bloody G1!
Simon33 (Axis) vs Lebowsky (Allies+16)
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Assumed no scramble from Guam.
I think that was easier than I expected. Seems I’ll keep all my transports. Probably should have been ships in SZ54.
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 2 submarines and 1 transport; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 fighter moved from Hawaiian Islands to 17 Sea Zone 1 destroyer moved from 23 Sea Zone to 17 Sea Zone 1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 cruiser, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 carriers and 1 destroyer moved from 10 Sea Zone to 31 Sea Zone 2 fighters moved from Hawaiian Islands to Wake Island 1 artillery and 1 infantry moved from Central United States to Western United States 1 bomber moved from Western United States to Gibraltar 2 aaGuns moved from Western United States to Central United States 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone Place Units - Americans 2 carriers, 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 armour and 1 artillery Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 artillery owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Yunnan, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Yunnan, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 armour and 1 artillery Non Combat Move - Chinese 2 infantry moved from Shensi to Sikang 5 infantry moved from Szechwan to Sikang 1 fighter moved from Yunnan to Sikang Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 airfield, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 armour and 1 mech_infantry moved from Egypt to Kenya 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya 1 cruiser moved from 76 Sea Zone to 72 Sea Zone 1 battleship moved from 39 Sea Zone to 72 Sea Zone 1 bomber moved from Malta to Kenya 1 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from India to Shan State Combat - British Battle in Kenya British attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Kenya, round 2 : 1/5 hits, 1.67 expected hits Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Kenya 2 infantry owned by the Italians lost in Kenya British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kenya, round 3 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kenya, round 4 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 artillery in Kenya, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Shan State British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Shan State to India 3 aaGuns, 1 artillery and 7 infantry moved from Burma to India 2 infantry moved from Rhodesia to Tanganyika Territory 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 1 battleship and 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 2 fighters moved from Scotland to Gibraltar 2 fighters moved from United Kingdom to Gibraltar 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 3 aaGuns and 3 infantry moved from Scotland to United Kingdom 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from British Guiana to Brazil British take Brazil from Neutral_Allies 1 armour moved from British Guiana to 88 Sea Zone 1 armour and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Kenya to Anglo Egyptian Sudan 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies Place Units - British 1 airfield placed in Gibraltar 2 submarines placed in 81 Sea Zone 1 factory_minor placed in Persia Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,1,4,6,1 UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Chinese regular : -1.83 Italians regular : 0.33 Japanese regular : -1.00 British regular : -1.33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Italians Italians buy 1 airfield and 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 2 infantry moved from Northern Italy to Southern France 1 bomber and 2 fighters moved from Southern Italy to Southern France Combat - Italians Battle in Cyprus Battle in Southern France Italians attack with 1 bomber, 2 fighters and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Southern France, round 2 : 1/5 hits, 2.00 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French lost in Southern France Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Southern France, round 3 : 3/5 hits, 2.00 expected hits French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France 1 artillery owned by the French lost in Southern France Italians win, taking Cyprus from British, taking Southern France from French with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for French: 1 artillery and 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French 1 fighter moved from Southern France to Greece 1 bomber and 1 fighter moved from Southern France to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 1 armour moved from Yugoslavia to Eastern Poland 1 armour moved from Greece to Romania 1 artillery moved from Greece to Bulgaria 1 artillery and 1 infantry moved from Yugoslavia to Northern Italy 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 infantry placed in Southern Italy 1 airfield placed in Greece Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
French regular : 0.00 Italians regular : 0.00
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Ethiopia ANZAC take Ethiopia from Italians Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 fighters and 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 2 infantry moved from Morocco to Algeria 1 fighter moved from United Kingdom to Algeria Turn Complete - French
Combat Hit Differential Summary :
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Forgot to attack with french. I want to ask, why do people leave paris undefended and normandy not taken? I assume is because you dont want to create vichy
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who did you want to attack with French? We could have edited it in. Or use forum dice.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 infantry moved from Finland to Karelia 1 bomber moved from Western Germany to Karelia 2 infantry moved from Finland to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 armour moved from Baltic States to Novgorod Germans take Belarus from Russians Germans take Novgorod from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 bomber moved from Western Germany to Karelia 1 bomber moved from Western Germany to Karelia 1 infantry moved from 99 Sea Zone to Crete EDIT: 1 artillery and 3 infantry moved from Libya to Tunisia 1 fighter and 1 tactical_bomber moved from Greece to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone Combat - Germans Battle in Novgorod Battle in Crete Battle in Karelia Germans attack with 3 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers and 2 infantry in Karelia, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Crete from Neutral_Allies, taking Karelia from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 98 Sea Zone Germans attack with 2 fighters and 1 tactical_bomber French defend with 1 destroyer Germans roll dice for 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans lost in 98 Sea Zone 1 destroyer owned by the French lost in 98 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter Casualties for French: 1 destroyer Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Greece 2 tactical_bombers moved from Western Germany to Southern Italy 1 tactical_bomber moved from Poland to Western Germany 3 aaGuns, 2 armour, 4 artilleries and 19 infantry moved from Baltic States to Novgorod 5 artilleries, 1 fighter and 3 infantry moved from Poland to Eastern Poland 1 fighter moved from Western Germany to Eastern Poland 9 armour and 11 mech_infantrys moved from Germany to Eastern Poland 6 infantry moved from Romania to Eastern Poland 1 artillery moved from Holland Belgium to Western Germany 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone 3 bombers moved from Karelia to Eastern Poland Place Units - Germans 1 artillery, 2 fighters, 3 infantry and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
French regular : 0.33 Russians regular : -0.33 Germans regular : -1.67
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@lebowsky said in Simon33 (Axis) vs Lebowsky (Allies+16):
I want to ask, why do people leave paris undefended and normandy not taken? I assume is because you dont want to create vichy
I can only answer why I do it.
(1) Why leave Paris empty?
Allies don’t gain much from taking it unless they can hold it. It expends the once per game 12ipc of French troops, if they are killed straight away, seems a waste. Every originally French territory reverts to French control. And if you’re playing G40, allows a second plunder of Paris.(2) Why leave Normandy French?
I actually stopped playing for a while in large part because I think this move is cheesy, ridiculous and unsporting but no one was as annoyed by it as I was. I actually saw it in my first G40 game where I played Axis but I thought later that I must be getting it wrong. I think now that I wasn’t wrong and while it may not be a complete game breaker it is still a game damager. I developed “Parisian Rebalance” in response to this but few where really interested. I am interested in a 2.0 of same.You haven’t been reading my posts in League General Discussion if you are asking these questions!
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 12 infantry moved from Amur to Korea 1 armour moved from Bryansk to Belarus Russians take Belarus from Germans 1 armour moved from Belarus to Smolensk Combat - Russians Battle in Korea Russians attack with 12 infantry Japanese defend with 2 fighters and 4 infantry Russians roll dice for 12 infantry in Korea, round 2 : 4/12 hits, 2.00 expected hits Japanese roll dice for 2 fighters and 4 infantry in Korea, round 2 : 2/6 hits, 2.67 expected hits 2 infantry owned by the Russians lost in Korea 4 infantry owned by the Japanese lost in Korea Russians roll dice for 10 infantry in Korea, round 3 : 1/10 hits, 1.67 expected hits Japanese roll dice for 2 fighters in Korea, round 3 : 1/2 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Korea 1 fighter owned by the Japanese lost in Korea Russians roll dice for 9 infantry in Korea, round 4 : 1/9 hits, 1.50 expected hits Japanese roll dice for 1 fighter in Korea, round 4 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Korea 1 fighter owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 8 infantry remaining. Battle score for attacker is 20 Casualties for Russians: 4 infantry Casualties for Japanese: 2 fighters and 4 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Archangel to Russia 1 armour and 2 mech_infantrys moved from Bryansk to Russia 1 artillery and 9 infantry moved from Russia to Smolensk 2 artilleries and 13 infantry moved from Bryansk to Smolensk 2 infantry moved from Ukraine to Rostov 1 artillery and 6 infantry moved from Archangel to Smolensk 6 infantry moved from Yenisey to Timguska 1 submarine moved from 104 Sea Zone to 92 Sea Zone Place Units - Russians 2 artilleries and 8 infantry placed in Russia 2 infantry placed in Volgograd Turning on Edit Mode EDIT: Removing units owned by Russians from Amur: 2 aaGuns EDIT: Adding units owned by Russians to Korea: 2 aaGuns EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 Russians regular : 0.83
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 1 factory_minor and 2 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Hunan to Yunnan 2 artilleries, 7 infantry and 1 mech_infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Malaya to Shan State 1 fighter moved from 42 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from 37 Sea Zone to Sumatra 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 2 tactical_bombers moved from 42 Sea Zone to Sumatra 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 fighter moved from Kwangsi to Shan State 2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 artillery moved from Guam to 21 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea Combat - Japanese Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Korea Japanese attack with 1 artillery and 1 infantry Russians defend with 2 aaGuns and 8 infantry Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 2 aaGuns and 8 infantry in Korea, round 2 : 7/8 hits, 2.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Korea 2 aaGuns owned by the Russians lost in Korea Russians win with 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Russians: 2 aaGuns Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Sumatra Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Sumatra, round 2 : 3/6 hits, 3.00 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Yunnan Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/5 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 bombers owned by the Japanese retreated Chinese win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Sumatra to 41 Sea Zone 1 submarine moved from 41 Sea Zone to 74 Sea Zone 2 carriers moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 45 Sea Zone to Philippines 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 destroyer and 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from Hopei to Chahar 1 infantry moved from Anhwe to Hunan 1 aaGun and 2 infantry moved from Anhwe to Kweichow 1 armour moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Anhwe 1 armour moved from Kiangsu to Hunan 1 fighter and 1 tactical_bomber moved from Shan State to Hunan 2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsu 1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 tactical_bomber moved from Kiangsi to Kiangsu 2 fighters and 1 tactical_bomber moved from Kiangsi to Japan Place Units - Japanese 2 carriers placed in 6 Sea Zone 1 factory_minor placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 55 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -1.83 UK_Pacific regular : -1.00 Russians regular : 4.33
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Took your AA guns in Korea. Edit if you want to keep them.
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from Korea: 1 infantry EDIT: Adding units owned by Russians to Korea: 1 aaGun EDIT: Turning off Edit Mode Americans buy 2 carriers, 2 infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 17 Sea Zone to 32 Sea Zone 1 artillery and 3 infantry moved from 32 Sea Zone to Marshall Islands 1 submarine moved from 56 Sea Zone to 44 Sea Zone Americans take 42 Sea Zone from Japanese Combat - Americans Americans creates battle in territory 17 Sea Zone Battle in Marshall Islands Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer, 1 submarine and 1 transport Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 17 Sea Zone from Japanese, taking Marshall Islands from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for Americans: 1 submarine Non Combat Move - Americans 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 32 Sea Zone 2 fighters moved from Wake Island to 32 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 carriers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 17 Sea Zone to 25 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 17 Sea Zone to 32 Sea Zone 1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from Morocco to Algeria 2 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 2 infantry placed in Central United States 2 tactical_bombers placed in Western United States 2 carriers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Sikang to Szechwan 2 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 13 infantry Japanese defend with 2 artilleries, 8 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 13 infantry in Szechwan, round 2 : 4/14 hits, 2.67 expected hits Japanese roll dice for 2 artilleries, 8 infantry and 1 mech_infantry in Szechwan, round 2 : 4/11 hits, 3.67 expected hits 4 infantry owned by the Chinese lost in Szechwan 4 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 1 fighter and 9 infantry in Szechwan, round 3 : 2/10 hits, 2.00 expected hits Japanese roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Szechwan, round 3 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Chinese lost in Szechwan 2 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 4 : 0/8 hits, 1.67 expected hits Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Szechwan, round 4 : 0/5 hits, 1.67 expected hits Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 5 : 2/8 hits, 1.67 expected hits Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Szechwan, round 5 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Chinese lost in Szechwan 2 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 6 : 0/7 hits, 1.50 expected hits Japanese roll dice for 2 artilleries and 1 mech_infantry in Szechwan, round 6 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 7 : 2/7 hits, 1.50 expected hits Japanese roll dice for 2 artilleries and 1 mech_infantry in Szechwan, round 7 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Szechwan Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 8 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Szechwan, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 artillery owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 12 Casualties for Chinese: 8 infantry Casualties for Japanese: 2 artilleries, 8 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma Place Units - Chinese 3 infantry placed in Szechwan Chinese undo move 1. 1 infantry placed in Yunnan 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 2 carriers and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 81 Sea Zone to 99 Sea Zone Combat - British Battle in 99 Sea Zone British attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - British 2 artilleries and 3 infantry moved from Egypt to Trans-Jordan 2 destroyers and 1 submarine moved from 81 Sea Zone to 98 Sea Zone 1 bomber moved from Anglo Egyptian Sudan to Gibraltar 1 armour and 1 mech_infantry moved from Kenya to Egypt 2 infantry moved from Tanganyika Territory to 72 Sea Zone 1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 infantry moved from Eastern Persia to West India 3 aaGuns, 3 artilleries and 14 infantry moved from India to Burma 3 fighters and 1 tactical_bomber moved from Malta to 98 Sea Zone 4 infantry moved from Brazil to Suriname British take Suriname from Dutch 2 transports moved from 91 Sea Zone to 88 Sea Zone 1 mech_infantry moved from Eire to United Kingdom Place Units - British 2 carriers placed in 98 Sea Zone 3 infantry placed in Persia Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.50 Americans regular : 0.33 Japanese regular : -3.50
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from Korea: 1 infantry EDIT: Adding units owned by Russians to Korea: 1 aaGun EDIT: Turning off Edit Mode Americans buy 2 carriers, 2 infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 17 Sea Zone to 32 Sea Zone 1 artillery and 3 infantry moved from 32 Sea Zone to Marshall Islands 1 submarine moved from 56 Sea Zone to 44 Sea Zone Americans take 42 Sea Zone from Japanese Combat - Americans Americans creates battle in territory 17 Sea Zone Battle in Marshall Islands Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer, 1 submarine and 1 transport Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 17 Sea Zone from Japanese, taking Marshall Islands from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for Americans: 1 submarine Non Combat Move - Americans 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 32 Sea Zone 2 fighters moved from Wake Island to 32 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 carriers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 17 Sea Zone to 25 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 17 Sea Zone to 32 Sea Zone 1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from Morocco to Algeria 2 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 2 infantry placed in Central United States 2 tactical_bombers placed in Western United States 2 carriers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Sikang to Szechwan 2 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 13 infantry Japanese defend with 2 artilleries, 8 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 13 infantry in Szechwan, round 2 : 4/14 hits, 2.67 expected hits Japanese roll dice for 2 artilleries, 8 infantry and 1 mech_infantry in Szechwan, round 2 : 4/11 hits, 3.67 expected hits 4 infantry owned by the Chinese lost in Szechwan 4 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 1 fighter and 9 infantry in Szechwan, round 3 : 2/10 hits, 2.00 expected hits Japanese roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Szechwan, round 3 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Chinese lost in Szechwan 2 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 4 : 0/8 hits, 1.67 expected hits Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Szechwan, round 4 : 0/5 hits, 1.67 expected hits Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 5 : 2/8 hits, 1.67 expected hits Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Szechwan, round 5 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Chinese lost in Szechwan 2 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 6 : 0/7 hits, 1.50 expected hits Japanese roll dice for 2 artilleries and 1 mech_infantry in Szechwan, round 6 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 7 : 2/7 hits, 1.50 expected hits Japanese roll dice for 2 artilleries and 1 mech_infantry in Szechwan, round 7 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Szechwan Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 8 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Szechwan, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 artillery owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 12 Casualties for Chinese: 8 infantry Casualties for Japanese: 2 artilleries, 8 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma Place Units - Chinese 3 infantry placed in Szechwan Chinese undo move 1. 1 infantry placed in Yunnan 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 2 carriers and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 81 Sea Zone to 99 Sea Zone Combat - British Battle in 99 Sea Zone British attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - British 2 artilleries and 3 infantry moved from Egypt to Trans-Jordan 2 destroyers and 1 submarine moved from 81 Sea Zone to 98 Sea Zone 1 bomber moved from Anglo Egyptian Sudan to Gibraltar 1 armour and 1 mech_infantry moved from Kenya to Egypt 2 infantry moved from Tanganyika Territory to 72 Sea Zone 1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 infantry moved from Eastern Persia to West India 3 aaGuns, 3 artilleries and 14 infantry moved from India to Burma 3 fighters and 1 tactical_bomber moved from Malta to 98 Sea Zone 4 infantry moved from Brazil to Suriname British take Suriname from Dutch 2 transports moved from 91 Sea Zone to 88 Sea Zone 1 mech_infantry moved from Eire to United Kingdom Place Units - British 2 carriers placed in 98 Sea Zone 3 infantry placed in Persia Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from Morocco: 1 armour, 1 artillery and 1 infantry EDIT: Adding units owned by British to Algeria: 1 armour, 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.50 Americans regular : 0.33 Japanese regular : -3.50
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Edited 1 AA for 1 inf, also use the last one, forgot to move the morocco UK troops
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Eastern Poland to Belarus Italians take Belarus from Russians 1 fighter moved from Greece to 99 Sea Zone 1 bomber and 1 fighter moved from Southern Italy to 99 Sea Zone 1 destroyer moved from 97 Sea Zone to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber, 1 destroyer and 2 fighters British defend with 1 submarine Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 99 Sea Zone, round 3 : 4/4 hits, 2.00 expected hits British roll dice for 1 submarine in 99 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Italians lost in 99 Sea Zone 1 submarine owned by the British lost in 99 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for British: 1 submarine Non Combat Move - Italians 1 bomber moved from 99 Sea Zone to Southern Italy 2 fighters moved from 99 Sea Zone to Tunisia 1 infantry moved from Southern France to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 armour and 1 mech_infantry moved from Romania to Greece 1 artillery moved from Bulgaria to Greece Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 British regular : 0.67
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Eastern Poland to Belarus Italians take Belarus from Russians 1 fighter moved from Greece to 99 Sea Zone 1 bomber and 1 fighter moved from Southern Italy to 99 Sea Zone 1 destroyer moved from 97 Sea Zone to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber, 1 destroyer and 2 fighters British defend with 1 submarine Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 99 Sea Zone, round 3 : 4/4 hits, 2.00 expected hits British roll dice for 1 submarine in 99 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Italians lost in 99 Sea Zone 1 submarine owned by the British lost in 99 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for British: 1 submarine Non Combat Move - Italians 1 bomber moved from 99 Sea Zone to Southern Italy 1 infantry moved from Southern France to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 armour and 1 mech_infantry moved from Romania to Greece 1 artillery moved from Bulgaria to Greece 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Libya 2 fighters moved from 99 Sea Zone to Southern Italy Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 British regular : 0.67
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Ethiopia to Italian Somaliland ANZAC take Italian Somaliland from Italians Combat - ANZAC Battle in Java Non Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :