau Island
                Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Paulau Island, round 2 : 3/6 hits, 2.50 expected hits
                    Americans roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                    1 infantry owned by the Americans lost in Paulau Island
                Japanese win, taking Paulau Island from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in 31 Sea Zone
                Japanese attack with 3 submarines
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 3 submarines in 31 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 31 Sea Zone
                    1 transport owned by the Americans lost in 31 Sea Zone
                Japanese win with 3 submarines remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Kweichow
                Japanese attack with 1 armour, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys in Kweichow, round 2 : 3/7 hits, 2.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    3 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Kweichow to Jehol
            1 fighter moved from Kweichow to Hopei
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Chahar
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Jehol
            1 destroyer moved from 5 Sea Zone to 17 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            2 fighters moved from Paulau Island to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Paulau Island to 21 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 21 Sea Zone
            1 artillery moved from Ceylon to 39 Sea Zone
            1 artillery and 1 transport moved from 39 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to Kwangsi
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
            2 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Kiangsi to Anhwe
            2 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Kwangtung to Kiangsi
            1 artillery and 3 infantry moved from Shan State to Burma
            2 infantry moved from Malaya to Shan State
            1 destroyer moved from 36 Sea Zone to 19 Sea Zone
    
        Place Units - Japanese
            1 transport placed in 20 Sea Zone
            1 destroyer placed in 37 Sea Zone
            1 destroyer placed in 39 Sea Zone
            1 artillery and 1 infantry placed in India
            2 infantry placed in Malaya
            2 infantry placed in Kwangtung
            1 bomber and 1 fighter placed in Japan
            3 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
            Japanese collect 68 PUs (1 lost to blockades); end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : 0.33
    Japanese regular : 1.17
    

    Savegame

  • 2025 2024 '23

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Hopei
            11 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 12 infantry
                Japanese defend with 3 artilleries, 1 fighter and 4 infantry
                    Chinese roll dice for 12 infantry in Hopei, round 2 : 1/12 hits, 2.00 expected hits
                    Japanese roll dice for 3 artilleries, 1 fighter and 4 infantry in Hopei, round 2 : 5/8 hits, 3.00 expected hits
                    5 infantry owned by the Chinese lost in Hopei
                    1 infantry owned by the Japanese lost in Hopei
                    Chinese roll dice for 7 infantry in Hopei, round 3 : 2/7 hits, 1.17 expected hits
                    Japanese roll dice for 3 artilleries, 1 fighter and 3 infantry in Hopei, round 3 : 2/7 hits, 2.67 expected hits
                    2 infantry owned by the Chinese lost in Hopei
                    2 infantry owned by the Japanese lost in Hopei
                5 infantry owned by the Chinese retreated to Suiyuyan
                Japanese win with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is -12
                Casualties for Chinese: 7 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Szechwan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Japanese regular : 1.33
    

    Savegame

  • 2025 2024 '23

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Hopei
            11 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 12 infantry
                Japanese defend with 3 artilleries, 1 fighter and 4 infantry
                    Chinese roll dice for 12 infantry in Hopei, round 2 : 1/12 hits, 2.00 expected hits
                    Japanese roll dice for 3 artilleries, 1 fighter and 4 infantry in Hopei, round 2 : 5/8 hits, 3.00 expected hits
                    5 infantry owned by the Chinese lost in Hopei
                    1 infantry owned by the Japanese lost in Hopei
                    Chinese roll dice for 7 infantry in Hopei, round 3 : 2/7 hits, 1.17 expected hits
                    Japanese roll dice for 3 artilleries, 1 fighter and 3 infantry in Hopei, round 3 : 2/7 hits, 2.67 expected hits
                    2 infantry owned by the Chinese lost in Hopei
                    2 infantry owned by the Japanese lost in Hopei
                5 infantry owned by the Chinese retreated to Suiyuyan
                Japanese win with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is -12
                Casualties for Chinese: 7 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Szechwan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Japanese regular : 1.33
    

    Savegame

  • 2025 2024 '23

    Meant to retreat after round 1 but we’ll take it as it lies


  • Yeah, looks like you got better than average hits / loss in round 2, so it worked out for you. But agreed, retreat would probably have been the better strategic option.


  • @simon-tressel I did, but the dice in round 1 were quite bad for China so my odds had gone down to <10% probably for continuing.

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